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tankgeezer

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Everything posted by tankgeezer

  1. I noticed in the 'Valley Of Death' scenario; some of the independent buildings were missing all four walls on the second story Anybody else seeing these magical floating roofs? I haven't yet tried to duplicate this yet in the editor.
  2. Wombie; Anybody out there besides me that misses the hotkey to automatically constrain a 180 degree target arc? (I do like the 'shift-360°)
  3. Or just maybe, representing a piece of damaged or missing fence?
  4. Well; Rats, live & learn, I guess the Guards didn't have time to wait around for them pokey old heavies.
  5. I seem to be missing heavy tanks IS-1/IS-2 for the Guards in the quick battle purchase screen (v1.03). They show present for the regular army, I assumed the Guards got the 'good stuff'. Battle was dated for Sep/44 with the Soviet Guards vs Regular German. The heavies are still present in the scenario editor.
  6. But, But..... Ah needz mah TankRiders! (granted, I never mounted them on my lead elements in CMx1)
  7. Whilst we're on that venerable subject, howza'bout bringing back the 'Toggle Weather' key. Setting up a battle in a howling blizzard can be real drudgery!
  8. Just setting up 'FGM-A Lonely Village', and the M8's are present, so it looks like just a Quick Battle purchasing issue.
  9. I should mention also, that in the American QB purchase screen seems to be mislabeling of one item. Under Infantry Only (it shows as) Forward Observer Section [Glider]
  10. Building a Quick Battle here, the M-8 Howitzer Carriage seems to be missing from the TOE purchase list. Has one of my favorite toys been removed?
  11. Well, Duoh!! I was wondering if the Vehicle Pack rated it's own icon. Now to drill down & figure out what that vehicle is (FlakPanzer maybe??)
  12. What is the diamond shaped icon on my splash screen (see attached).
  13. So; perusing your link, when they referred to 'oiling down' the target, was it flamethrower fuel they used, I wonder? (P.S., I imagine coding the remote flame projector would be a nightmare)
  14. Uhh..Fellas, could we get rid of the dust trail when a unit is in the middle of a wide shallow ford?
  15. Ahhh.. I long for the return of the 'control key' automatic 180degree cover arc (yes, the 360 is handy also). An armored column with overlapping cover arcs made for a deadly combo on a road march.
  16. What I've found concerning Cover/Concealment/Smoke. You can see out of your hidden position much better than your opponent can see into it.
  17. Yup, I can sense an intense session with the editor as soon as this thing is over.
  18. An exit zone on my end of the map? I can’t open up the scenario in the editor as I am right in the middle of a PBEM with it. Can I even move into an Axis exit zone? I don’t recall seeing one being mentioned in the Allies briefing.
  19. My trusty GAZ-MM was proceeding apace along the back edge of the map when it suddenly disappeared and in its place was a little green arrow pointing off map. It was no closer than half a car length from the edge with a regular driver. Perhaps the buffer zone around an ISU-122 headed the opposite direction sent it into oblivion. There were no exit zones in this particular map/scenario that I was aware of (Angriff/Meeting Engagement). Anybody else seen this behavior?
  20. Use the Hunt Command plus the Small Circular Cover Arc plus the Hide Command. When your team makes contact they will go to ground at any point in the movement path. Works for me.
  21. Uhhh…Okay, did I miss something a few pages back? The aforementioned Second Western Front, would that be the push up from Southern France (Operation Dragoon)?
  22. Awwww Krap!! It's actually my other PBEM battle in CMFI (Smoke'em If You Got Them) with the AT gun problem. I guess I got distracted by Panthers pulling wheelies on bridges in the CMBN battle.
  23. Has anybody seen their 37mm AT guns 'hop aboard' the towing halftracks? (see attached) I've got three halftrack/AT gun combos on the move & it occurs randomly amongst the three. (Counterattack at Son is the scenario) Screen Shot 2013-12-22 at 8.26.07 PM.jpg.zip
  24. I'm with the Y-Dog on this one, it'd be a bit much for the subject of a scenario, even a very large one. However; perfectly plausible in a campaign, provided certain criteria were met. How about requiring an 'engineering/bridging' unit on each bank at the end of the battle to trigger an automatic bridge placement in the next battle?? Until then; let's get these puppy's into the editor where we can add more 'flavor' to an already tasty game.
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