missinginreality
Members-
Posts
468 -
Joined
-
Last visited
-
Days Won
1
Everything posted by missinginreality
-
How to remove a target arc?
missinginreality replied to Gurra's topic in CMSF Strategy and Tactics Forum
Clear target's the way I do it. Odd why it's not available for you. -
Graffiti mod anyone?
missinginreality replied to Cpl Steiner's topic in Combat Mission Shock Force 1
2.4.4 I downloaded it last week. It shows the little checkerboard pattern but then when I look at the image in any other program it shows as black (which it didn't do before... it was the preexisting gray). </font> -
New Stryker Faring Poorly in Field
missinginreality replied to Webwing's topic in Combat Mission Shock Force 1
Reminds me of the OH&S signage at a local special forces training centre that the assault course was not to be used as it was considered dangerous! go figure, next thing you know it'll be mandatory break-times and no live rounds incase someone gets hurt. -
"Hull Down" Bunkers
missinginreality replied to Pandur's topic in CMSF Scenario and Mod Design Forum
yay nice baggage -
"Hull Down" Bunkers
missinginreality replied to Pandur's topic in CMSF Scenario and Mod Design Forum
oh and T-junction walls would be nice too. -
"Hull Down" Bunkers
missinginreality replied to Pandur's topic in CMSF Scenario and Mod Design Forum
yes been thinking the same thing but i don't want to sacrifice a low wall texture now if only bf would give us some blanks pretty pleeeease? -
Graffiti mod anyone?
missinginreality replied to Cpl Steiner's topic in Combat Mission Shock Force 1
Which version of GIMP are you using coz I just found out only 2.4 supports alpha in bmp files. -
So...who is good with the map editor?
missinginreality replied to a topic in Combat Mission Shock Force 1
Ok Adam1's hometown is up at CMMods for anyone that wants to add to it. have put in some foliag, streetlights and traffic lights for starters, lots more to if anyone wants to join in it's up there anyhoo. -
Ha..keep em in mate, good to have a target centre for the snipers yep, be great if Steve let's us have more incremental textures.
-
Mord nice find mate.And nice mods
-
Well spotted. Will get one done today no worries.
-
So...who is good with the map editor?
missinginreality replied to a topic in Combat Mission Shock Force 1
Forgiveness mate. Puts us above the animals.Helps us move on. -
So...who is good with the map editor?
missinginreality replied to a topic in Combat Mission Shock Force 1
mutants ? oh, well there's 3 extra building facades of mine in there not yet complete, a couple of rough dirt brick/limewash finishes and a slabbed concrete panel one -
Blast as FIRE rather than MOVE order
missinginreality posted a topic in Combat Mission Shock Force 1
Just expanding on the 'assaulting buildings' disucssion over at tactics forum and seeing as 1.07 is on it's way..ahem..ahem..I'm wondering if the BLAST order could be given as a FIRE command rather than a MOVEMENT order. Most times I'm blasting into somewhere i don't want to then have my dudes just wander through the whole to get a hosing on the other side. I'd like to make the hole then set up a co-ordinated attack through it. Also wonder the if it was a FIRE order instead if the blasting charges could be used on bunkers and vehicles too. -
A little grenade and spray set piece would be great wouldn't it? And yes I do concur that whilst it's great that 1.05 fixed blasting issues it'd be good not to have it as a MOVEMENT ORDER but as a FIRE order instead. That way the chaps don't have to just wander into the area which seems often ill-advised. Hmm, I might put that in a different thread maybe they can change it in 1.07
-
sad update about my soundmod...
missinginreality replied to Oddball_E8's topic in Combat Mission Shock Force 1
...and it might be a big stick approach but maybe a complete HDD reformat and reinstall of windows see how that goes. Big job I know but every time I've done it it's almost like a new computer again. -
So...who is good with the map editor?
missinginreality replied to a topic in Combat Mission Shock Force 1
Have put the bones of the map together and will pm out if anyone wants to contribute. Here's a few pics of the work in progress. -
Repeated v1.06 Crash with savegame file
missinginreality replied to c3k's topic in Combat Mission: Shock Force Tech Support
Nice work BF well found. -
Charles' hidden gem
missinginreality replied to missinginreality's topic in Combat Mission Shock Force 1
heheh..am only a humble newb. will leave that to the older ones -
So...who is good with the map editor?
missinginreality replied to a topic in Combat Mission Shock Force 1
Much cursing & gnashing of teeth and my wrong assumption! I read the 112m as the halfway point. Bummer. OK, well will scratch all that and start again then.No wuckers, still raining -
So...who is good with the map editor?
missinginreality replied to a topic in Combat Mission Shock Force 1
Mind if the map is rotated clockwise a bit? Will make the main roads and intersection more accurate coz the editor don't allow such a gentle angle as that shown. Be able to get spacings more precise if the roads come in at 90 degrees. Also the scale on the photo - at the far right it says 503m yet based on the scale bar of 224m I work out the map to be 896m x 640m [0.7m per pixel, 1280 x 915 pixel image] so I going with 0.7m per pixel for consistency anyway, hope that's OK. BTW I think this thread should maybe be moved to Scenario Design? Don't know how to do that though, will leave it with you and hack on anyway.