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Everything posted by Marwek77 aka Red Reporter
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Separatist push/Ukraine shove back
Marwek77 aka Red Reporter replied to Kinophile's topic in Combat Mission Black Sea
The simple facts could be written also like: 1. There would be no war in Syria without indirect US leadership, funding, weapons, and above all ammunition (it wouldn't have even started, in fact) 2. US continues to supply these things despite signing something which says that US will stop doing so 3. US has prevented any discussion of UN Peace Keepeers or a joint European force with Russian participation etc... All this points i am not interested in! Bring us dear administrator some news about comming engine upgrade, otherwise its just wasting of your programming time. I know there are X-mass, but we are waiting for different presents... -
AT-14 Kornet again
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
So its heavy, thats fine and we can count with that. Lets reduce the number of missiles to 3 and problem solved, Kornet ATGM team can move quickly. Thats the point i am asking for. So Battlefront team? Your opinion? -
I would like to know what carry capacity pixelsoldiers have. Wiki about Javelin: Specifications Weight 22.3 kg (49.2 lb) (carry weight) Detachable CLU: 6.4 kg (14.1 lb)[3][4] Length Missile: 1.1 m (43 in) Launch tube: 1.2 m (47 in) Diameter Missile: 127 mm (5.0 in) Launch tube: 142 mm (5.6 in) Crew 2 Wiki about Kornet: Specifications (9M133) Weight 27 kg (29 kg with launch tube) Length 1200 mm Diameter 152 mm Warhead 1000-1200 (9K135), 1200 (E), 1300 (D) mm RHA[1] penetration after ERA with Tandem HEAT, Thermobaric Warhead weight 7 kg HEAT, 10 kg TNT equivalent Thermobaric Detonation mechanism Impact fuze US Javelin Team has 2 men and is carrying 2 rockets and CLU (correct me if wrong) and can move QUICKLY. Weight is 28,7kg + 22,3 kg = 2 men RUS Kornet Team has 3 men and is carrying 4 rockets and tripod launcher and thermal sights. Weight 29kg + 27kg + 54kg = 3 men. With 4 missiles they can ONLY MOVE. with 3 missiles they can move QUICKLY. Wiki is saying that The 9M133 missile together with its 9P163-1 tripod launcher and 1PN79-1 thermal sight forms the 9K135 missile system,[7] the 9K135 can be carried and operated by a two-person infantry crew. The transfer to the firing position takes less than one minute. The preparation and production of a shot - in at least one second. WHY BATTLEFRONT has added 4 missiles for 3 men when they can be used only for WALKING with this configuration? Any source of data? CAN IT BE changed to 3 missiles for 3 men os somehow let them move QUICKER to be more usable in the fight? Thanx for answers...
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AT-14 Team movement
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
Missile waste is same solution like put sniper team into IFV because commander stays with squad when leaving vehicle... Need to be checked if its correct that 3 men cannot carry 4 missiles... And i donĀ“t want to use AT-13 Saxhorn... -
AT-14 Team movement
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
Battalion Tactical Group BTR and MTLB have ATGM Platoon consisting of 3x BTR or MTLB with 3x AT-14 squad consisting of 2 teams 3+3 men If you buy SPECIALIST TEAM it gives you also AT-14 team 3 men... But all the time they have 4 rockets and with this load they can only MOVE... when they fire 1 rocket than they can move QUICK or RUN... In editor i can change their load from full to adequate, but how to do it in Quick Battles? I want my AT-14 team react to situation QUICKLY not only walking in the forest!!! -
BMP-3 commander: how to?
Marwek77 aka Red Reporter replied to gnarly's topic in Combat Mission Black Sea
So i tried this: I attached to BTR Platoon 3 immobilized trucks and used their drivers as vehicle commanders... It cost me 43 points for Regulars with Higher morale or 46 point for Veterans with Higher morale Sniper Team (2 men) cost me 28 points or 30 points for VETS Scout Team (3 men) cost me 47 points or 50 points for VETS I think truck is quite expensive choise then... Also i dont know if the driver is good at position of IFV/APC commander... -
In this topic i want to point your attention to AT-14 Team movement problem as i see it. AT-14 Team with 3 men in, has with full supply 4 rockets, but cannot run or move quickly, just MOVE. I find this very unfair and really this way this strong ATGM team cannot be used offensively or only with big troubles. In EDITOR we have the possibility to change ammo supply to adequate and then this team has only 3 rockets and a miracle happens, can move QUICKLY! I can react to situation on the battlefield much quicker and easier... The problem is I cannot (or don't know how) change ammo supply in QUICK BATTLES when i play H2H, so all my AT-14 ATGM Teams are slow! Is the way to change it? Or can be in next patch if possible this either movement or load changed? Just asking! Yes, i can use AT-14 ATGM Teams, but they spot longer and its whole other story...
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BMP-3 commander: how to?
Marwek77 aka Red Reporter replied to gnarly's topic in Combat Mission Black Sea
I use sniper team (2 seats) or Scout team (3 seats) or PKM Team (2 seats) - they all have binoculars, looks like they spot better than teams without binoculars. Also in case i do infantry attack only, PKM Team with MMG gives better fire support then Snipers.. they are totaly blind. All are always part of same platoon because of better info sharing. But we need info from Battlefront if the crew "speaks" actually with passengers, because many times scout team spots enemy and the gunner is silent! Do they speak directly to each other or scouts must first tell to HQ and then this info comes back to crew? THIS i would like to know... -
AT-14 in BMP2M
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
My head just now realized, that you are the author of this UI mod! Great work man! Thank you very much for ranks insignia, my russian pixelsoldiers will now die with honor to have them on their shoulders -
AT-14 in BMP2M
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
Cool insignia for Russian Soldiers Steppenwulf, what mod is it? -
AT-14 in BMP2M
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
And my favorite so far... when i loaded old hotkeys, all command after hull down were mixed... http:// -
AT-14 in BMP2M
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
Tunguska: no icon of SAM, which is OK, but why only 1 sam from 8 in green text? http:// Strela: no icon of SAM, which is OK, but why only 2 sam from 4 in green text? http:// -
AT-14 in BMP2M
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
This is how its correct... Green text are weapons and ammo in vehicle... Icons show weapons corresponding with green text... http:// http:// Tank destroyers: Khrizantema: now green text says 2 ATGMs ready... but why these icons then??? http:// BRDM2M green text says 2 ATGMs ready... Why not all 5? http:// Shturm: green text says 1 ATGM ready... but has 2 icons left... http:// BRDM2 again green text says 2 ATGMs ready? why no all 5? http:// -
AT-14 in BMP2M
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
Now BTR4E problem http:// http:// -
AT-14 in BMP2M
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
BRM1K problem http:// -
AT-14 in BMP2M
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
BMP2M problem http:// http:// -
AT-14 in BMP2M
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
So i will post few pictures about described problems... Its better to see it... Now i report BMP2M acquiring bug also in BTR-4E... -
AT-14 in BMP2M
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
Main Screen - Options - Controls: there is HULL DOWN command now, but in game this button is missing... Because of this all individualy set letters to buttons are moved and it makes chaos now... need to be individualy repaired again... -
AT-14 in BMP2M
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
Shturm-S gunner has no icon of AT-6 also... -
AT-14 in BMP2M
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
Thanx! But i must report another similar bug, this time with BRM-1K. Here you can acquire 2A28 rocket launcher together with 1x 73mm HEAT... Even the animation looks like it is rocket launcher, when firing from the vehicle, but should be 2A28 Grom smoothbore gun instead and for sure not under acquire list So most propably also mistake... Another probably mistake: ATGM destroyers: Khrizantema when ready to fire shows 2 rocket loaded (green text in AMMO section) and 2 rocket icons in ammo list... when fired they are gone until reloaded Shturm-S when ready to fire shows 1 rocket loaded (green text in AMMO section) and 2 rocket icons in ammo list... when fired they are gone until reloaded Why are these rocket icons showing? I think these icons represent ammo i am able to acquire from vehicle. First i thought ATGM team can take 2 rockets from vehicle if needed... And if ok Shturm has to have only 1 icon instead, because its single launcher... All for now... -
AT-14 in BMP2M
Marwek77 aka Red Reporter replied to Marwek77 aka Red Reporter's topic in Combat Mission Black Sea
So it must be a bug. You can acquire 1 rocket for AT-14, its clearly visible in inventory of BMP2M. You can also take AT-14 launcher. But when you do, one from four AT-14 of BMP2M is disabled. Soldiers carry only the rocket, launcher is missing, so no use for it. It comes with 1.04 patch... -
There is now AT-14 launcher and 1 rocket in BMP2M... but how to use it? Troops acquire it, but cannot see it nowhere after...
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I choose ATTACKER of course and look what happened... I have Ukrainian forces? Why? I tried to choose in Step 3 the Blue Side and again i received Ukrainian Forces... Since when is Ukraine in the NATO by the way??? ONLY when in Step 4 I tried PBEM or HOTSEAT i was able to get Russians as attacker...