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eniced73

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Posts posted by eniced73

  1. Nor am I and I suspect if it was as easy as you seem to think, they would have.

    They did it 10 or so years ago with the CMx1 series. If it was that difficult they would have left it out back then.

    Would it not be like a link? Click on a Sherm and it takes you to 'Sherm' in a data table that lists all the info we all want. Anybody with programming experience?

  2. I'm sure that BFC has tweaked the data here and there where some new information has come to light, but in general, armor resistance and gun capabilities of WWII-era systems are well known, so if you want to use those old CMx1 Excel sheets as a guide, I imagine they'll serve you pretty well.

    One thing that has changed is that the game now tracks the hit location much more closely than in CMx1. In CMx1, vehicles were actually point entities, and hit location was abstracted into Front/Side/Rear, and Turret/Upper Hull/Lower Hull. Once hit location was determined in this general sense, any variation in the armor vs. projectile matchup was abstracted into a "roll of the dice."

    CMx2 tracks the specific hit location on a vehicle much more closely. This has important ramifications for vehicles whose armor thickness and/or slope varies significantly over certain facings. Rather than an abstract, set "weak point hit," percentage chance the are now a whole range of possibilities. This also ties into the new damage modeling, which has much higher fidelity than in CMx1. Rather than just gun kills or immobilzations, you can damage or knock out range of systems.

    Personally, I have little need for detailed armor-gun stats in-game. Before I started playing CMx1 about ten years ago, I was mostly an aviation guy, so I did use the in-game stats some initially as I was learning the game. But a paper manual or just some Googling would have done me nearly as well and I really didn't use the stats much at all after the first dozen games or so. Actually, some of the fun of the game for me was learning by experience how effective weapons were on the battlefield.

    But some people like their numbers, I guess...

    Cheers,

    YD

    Reading the AAR from Jon and then reading this post brings up a curiosity to know exactly how many details go into tracking detailed location hits. YD posts above that CMx2 is tracked more than CMx1 but does anyone have specific details on how? Just curious as reading Jon's AAR below he states he is in a 'pretty good hull down' postion (maybe the tracks were partially exposed??) but then states his units tracks were badly damaged???? I know it is still in the works and could be a bug but just thought I would throw it out there for comment.

    16%20the%20duel%202%20thumb.jpg

    (larger image)

    Look at the exquisite detail on this Sherman. See those buckle down straps on the turret rear? They aren’t just painted on. Just look at it!

    Note, also, what a good position that is for the Jg.Pz.IV. It's skylined, yes, but otherwise it's a pretty good hull down position. High ground: it's good for you.

    With observation lost there’s no way to tell if another kill has been scored, but with two solid hits at about 400m you’d have to think so. In the debit column, the crew are all still in one piece but The Hunter’s tracks are badly damaged and its speed has been reduced to a crawl. The radio and optics are also damaged, as is the nahver-thingy. It can still fight, but situational awareness is down, and manoeuvring is going to be painfully slow. Because of this The Hunter sat out the next 10 minutes of the fighting while the crew pulled themselves back together on the reverse slope of Hill 154.

  3. I am by far a computer programmer but how hard can it really be to import that data into the game. I cannot believe that something they incorporated years ago in the CMx1 games cannot be incorporated in the new CMx2 games easily. Having that information at hand while playing the CMx1 games is very helpful for me and it sounds like a lot of others. The old CMx1 games, Panzer Command, Theatre of War, and others all had penetration tables. I can understand CMSF not having them due to the unknown armor values and lethality of rounds but not CMBN. Just include them.

  4. I think I got a good idea about the sequence but I have not had to patch or reinstall in a long time and want to make sure I get it right.

    1. I have the Paradox version base game.

    2. I have all 3 modules as separate disks.

    A. Install the Paradox base game. v.1.10

    B. Install the Marines module.

    C. Install the British module.

    D. Install the 1.21 patch "intelligent"

    C. Install the NATO module.

    If this is wrong please let me know. Thanks.

  5. Sweet. Someone from the same time zone as me. I can usually play from 1000pm til 1200pm or 100am EST any day of the week. Let me know if this fits your schedule and you are interested in playing some games. If you are, I will have to dust the game off but I am interested if you are. Let me know. Later.

  6. I have an Xfire account with community 'Task Force Milsim'- eniced73. Are you talking about DL'g the 'XO' from there? I am not familiar with the site and do not see a chat function. The ingame chat seemed to work pretty good for us. Too bad BF does'nt integrate one here like so sites have. Would be nice to chat realtime online to set up games and such.

    I see you are from NY. I am from PA. Let me know if you want to play a game RT or PBEM. Later.

    Gunz I will be online tonight at midnight if interested. We can try out another one. Later.

  7. I agree it was fun. Never played RT before. As far as lag is concerned I did not see any. Play 'Elite' or lower. I believe we played 'Iron' and having to unclick on a unit to see other units is a burden. Was fun though.

    We should set up another one (PBEM or RT) let me know. Later.

  8. Yep. I joined that awhile ago. SDP knows his @#$%! The detail he is putting into this is crazy. I dont know how he is doing it by himself. Kudos to him.

    As far as a tourney is concerned, I was talking more about something quick and simple. More of a player vs player elimination or even a team based tourney where you play both sides of an existing scenario and combine scores since the scoring system is 'whack'. Use small to medium scenarios to keep the pace moving and not dragging out so people dont lose interest. We could also list a number of scenarios depending on how many people are interested and vote on which to use. Just throwing some things out there to see if this is feasible. Like I said above I admit I dont have the experience or know how in setting up a "quality" tourney. But I know many others here do and I was hoping this might trigger someone into setting one up. I would definitely help in anyway possible though.

  9. Why has one not been started here? You have the 'cream of the crop' here regarding campaign / scenario / map makers. I am part of other sites that do run tourney's with this game but was just wondering why one has not ever been started here. I mean I can go to my neighborhood store to get my fix but hell if I travel a little bit further to the local WalMart it is that much better. Horrible analogy - I know.

    I am not talking ladders or stats but just a fun tournament to get everyone together. I wish I had the skills to even start a quality tournamnet but I dont. Has anyone ever tried this here? Just curious.

  10. Gunz,

    A buddy from way back showed up in town today and I am going out for a beer and to catch up. I might get back before 1200?? I am not sure. Do you have any IM programs or such installed where I can get ahold of you when I get in?

    If we dont link up tonight, Sat. is an option at the same time. Let me know. Later.

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