missinginreality
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Everything posted by missinginreality
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Just noticed this little gem of intel in the crashing 1.06 thread do we get to start a "the inevitable gimme gimme when's 1.07 request list for 1.07 how long is a couple of weeks" thread? and there was me thinking 1.06 was great and BF could have a rest for a while
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So...who is good with the map editor?
missinginreality replied to a topic in Combat Mission Shock Force 1
I'd be happy to get something started today Adam1, not much happening and raining so will give me a good project to get through the day. Will upload a sreenshot or two by end of the day all being well and no distractions -
yes since 1.06 I've been using Hunt combined with overwatch to really good advantage and the grat thing is coz of the better pathfinding and AI the time spent in setting up sensible tactical movement orders really pays off; setting a short cover-arc for the group hunting forward and having them supported by a unti or two with longer wider cover-arcs means I can actually now get a unti into a held building with next to zero casualties in most cases.
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Repeated v1.06 Crash with savegame file
missinginreality replied to c3k's topic in Combat Mission: Shock Force Tech Support
zatochi, thanks for the clarification, guess i'll get back to the drawing board looking for similarities. yep at the moment the common denominator does seem to be loading saved games then. -
Were you playing WEGO and watching the review at the time perchance?
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Snipers? or just guys with fancy scopes?
missinginreality replied to Hev's topic in Combat Mission Shock Force 1
Oh haven't seen that yet. But man, when I do I'll have a jolly good chuckle thanks to you for pointing that out. Funny thing was the M14 had a nice scope on it but was absolutely useless coz the brass gets ejected straight out the top of the chamber and smacks onto the bottom of the scope so it was pointless using it coz every shot just knocks the scope more out of alignment. maybe that was Will's problem -
Repeated v1.06 Crash with savegame file
missinginreality replied to c3k's topic in Combat Mission: Shock Force Tech Support
Just had a thought after looking at why things were crashing in the last second..maybe it's to do with split units? Seems that when I manually split a unit into say, AT and the rest and then try to run the rest away from the AT unit they have real problems doing this. Always keep trying to go back. if I get them in a vehicle and bus them away then get them out they run back to the AT unit. If I then save the file and reload to carry on that's when the crash happens on playback. If I get the unit to remerge I can then carry on as normal. I wondered if other people with the last second crash had split units invloved? -
I'd also note that sometimes the little icon is showing a pistol yet the red guy is sitting there with something a lot bigger. Bummer when I click through the red icons and ignore the ones with a pistol thinking they don't need worrying about a half a squad gets mowed down coz of it
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Repeated v1.06 Crash with savegame file
missinginreality replied to c3k's topic in Combat Mission: Shock Force Tech Support
Am reporting similar problem. All going ticketyboo with Paradox 1.06 until loaded a savegame file then CTD on last second of replay. -
Snipers? or just guys with fancy scopes?
missinginreality replied to Hev's topic in Combat Mission Shock Force 1
he probably gets to buy his dinner. I had good motivation, it was either make the shot or beef again for the 100th day in a row! -
Hmm I had something similar happen in the Abandoned Airfield scenario of the campaign. Near the end one of the Strykers suddenly became immobilized: no damage, all crew OK just didn't want to go anywhere. maybe it was stuck on something coz it was near a rubbled house. is this possibility abstracted? Also had a weird Abandonment on the same scenario. crew abandoned a Stryker coz their FBCB2 got damaged! Still, once they'd got out and run away they were happy to be told to get back in again and drive off. guess they got scared for awhile there
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Yep, have seen that at least a few times per game too.
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Paradox v1.06 Patch Released
missinginreality replied to Madmatt's topic in Combat Mission Shock Force 1
fallingleaf, where did you get your patch from? I dl'd mine via the ausgamers link on the BF website and works beautifully. -
Snipers? or just guys with fancy scopes?
missinginreality replied to Hev's topic in Combat Mission Shock Force 1
Pretty good bit of filet mignon marinaded in orange juice for a few hours. Choice. -
Snipers? or just guys with fancy scopes?
missinginreality replied to Hev's topic in Combat Mission Shock Force 1
I popped a roo at close to 150m with an M14 and iron sights for chrissy dinner once.No incoming at the time tho -
Paradox v1.06 Patch Released
missinginreality replied to Madmatt's topic in Combat Mission Shock Force 1
Yea right I noticed that too, and smoke doesn't seem to drop framerates so much..oh and the dudes just simply seem to EORK They go were you tell them, do intelligent things and playing the "factory complex" clearing last night the "popping smoke and reversing" certainly saved my butt a few times.The whole thing just feels more right somehow. great Work BF.Thanks again -
Paradox v1.06 Patch Released
missinginreality replied to Madmatt's topic in Combat Mission Shock Force 1
Awesome I dl'd the patch from a friendly pc shop today and I say again, awesome. Good on you BF, I don't know what it is but CMSF seems so much more playable now, more..precise maybe? i don't know but it's heaps smoother in all areas I've noticed so far. Just more enjoyable all around. great to have more info on sight lines, spacebar menu, elos, pathing, just awesome. Big WELL DONE to the team at BF and the betatesters and all involved. Much Thanks. -
is it possible to retreat AI?
missinginreality replied to missinginreality's topic in CMSF Scenario and Mod Design Forum
Ah, great thought PT, gave it a try but the AI just ignores the now non-existent objective zone. Thanks anyway for the idea. -
Hi Folks, I'd like for some AI campaign units to retreat from battle mid way. Is there any way to get them off the map? Thanks
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Minor 1.06 area fire problem
missinginreality replied to SlowMotion's topic in Combat Mission Shock Force 1
Yes I'm thinking similar to MD82 especially re firing through smoke. it would seem of sense to be able to pop smoke then spew a heap of fire through it whilst backing off but LOS through smoke stops even area fire from being allowed. -
1.06 from 1.05 patch only??
missinginreality replied to missinginreality's topic in Combat Mission: Shock Force Tech Support
Sweet mate, much thanks but am out in the bush miles from anything remotely resembling broadband and hardly ever get to sydney these days.Still, will get into town on Thursday and d/l from an internet cafe. really appreciate the offer tho, thanks mate. and free wireless in sydney? awesome. will take my laptop next time i'm that way.thanks for the tip. -
1.06 from 1.05 patch only??
missinginreality replied to missinginreality's topic in Combat Mission: Shock Force Tech Support
OK no worries will go find a place to dl it. Yep wireless as in NextG mobile network, gets expensive after the dl allowance. Yes don't know why but on the paradox dl page it says it 250+ Mb.