missinginreality
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Everything posted by missinginreality
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1.10 PBEM games continuable in 1.11?
missinginreality replied to Sivodsi's topic in Combat Mission Shock Force 1
maybe if we read his thread backwards a clue may make itself apparent? -
1.10 PBEM games continuable in 1.11?
missinginreality replied to Sivodsi's topic in Combat Mission Shock Force 1
the.......the...... -
To Turn off floating icons.
missinginreality replied to z1812's topic in Combat Mission Shock Force 1
Also X-mouse utility, then you can map a mouse button [if you've got more than 2] to a keystroke combo. -
Dastardly Floating Mice
missinginreality replied to donnieitaly's topic in Combat Mission: Shock Force Tech Support
Have you tried the ATI left click option in the Options panel of the game? And highest priority option too? -
A Little Guide to Rag-Tagging
missinginreality replied to birdstrike's topic in CMSF Scenario and Mod Design Forum
Good to know thanks mate; will keep an eye out. -
A Little Guide to Rag-Tagging
missinginreality replied to birdstrike's topic in CMSF Scenario and Mod Design Forum
Nice work Birdstrike, very handy, thanks for going to the time and trouble. One thing I wonder is that increasing the number of textures in use may affect graphics speed in the same way that multiple building textures does? Great reference material, much thanks. -
Battle of Wanat?
missinginreality replied to Capt. Toleran's topic in CMSF Scenario and Mod Design Forum
Someone has done a scenario of this from what I remember coz I playtested it as they were having probs with the AI..will see if I can find out who it was.. ahah, was Andro http://www.battlefront.com/community/showthread.php?t=82454&referrerid=26402 -
The art of the ambush: How?
missinginreality replied to Bahger's topic in Combat Mission Shock Force 1
not that I noticed recently they all just stick their heads in the sand [that's syrians mind you] -
The art of the ambush: How?
missinginreality replied to Bahger's topic in Combat Mission Shock Force 1
You're right in that Hide and target arcs don't constitute an ambush as from what I've seen; Hide limits spotting ability [forcing players with Hiding units to use Borg spotting, and Units wont automatically come out of Hide when something comes into the target, only when they are fired upon. This makes EGO and PBEM ambushes especially ineffective. Indeed a Hold Fire command would be a useful thing -
just wanted to drop by and say g'day and sorry haven't been around for ages; wednesday night [thursday mornings here] are not good for me right now and the sunday night time is way way too early for me monday morning hope to catch up soon though
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Boy oh boy indeed The absence of offline help makes it harder too, but then again the access to online help is HUGE and has really helped my progress with it. It certainly is a different beast to most 3D modellers and animation systems out there but for an open-source product i have found it truly outstanding.
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I believe an ani file is a standard animated cursor file, edited by things like Microangelo and such like, might be worth a look see? They're kind of like a wrap for animated frames. The fact that the models are in mdr/mds format seems to lead to the fact that BF have sensibly written a custom export plug-in for MAX to export models in an in-house format so they can't be re-used elsewhere.
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Scipio, the .max format is the most picky unfriendly 3d format IMHO. Unless you have the exact version it was made in plus all the plug-ins that were used there's no way to open the file. Added to that one can't convert MAX format files without the entire installation makes it a very unfriendly piece of software. But seeing as it's autodesk that's no suprise. Apart from poly count though ND - given things are slowing down for some people in places, one would need to be aware of the impact of higher poly models that may come from adding extra gear/extra polys onto troops. This would be a very neat thing to be able to do indeed and would be great to be able to create new flavour objects
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Update Steve has just posted over at Tech Support that Point 2 has now been fixed
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Reaquiring Javelins in PBEM
missinginreality replied to pkjsmith's topic in Combat Mission: Shock Force Tech Support
Sweet Thanks Steve -
Point 1 I believe has already been fixed in 1.11 and I've sent a savegame PBEM file to Betatesters that shows Point 2.
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I've also noticed that a unit calling in on a "strike vehicle" point target will track that vehicle if it moves
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Campaign Core File
missinginreality replied to Chops's topic in Combat Mission: Shock Force Tech Support
Chops, In the script file, check the entries about REFIT, REPAIR RESUPPLY, REST etc. This is percentage chances of each action on the core units file From the manual: The next section in the Battle Entry percentage chance an individual unit has of being completely replaced if lost, repaired if damaged (vehicle only), topped off with full ammo, and brought back to a fully rested sate. -
Mate, your english is better than some english people's.Am shamed that I couldn't even string more than a few sentences together in a foreign language and you're apologising! Dude, none needed
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Detailed Foliage Mod 2.0
missinginreality replied to birdstrike's topic in CMSF Scenario and Mod Design Forum
well handy, cheers birdstrike