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dakuth

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Everything posted by dakuth

  1. isn't is possible that because the guys are face-first in the dirt, and the marder is open-topped and higher up, that under some scenarios men might not see a vehicle while the vehicle can see them? It would have to be rare, I would imagine... but I *could* envision the scenario having crawled around in long grass near vehicles a few times.
  2. I have used move and hunt quite a bit lately and was surprised how many men were able to get through unscathed. Still, I did still lose about one in 10-15. I figured HUNT would work quite well, because if they come under fire they stop. Although I imagine a little bit of QUICKing might happen.
  3. Is it a video site, or news site, or mod warehouse, or.... ? Looks like it might have been spawned from what was originally a boardgame hobbyist site?
  4. I see. I went and checked the site out, but actually couldn't really work out how it works. What's the go with the geek sites? (thanks for do that though )
  5. I think I took a different route to you through Crossroads, so I did not play bumper cars or razorback ridge. I had ... something and and one named after a road (or hill?.) N802 or something like that. #2 was the killer though. You're right that it is a psychological test, rather than tactical... and I failed it. I won the battle (by going up the middle, more or less too - not through the trees) by the toll it took has made the rest of the campaign an exercise in frustration. I was able to knock over those later missions by being fairly cautious, but every time a squad loses a man I cringe. And if they get pinned and start to take serious losses I can see the whole campaign slipping away.... it's that dire. Fortunately I have protected my tanks very well - and I don't know if they're replenished or not since they are coming from a different battalion or whatever... but my strategy is very heavily dependent on them. I am now at La Haye du Poits... and my starting forces is probably less than a half-company of men. They're just totally ruined. I don't even have a company HQ! Probably 1 platoon leader left alive... fortunately K Company came in as re-enforcements soon afterwards and they're in a lot better shape. Although still down about 1/3rd strength. At the time of writing I am slowly, slowly picking a few men through the mine fields, trying to find a safe route for the company behind them. It's nerve wracking.
  6. Very very pleased to be some help I'm thinking I should do a series of shorter videos on specific topics. I haven't though, because to do so properly would require making scenarios specific to the lesson and I have never played in the editor. So it'd be quite a bit of learning and work. My second idea was to do a full length AAR of a "proper" scenario. I could cut out all the command phases and only record replay phases while commentating on what went well, what didn't etc. Undecided at this stage.
  7. Gumby, you may (or may not) benefit from the video in my sig! I cover tips such as that one, and a bunch more.
  8. You can get something very similar to that in World of Tanks if you want. Proviso's: 1. It's not nearly as realistic, but still falls within your requirements 2. The 88 would have to be attached to a Tiger tank
  9. In this example - if a lone infantry-man had have spotted your ambush vehicle, wouldn't the owner of the sherman's taken action? Sure - the sherman's did not see the ambush, but he could have ordered them to move so they were less exposed. Of course, relative spotting plays in subtle ways - if you're playing wego and the ambush is sprung early, you're completely beholden to the spotting rules for reaction (one of the reasons I play WEGO.) Also, if even you do react, without the tanks themselves spotting, the best you can do is area fire or retreat. I liken it to someone, somewhere screaming "get out! get out!"
  10. Amazing. I'm not running any h2h atm, but plan to and want to use this! Can you hook me up?
  11. I find Aussies are squirrelled away everywhere around this place. This game seems to be quite popular downunder...
  12. Nice AAR boys. Sounds like the Amis had a spot of bad luck there Arty barrages sure do win and lose games.
  13. I'm not sure what the rules are on blatant bumping... so I'll just do it the once and leave it alone after that
  14. Ctrl+left click to jump the camera off-sets the need for a "speed up" key. Tips here are generally spot on: Ctrl+click, tab on a unit are my two most used. I use the keyboard for adjustments from there, because I just can't relearn "mouse-only" from using keyboard with every other game since 1999. It's crap, but since I do most of the important stuff with ctrl+click and tab, it's not so bad. One tip not mentioned - I found "V" very useful. 180deg flip. That way if I'm, say, carefully playing a way point, then I mis-click and need to reselect my unit (or any number of other scenarios where the unit I need is "behind me") I hit V and click the icon, then V to swap back.
  15. That was full version. My 3 KIA were: The tank commander who had his head sticking out the top @ 1:17:30 the driver from the buttoned up tank @ 2:13:30 and the radioman from the tank that pushed too far forward @ 2:29:10 Smoke, particularly over the top of the AT gun would have worked well. For assaulting through bocage it works pretty well if you can't get fire superiority (i.e. smoke up their HMGs.)
  16. No command delay. Therefore setting up long and complex waypoint systems are not required anymore. if there is a minor mistake, you can correct it at the end of the turn with no penalty. No "I'm stuck with this general plan now, and unless I want to waste 30secs of sending a new command down the chain, I had better just tweak it bit by bit" Now you can just delete the lot and re-order
  17. It is very awesome that in doing a tutorial I learnt something as well
  18. Well, I know you probably don't want to give it ANOTHER go... I did work out the foibles with the bridge. A lot of it had to do with the camera angle. (i.e. if I want a waypoint on THAT side of the river I need to move the camera over there, then flip it 180 degrees so I can place it from this POV. Much like the "tricks" with place waypoints near hedgelines. It always snaps to "this" side.) ANYWAY. One way point just this side of the bridge, one on THAT side, and I had 4 tanks cross in column formation (well, except for one that bogged on the road leading up to it, and the second that blew up on the bridge.) You will not be able to order a tank down into the swampy area. He's no doubt following your waypoints, finding the terrain impassable so it replotting it to the only sane path - over the bridge. So - I'd give them a less precise series of orders, and they are definitely going to have to go over the bridge. Once you have the bridge, just drop all your arty on the suspected locations - the foxholes and hill. Then call a cease fire. Hopefully that'll be enough to get you on to the next map with one objective captured and some german casulties. You don't have to actually "win" to procede through the campaign. I'm pretty sure that's the point of the mission - to force most people to play through the second hill mission, and for a small percentage of people to succeed and skip ahead. i.e. the mission is designed for you to fail, or tie.
  19. I did once dream of a game where one player played as the CM commander, and everyone else played a fps from the grunts perspective. With very careful design, and a slight relaxing of the realism (but not even by that much!) I think it could be achieved. I'd just need a huge bundle of cash and some experienced coders and I could pull it off. Steve, you're not busy, are you?
  20. That game would probably be Hearts of Iron III. In that game you can organise the TOE, then give any of the HQs down to Brigade an objective with an axis. So if you want, you can direct every individual brigade, or division. When I play Multiplayer with my friends we have a house rule you can only give orders to as low down as Corps so things run faster. No slowing the game down to micro. Give your guys an objective a few hundred klicks away and let the AI handle the individual divisions. The trick was setting up your TOE in such a way that the Corps could handle their objectives. ...and truth be told, once my TOE was set up, I usually just gave Army HQs or Army Group HQs the objectives, and let them handle the Corps as well. My job was to make sure they were properly equipped (re-enforced, new divisions designed and built, and supply lines not stretched,) given reasonable objectives and rested as needed. The AI would even request more units if it felt it needed them to achieve it's objective! Now take out supply, re-enforcement, equipping..... such as on the CMBN scale. It's suddenly not so cool. (I believe paradox and BFC are not friends, but I do recommend HOI3 for larger scale WW2.) Now... CO-OP could be fun, for a small subsection of the audience. With relative spotting you really would rely quite heavily on your higher command to give you orders, and on the c2 network to have proper awareness. If you lost contact, you'd only see what you could see ... and acting on that information could be very lethal. Self initiative would be very cool to see in action. But who would want to play CMBN when all you get to control is one squad? And if you expand it to platoon, then you're back to controlling multiple units and could communicate outside the c2 network.
  21. *cry* I wish it was in english! I can't even google translate it because it is jpg. Such a shame, because it looks like an AWESOME read and watch.
  22. Have you tried making Carlson move a square closer? My guess would be a bug - perhaps a movement/setup related bug, and if he hasn't moved at all yet it might not count as having "set up." I find that re-enforcements start out of C2 but establish it a few seconds later (the movement thing.) Perhaps it is a bug related to that interaction?
  23. Only other thing I can think of is to hit Ctrl-I a few times. I believe it cycles through a few options of "no icons at all" "no enemy icons" "no friendly icons" "all icons." I definitely remember seeing ? icons in the demo.... although not necessarily in the setup phase. That depends on the scenario. Have you charged forward to spot a few enemies then pulled back (or hide) so you lose line of sight? Also if you are playing on a lower difficulty setting, you may not be ABLE to lose line of sight, since enemies are always fully revealed on some of the lowest difficulties. As for the mortars - sorry, I guess the demo has them not set up, which is a bit unfortunately. No preparation bombardment for you! Is there off-map arty in the demo? Like 105 howitzers? Those suckers will work too.
  24. Has been working ok for me, and I just watched a few seconds at 720p - must be a youtube problem of some sort, but it is up there and processed.
  25. Very, very strange. This is the same scenario from the video we're talking about? Or the demo? Anyway, did ctrl-I work for the icons? Also, did you try giving the mortars the command "deploy weapon" ("/" is the hotkey) during setup phase? I suspect they'll set up instantly.
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