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Marwek77 aka Red Reporter

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Everything posted by Marwek77 aka Red Reporter

  1. Can we get demo somewhere near soon? What is the plan? Thanx for answer.
  2. I would like to have some info about changes in editor - will there be any? What about IF conditions? I mean IF group A and group B reach zone 01 ... etc. Thanx.
  3. So waht is the official answer? NO like always? What i demand is to transfer roads, elevation, hils, compatible terrain, non-compatible terrain set to basic one and also AI plan. Is it really not possible?
  4. I have CMSF + all modules and pre-ordered NATO. I have also CMA. I like them all. There are tons of maps for CMSF family at the moment. Some better, some worse... but tons!!! NOT so much for CMA. At the moment it's not possible to use maps from CMSF in CMA... Can it be changed somehow? What we need is to have the possibility to load map from another game or to use some converter to do it, because CMA will suffer from it. It will be enough when only map and AI instruction will be compatible, forces can be done manually... What do you think? Is it possible to do?
  5. You mean this? When i served in Slovak Army during 09/11/2001 our first reaction was to patrol around base without ammunition. Probably not to kill each other or some civilians... It's true. My father called me to watch some news in TV immediately. Together with others we have seen in TV what happened in NY. After some time alarm started, all free activities have been canceled, later all comming holidays for some soldiers have been stopped too. I have seen running quards around (but without ammo as i realized later) and we got rifles too. Few commanders were maybe too active, because we were ready to march somewhere to the forest... But during the night hot heads cooled down and aproximately a week we continued our training with more training alarms like usual. The quards commander missused this situation maybe more and these boys were walking around base almost non stop You have to understand also that we all were conscripts that time in quite well organized and prepared training base so maybe others have different experiencies. But at the beggining it looks not so funny at all. Later when it was more or less clear that it will be one side direct US ride to Afghanistan situation cool down very quickly and we immediately started to compare who will be there longer Russians or Americans. Looks like Russians will loose
  6. Please check the are where you would like to send your troops with the AI plan. If you mark with yellow collor only buildings the vehicles will not move. You need to give them also some place to move. So mark also the street between the 2 buildings and the tank will move exactly there and the troops will move inside the building. What we need is to give more complex order to the AI where to position troops and vehicles, because i dont like when there is tank and some squad in the same hex. In case of explosion the casualties are high. Hopefully somewhere in the future
  7. Thanks a lot! Great videos! Now its all so simple. Does somebody have Tutorial04 please? It's really not working. Thanx a lot again...
  8. Hello Kursk gamers! I am new to Theatre of War and like this game. I would like to make som own scenarios. So i started I used first simple editor, which is working fine. What i need is please to explain me how to use these triggers. In my mission my 3 soviet tanks will attack german positions one rifle squad and 3 panzers. The problem is, that Germans are just standing there with no reaction until i start to kill them. What i want is to create som defend zone, but my programing skill is near 0. I red the mission editor and also mission triggers, but its not enough. Any way to help? Thanks to all of you. Marwek
  9. I have it! I installed base game, later Marines, later Brits and finaly patched to 1.21 to directory of my choice and gave administrator rights with right click on icon. Then license process for Brits started and after i gave license key and launched the game this error pop-up. I played with settings in compatibility part in this right click menu. You will find some option to switch off some DPI settings (5th option from 5 possible) and i checked it. When i started the game another license process for Marines started BUT GAME ITSELF STARTED TOO! Without e-licensing it... strange... I exit the game and finished licensing of Marines and now it starts directly, again some small problem with battlefront video, but it works now... Try it nad let me know. My Win7 is ultimate so i dont know if this option is everywhere. Good fight!
  10. Hello, i have same problem, running fresh new Windows7 64-bit with Ati radeon HD 5870 driver 8.681.0.0 and i think licensing proces was ok. Cannot i simple download some driver for OpenGL?
  11. About tank gun elevation: As we all know we have ELOS now. The problem is that the projectile is coming directly from the point where is the ELOS checking what it can see or not. In normal enviroment its ok, because it looks like its coming from gun... But try to go over the small hill and the tank will fire from top to the down in unrealistic positions! Soviet tanks like T-55 have +5 to +10 degree elevation... Please check official Marines T-90 tank trailer and you will see 3 tanks firing from top of the hill... but gun is pointing to the sky and round is flying down hill... I dont know how to code it, but this feature is quite big part of realism... About tank blindness: Fully buttoned tank has aproximately 20m area around where the crew has no idea whats going on... So brave soldier hidden in trench has the possibily to crawl to the tank inside this area without to be spotted. We need this in Normandy to send Deutschen Heroes to set some Shermans in fire
  12. I just would like to know if we will have gun elevation restriction in Normandy finally, because in CMSF my BMP-2 could fire into the trench positioned 2 meters to the right. Also tank blindnes is not working correctly i think. Official report was NO, but as i know you produce simulations as close to the reality as you can, but without gun elevation restricion we have and we will still get unrealistic situation.... What dou you think?
  13. I also think the deployment times are too long. I cannot use recon teams with AT-7 (Metis) effectively. They spot something they can destroy, but until they deploy their atgm they are either death or target is away. I also vote for fixing it.
  14. To MikeyD: the plan was to have crew in house at the beggining and after 30 seconds let them run to the parking area to enter the vehicle to simulate alarm. In normal editor you can do it now, but we dont have AI for entering vehicles... So i wanted to use baked... I realiyed yesterday, that i can plan quite nice and efective attack! I also agree that editor need more improvements and the whole circus around quick game is not worth it. Question: How can i dismount soldiers from transport and let the transport later move? Now they dismount only at the last point in the path of the vehicle... Not enough... Anyway thanx for info about plan for reinforcements! I will combine this together tonight!
  15. I am running v1.20 all modules. I wanted to use the new feature in editor - crew can be out of the vehicle. In my scenario i took one T-72 and dismounted crew to the house nearby. On the hill i put some sniper team to eliminate the crew when they will try to enter the vehicle. Because with normal AI plans i could not force the crew to enter the vehicle i tried to use baking and all orders there. The crew is during baking back to the vehicle so i could not create above described situation... Another question: i expected, that when i gave orders like in WEGO system after accomplishing them soldiers will follow AI plan running behind. Is it possible? Am i missing something? AI pland are not working in baked scenarios? Later i played more with baking and i was not able to give target orders on the end of the orders (triangle) only smoke, cover arc, bail out, dismount etc. As i have understood i should be able to give multiple orders on one point or not??? Why not target order? Thanx for any info.
  16. Original name for this post is News from the Brits Module & Patch 1.2 Answer is something like everything is going good, we are just doing campaign and scenarios... I think if it will be so "good" we will have already option to buy this game in pre-order? Or am i wrong?
  17. When i was in the army, my commander - tank captain told me something about tests running in Germany... They were shooting with Leo's against the T-72M1 and the results were very negative for West Germans. He was in exchange program in Germany and riding a real Leo. This information told him German Officer who was participating on these tests. He showed me even some photos, but sorry i don't have any copy. I also think CM:SF2 should be vanilla 80's with modules bringing new models
  18. ------------------------ Jane's International Defence Review 7/2007, pg. 15: "IMPENETRABLE RUSSIAN TANK ARMOUR STANDS UP TO EXAMINATION By Richard M. Ogorkiewicz Claims by NATO testers in the 1990s that the armour of Soviet Cold War tanks was “effectively impenetrable” have been supported by comments made following similar tests in the US. Speaking at a conference on “The Future of Armoured Warfare” in London on the 30th May, IDR's Pentagon correspondent Leland Ness explained that US Army tests involving firing trials on 25 T-72A1 and 12 T-72B1 tanks (each fitted with Kontakt-5 explosive reactive armour [ERA]) had confirmed NATO tests done on other former Soviet tanks left behind in Germany after the end of the Cold War. The tests showed that the ERA and composite Armour of the T-72s was incredibly resilient to 1980s NATO anti-tank weapons. In contrast to the original, or 'light', type of ERA which is effective only against shaped charge jets, the 'heavy' Kontakt-5 ERA is also effective against the long-rod penetrators of APFSDS tank gun projectiles, anti-tank missiles, and anti-armour rotary cannons. Explosive reactive armour was valued by the Soviet Union and its now-independent component states since the 1970s, and almost every tank in the eastern-European military inventory today has either been manufactured to use ERA or had ERA tiles added to it, including even the T-55 and T-62 tanks built forty to fifty years ago, but still used today by reserve units. "During the tests we used only the weapons which existed with NATO armies during the last decade of the Cold War to determine how effective such weapons would have been against these examples of modern Soviet tank design. Our results were completely unexpected. When fitted to the T-72A1 and B1 the 'heavy' ERA made them immune to the DU (Depleted Uranium) penetrators of the M829A2 APFSDS (used by the 120 mm guns of the Cold War era US M1 Abrams tanks), which are among the most formidable of current tank gun projectiles. We also tested the 30mm GAU-8 Avenger (the gun of the A-10 Thunderbolt II Strike Plane), the 30mm M320 (the gun of the AH-64 Apache Attack Helicopter) and a range of standard NATO Anti Tank Guided Missiles – all with the same result of no penetration or effective destruction of the test vehicles. The combined protection of the standard armour and the ERA gives the Tanks a level of protection equal to our own. The myth of Soviet inferiority in this sector of arms production that has been perpetuated by the failure of downgraded T-72 export tanks in the Gulf Wars has, finally, been laid to rest. The results of these tests show that if a NATO/Warsaw Pact confrontation had erupted in Europe, the Soviets would have had parity (or perhaps even superiority) in armour” – U.S. Army Spokesperson at the show. Newer KE penetrators have been designed since the Cold War to defeat the Kontakt-5 (although Kontakt-5 has been improved as well). As a response the Russian Army has produced a new type of ERA, “Relikt”, which is claimed to be two to three times as effective as Kontakt-5 and completely impenetrable against modern Western warheads. Despite the collapse of the USSR, the Russian Tank industry has managed to maintain itself and its expertise in armour production, resulting in modern designs (such as the T-90, the T-95 and mysterious Black Eagle) to replace the, surprisingly, still effective Soviet era tanks. These tests will do much to discount the argument of the “Lion of Babylon” (the ineffective Iraqi version of the T-72M) and export quality tanks being compared to the more sophisticated and upgraded versions which existed in the Soviet military’s best Tank formations and continue to be developed in a resurgent Russian military industrial complex." ------------------------
  19. To Yair Iny and Battlefront Thanx for the explanation, i was worried you don't want to do Eastern front at all, but now i understand, that you just don't want to do this HUGE concept again but you are going to create Eastern Front again. Sorry, i was not informed well, but now i know all what i need. Hurrrraaa! Now all i need is just to wait and play other games coming before CM Bagration
  20. From Battlefront: Therefore, we aren't unhappy with CMBB's overall sales, but we weren't happy with how hard we had to work for it. Hence our decision to never do that again once we got CMAK behind us. Hence our lack of sympathy for people who feel we should repeat CMBB. Hence our dismissal of uninformed individuals who think CMBB is what made us the company we are today. CMBO did that... CMBB could be argued to have almost killed us (it wasn't that bad, but I'd quit before I did another one like that, which would kill Battlefront. Especially since Charles would have quit 5 minutes before me. Let me tell you, that i agree with you, that CMBO did you THE COMPANY you are today TOGETHER with your customers! I don't know how others did, but i played CMBB 80% of all CMx1 play time, CMBO 19% and CMAK only 1%. I fully understand that the frustration of CMx1 long programming has lead you to creation of this LEGO CMx2, which i fully support, it will bring us finally more and better gaming world. I am also very happy that you created modern era simulation. I am also ready to stop US invasion to Europe at all cost But tell me please, after Normandy and some LEGO modules what you will do??? I think your system will be fully set up and any creation of another LEGO will be not any more so long like now - as you said beginning is hard. Because of bad CMBB results you will just simple not create it again??? And this part of history has own group of supporters! Correct me if i am wrong, but CMBB has given birth to CMx2 or not? If the selling results will be good, you will stay with CMx1 Anyway, continue your job and we will se what the future will bring us
  21. CMBO sold way more than we ever guessed it would. CMBB was a sales disappointment compared to the effort that was put into it. CMAK was about what we expected, however our expectations were fairly low. CM:SF has sold about what we expected, despite the initial problems with it. CM:SF Marines sold more than we expected (and I mean more than we expected before CM:SF was released!). We expect British Module to do about expected, but it's too early to say. Also too early to say about any of our other games not-yet-released. So you wanted to say that: CMBO = more than expected CMBB = disappoinment CMAK = as expected CM:SF = as expected Marines = more than expected So if there is US it means MORE money, so in the future we will stay with this idea and we will forget about the RED??? Personally i think CM:SF + modules is something like BETA concept still in evolution payed by gamers and the BIG FUN will start with recreating the history again and THE TOP will be modern NATO vs Warsaw pact modern pif - paf! Don't worry, i am still ready to pay this your evolution
  22. You are of course right TheVulture but sometimes the solution is more simple then we think - when more code is needed - why not to hire more code makers? The Battlefront team did HUGE job, but at the moment they are running lot of projects in same time. Don't tell me they cannot pay it, i don't mind to spend +100% more for their games, because it's MUST already... If the list is huge and less and less time to do it... But of course it's not my decision and i am satisfied with CMSF very much - but will be more when more RED equipment we will get to play
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