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Marwek77 aka Red Reporter

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Everything posted by Marwek77 aka Red Reporter

  1. Thax Thomm, i didn't know that these restrictions are non-existant, i was think exactly oposite is true Tell the true it's not very nice at all!!! This sim is close to reality in many factors but not in this huge one??? Viva la Vienna by the way Practically you are my neighbour
  2. Today my friends from tank 131 died... How this happen? Bad story, rebel T-55MV moved slowly above small hill and stopped short before the top... Sitting in the trench and feeling quite safe i have seen through binoculars how his gun rotated direction our tank 131... Boys there were busy shooting another rebel jeeps from right flank. So he can see our beast, but his elevation don't allow to shoot, that's for sure... Our tank is safe! I picked up radio to tell them to forget these stupid jeeps and check this bigger target when the miracle has happen!!! And believe me or not it was very sad miracle! Enemy gunner shoot with gun elevated to the sun! But they learned me, that low turret profile prevents this tank from depressing main gun by more than 5° (the average for Western tanks is 10°), which limits the ability to cover terrain by fire from a hull-down position on a reverse slope!!! I have to speak with the instructor, because all this field manuals are pieces of crap! In CMSF reality they can shoot you elevating to the sun without problems!!! So my pixelkameraden from T-72M1 are dead... The explosion was huge and when i scrape out from all sand around me the rebel T-55 was in front of me luckily pointing with his massive gun somewhere above me... But as i have seen before, now i am not sure anymore, because when miracles starts, they can repeat everytime and everywhere Maybe bug or something weird with this elevation... Have you similar experiences too?
  3. Why is still not pistol simulated? We have the sound but no pistol itself? And what about hand to hand combat?
  4. The truck is old wish! I really don't understand why it was not implemented together with US truck??? It's so difficult or what?
  5. To Sergei:to have additional RPG in BMP's will bring balance to actual status, where blue player can have a lot of AT power and red player not... what you do if you play against red AI? You put javelin to your troops! Why? Because you have this option! If you play against blue AI, this is not happening, AI is strictly keeping the OOB... Who knows by the way if current Syrian OOB is correct? I know, that Battlefront did lot of research about this, but still is only their representation... To Birdstrike: the BMP-1 has not big space for squad, but believe me or not, you can still put box with RPG and some rounds under your feet. It's not comfortable, but if you will later need it, you will do it! I know from my personal experience, i was riding this horse To Thomm: I am missing the AA-guns too... And ZSU-23-4? I cannot live without
  6. We are speaking about RPG ammo, but why RPG itself is not an option in vehicles? US side can take javelin, Marines even more stuff. And Syrians??? In Czechoslovak army in case of conflict in every BMP-1 or BMP-2 was RPG with 7-8 rounds like reserve, one signal pistol and ammo for SA vz. 58 assault rifles. We have exported lot of equipment to Syria, so i am wondering why not also the concept was not exported? By the way in the game there are no special BMP's! Like special RYS version for scouts - vehicle has better optics, is more quiet, has NBC sensors, better radio... Then special artillery observer BMP with direct radio to field battery and better optics... Also ambulance BMP to transport wounded... We get only equipment for BLUE side, US, Marines, now British... But we don't have enough equipment for RED side! We received lately T-90 but with comments - no more vehicles for free in the future? What the hell does this mean??? Now i will be able to kill Syrians wit British equipment, later with German and Dutch, but i believe there will be more scenarios RED vs RED than BLUE vs RED anyway!!! Check out the scenarios!!! Most favorites are RED vs RED scenarios (special thanks to PaperTiger) Why? TELL ME YOUR OPINION ABOUT THIS!
  7. Finished Mission 1: Petani with Total victory, 2 man dead, 12 man wounded, no vehicle lost, used 3 mortars as pre-planed artillery, enemy surrender. Thanx for good fight!
  8. Truck, MTLB, Shilka, ZSU variants - we are speaking about this for a longer time, but nothing... I don't understand why it's out. All BMP-1 and BMP-2 have to have also RPG inside to grab if you want. The answer is - Syrians are not Russians - this has to explain why they don't have it...
  9. to Sequoia: that explains a lot... its far easier to produce new good looking pixel soldiers to play with them, because they are better to sell... so its all about the money like always...
  10. to dima: Georgians were forced to do something against their own will - just my opinion
  11. My question to Battlefront is simple: what will follow after British Module? Will we seen any RED Forces? Russian maybe? I agree with Alek, the Will to fight for your motherland is stronger than any money! We will see how compact US Forces are when domestic economy will start to collapse... By the way in Czechoslovakian army every BMP-1 and BMP-2 has one RPG-7 together with some grenades as standard equipment. How was it in Red army? Now we have in every syrian BMP some ammo for small arms and also for RPG, but not RPG itself. Can be changed? Looking for some documents to proove it, because you need it as i see on this thread.
  12. RELEASED! You can find both campaign files at www.cmmods.com at the moment. I am preparing compilation for patch 1.11 now, so update will come very soon! Good luck and good fight!
  13. Hello everybody, thanx Field Marshal, at ease! I can inform you, that mini campaign is ready, i have to finish few pictures and run last tests and then i will release it. I hope it will be before 1.11 patch from Battlefront and that you will find it under your Christmas tree So give me some time to iron it and it will be yours!
  14. Thanx Moon, i used the attachment option and posted the logo of the campaign. Campaign alone will be available soon!
  15. I am glad to present you a new RED vs RED campaign in DOUBLE PACK! I created campaign where you can play from both perspectives! I also wanted to give you a feeling that also the RED Forces are able to do clear & clean job like US is doing and that rebels have it difficult against any attacker, but still can cause damages. I recommended playing BLUE perspective first. You will be on side of rebels - their leader has been unlucky captured and you have to free him and then meet with all consequences of this act. After you finish the bloody fight for rebels you can switch the side and play the campaign from RED perspective and lead the forces you have been fighting against a while ago! This time you will be on side of governmental forces influenced by the small brother fight and you can follow the story from other side! And don’t forget, it’s not good to be at wrong time at wrong place… You will be able to download it at www.cmmods.com and at the Battlefront File Repository! Story: Husam al Din BLUE perspective: Mission 1: Captured Leader * Your aim is to free your leader, who has been captured and is in prison in guard tower Mission 1 Blue lost: No other chance * Your second and last chance to free the leader! (If you loose the first battle) Mission 2: Control point defense * Now when the control point is under your control try to stop or slow down army forces and inflict as many damage as possible Mission 3: Valley of death * Your fortified defensive positions before your village, change to stop or slow down army forces before final clash Mission 4: The nest * Bloody house to house fighting – you must defeat the enemy right now and here! Husam al Din RED perspective: Mission 1: Captured Leader * Your small forces have captured rebel’s leader, your orders are to hold your position until reinforcement will come Mission 1 Blue lost: No other chance * Second attack on the way, hold your position men! (If you didn’t loose the first battle) Mission 2: Control point defense * Attack occupied control point, preserve your forces and show the rebels what will be their future! Mission 3: Valley of death * Open the road to rebel village! Mission 4: The nest * Bloody house to house fighting – take the victory, nothing else! Coming soon!
  16. I have only one question... What red equipment we will get in this module??? Can we see finaly MTLB, BTR-80 or better models, ZSU 23-4 Shilka, simple trucks ??? Agains what you would like to fight with all this British equipment? Otherwise it will be only fashion parade on the sand...
  17. Hello Dima, i was out for a while so i have send you the promised files just now. Please check. Thank you.
  18. I checked also Marines manual and approximately same is written like above - but definitely nothing like one shot disposable weapon... So why it is disappearing?
  19. http://world.guns.ru/grenade/gl03-e.htm Caliber: 58 mm barrel and warhead Type: recoilless launch + rocket booster Overall length: 1104 mm ready to fire; 645 mm disassembled for carry / airdrop Weight: 10.3 kg unloaded, with optical sight and bipod; 12.4 kg loaded and ready to fire Effective range: up to 800 m Armour penetration: 300 mm RPG-16 antitank grenade launcher has been developed in late 1960s especially for Soviet airborne troops. Compared to the contemporary RPG-7, RPG-16 provided greater effective range and better accuracy, thanks to the smaller caliber warhead and more powerful rocket booster. Adopted in 1970, RPG-16 was widely used during Soviet campaign in Afghanistan, mostly against hardened fire positions and buildings and from stand-off ranges. The RPG-16 is a shoulder fired, single-shot, smooth bore, recoilless launcher. It has a two-part, quick takedown barrel with venturi nozzle at the rear, fire control group with pistol grip, trigger and manual safety in the middle, and a folding bipod at the front. The fire control unit is of electric ignition type, with current generator being operated by the trigger pull. RPG-16 fires only one type of grenade, PG-16 HEAT. The warhead of the PG-16, unlike the warheads of the PG-2 and PG-7 grenades, has same caliber as the barrel of the launcher, so loaded grenade fits entirely inside the launcher. This combination type grenade has an RCL-type launch charge and a rocket booster, which is ignited automatically once the fired grenade is at safe distance from the shooter. RPG-16 has an integral iron sights, but usually is issued with 2.7X magnification telescope sight, designated PGO-16. This sight is basically the same as used on RPG-7 grenade launcher, but it has a different aiming reticle, optimized for PG-16 ballistics. The standard crew for RPG-16 is two men: the grenadier, who carries the launcher and two rounds, and assistant, who carries three more rounds. Its single shot weapon, then reload and you can fire again. I think problem is with warhead - ammo icon shows standard RPG warhead - but as written above it's not same like for RPG-7...
  20. I was testing Syrian airborne forces yesterday and find out, that RGP-16 is disappearing after only one shot! Antitank specialist has from beginning AKSU-74 in his hand, when he has the target he switches to RPG-16 and then he fires! To this point all good. After this action weapon icon disappear and soldier is without antitank weapon!? There is ammo there, only weapon is missing! I tried with excellent and also with poor weapons quality settings - result the same. RPG-16 is after one shot disappearing... Where??? The problem, that there is no more picking up weapons from fallen comrades is known already... Please fix. Better quality troops with RPG-7 are fine. Question to beta-testers: is there someone among you who is focused to testing red equipment? How long is this process? Otherwise i don't understand how it is possible to have such mistakes (RPG-16 disappearing, no weapon collection) after beta testing...
  21. All these modules give us some picture what we will use with Blue side... But my question is - what we will get for Red side to play with??? So far BF was not able to put to Red side simple truck! If you compare Marines module we received quite lot vehicles to play, if you check Red side there are only BRDM AT5 (using previous BRDM model), T-90SA (using T-72 model) and finally BMP-3 (only vehicle really new modeled) So my question is - what will bring the new British module for Red side??? And when we will get some AA weaponry??? And don't worry, you can easy pre order it now, i will buy it But i will not stop to comment it
  22. Thanx for explanation... It look's like, that i cannot use the AI like direct support for the troops, but more like bombing positions behind... I will try to test this.
  23. And because human can give target command to his forces it's easily to fire upon critical enemy like FO, HQ units, ATGM... With tanks you know which one is HQ so you hit first... I am not sure in reality it's same like this...
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