Jump to content
Battlefront is now Slitherine ×

Kieme(ITA)

Members
  • Posts

    1,894
  • Joined

  • Last visited

  • Days Won

    37

Everything posted by Kieme(ITA)

  1. Hey, what did you do when you tried to make the mosque roof appear in CMFI? What kind of steps did you take? I'm not sure but maybe there is a way... Anyway, you might try to use buildings and terrain I'll release here in order to make a North africa theatre in CMFI, maybe you'll need to rename some files, but might be interesting (I have no CMFI).
  2. Loading now on BFC repository all the 4 parts dedicated to the buildings. Buildings released in 4 parts, should appear sooner or later in repository, I hope I did a good upload, not sure, the interface is not very friendly.
  3. Couple of more shots of weathered buildings. Some 5/8 layers added with variations.
  4. Hello, a quick question: where is located in the UI of the repository the option to add a picture to the uploaded mod? Thanks in advance,
  5. Thanks for the pictures! Didn't put a lot of effort into the dome, but here is the mosque. Vanilla: Modded: As with the rest, this texture was doubled in size.
  6. Very well, thanks. Can't get rid of the window/door details, I'll mod them too to fit the new textures and of course make them dirty cheap.
  7. I wouldn't suggest anyone to stand on the back turret of M1, right on top of ammo stand-off sheets. Not to mention those poor people on M1 turret sides, with hands and tongues on the side rails...
  8. Draftee for the 8th and last of the stock buildings, this time I really want to make a comparison with the stock (dirty move as it's the worst looking one imho)... Vanilla: Modded: Some work still to be done on the buidings details, then some more weathering on the other 7. After that a few more tweaks to the terrain Tiles and I'll release a series of mod packs in the repository, ranging from full terrain, doodads, walls, roads, buildings, background, and the optional highway re-work.
  9. I have been to Egypt only, but saw the "bad" parts only from distance (outskirts of El Cairo from the highway). Given your experience, I really look forward for your inputs after the initial release Erwin, I just completed the first 7 buildings, missing number 8 (that seems linked with the british add on). Concerning your thoughts, I went down heavy on Windows and doors, not much on walls, but I might add more weathering/damage anytime. I have checked some mission maps within the USMC campaign plus few scenarios and my set seems to fit nicely with respect to the original concepts.
  10. I'd say the Release will be in December, with the announcement in September. Go on, crucify me.
  11. A view of a partial brick building: And a new thing: I wondered how people can reach buildings' roofs, so I am adding a hatch or a hole or something to each roof, more or less where I saw the game's making troops move between floors:
  12. Thanks for the kind words. Absolutely Safe, unfortunately we have no support for the [tag] feature in CMSF, that would make it possible to prepare a set of slightly modified buildings as you suggest, with damage, to fit a hot warzone where fights have been taking place for days or weeks.
  13. There's a lot of misinformation, for example I just watched a state television newsprogram here in Italy where they stated that ISIS have access to "very modern US weapons", meanwhile they show up images of that parade they held, you know, with that BMP drifting around... all 40/60 yrs old equipment from URSS.
  14. AFAIK I have only seen M1A1 in the "new" Iraqi army... but indeed there have been many sources saying that US equipment has fallen into ISIS hands, they call it "advanced", although, a lot of stuff is advanced with respect to, let's say, a BMP-1. For now I have seen only ISIS up-armored Humvees, nothing else when it comes to US stuff. Other than that I saw videos with ISIS T-55, 62, BMP-1s and techincals. http://www.foxnews.com/politics/2014/06/17/isis-moving-seized-us-tanks-humvees-to-syria/
  15. Direct button on Editor GUI that says: "3D PREVIEW". Bunkers with heavy guns like in old CMBO.
  16. So there won't be irregulars in the base game, fair- but I hope they will be added in one of the modules. The game will be very different from CMSF and not just because of the setting. Besides, if anybody wants some asymmetric fighting, US operations against ISIS have just begun and a campaign about that could be made out of scratch with the good assets of old CMSF.
  17. WIP on buildings, managed to found interesting pictures for the decorations in arabic style, I'll try to stick to the original concepts but some changes are needed in the color palette. This is a WIP, I'd like to add a bit more effects and weathering, while, as per mod concept, everything is 200% the original texture size, Windows and door included. Vanilla: Modded: I am a bit in conflict with buildings, as there seem to be quite a difference between rural and town structures, and in CMSF we don't have independent buildings... so I'll try to make some of them more decorated and some without any decoration, but there should really be two distinguished groups... well, I'll try to keep decos to a minimum. Example of non-decorated structure, to look little more than a mud hut than anything:
  18. It is coming along very well! You know, I recently made some experiments with the uniforms in CMSF, but I learned a trick that you might also find useful... I don't know what program are you using for this, but one thing you could add is a sort of that might make the uniform look like real cloth, you just need to find a texture with a "cloth" effect, such as this: http://www.cgtextures.com/texview.php?id=3129&PHPSESSID=uu7l2186gcb24e1m1abr8f7l30 Scale it to the level needed, in case just making a huge image with many of these attached to each other in order to look as tiny as the scale is needed. Then, you might use a layer, add the fabric texture and use one of the layer instruments in order to make it appear "over" your uniform but without changing the colors. So you'll have something that looks like rugged.
  19. Meh, don't trust marketing unless I see it with my own eyes...
  20. Thanks Erwin, I'll try to add some shadows and highlights on the M1, still Learning how to apply layers and such, although the lack of shaders is something you really feel when coming straight from CMRT; also the buildings feel a lot more lifeless and I'll need to add some "fake" shadowing to improve them. About the terrain, I'd like to hear more when it will be released, the screens aren't really of the best quality due to a size reduction, but thanks for the heads up... the original picture I took them out had quite a lot of foreground with bushes etc. unfortunately, I had to rip the large part of it off in order to fit the texture proportions needs, I might still try to add some more bushes by hand (on 4x 4000+ pixels images it won't be a pleasure time!).
  21. Thank you Chainsaw, I have re-worked from a different picture the orizons, this is the best I could do with it, and I like it despite being not perfect. Again, can't say that is close to anything such as the real Syrian landscape, but it might work for the project I have in mind, which is fantasy in the end. I went for a medium close Hills + high mountains with snow on the background and arid terrain with bushes in the foreground. Reminds me more of Afghanistan or Nevada than anything, but I have never been there either. Still, looks better than the original also thanks to the 400% size in pixel. I did also a little tweaking to the sky, desaturated and darkened it a little (while the clouds are the original ones) Here are some screenshots: An update on the project: terrain Tiles: 100% done sky, horizons and overcast clouds: 100% done doodads: 50% done roads: 100% done (highway tiles re-worked, not suitable for main game) vehicles and troops: M1A1+BMP-2+Syrian infantry re-done to fit a fantasy game (not suitable for main game) structures (original): 3 modded out of 7 structures (additional): 3 almost done out of ? Worn out, 2nd-hand M1A1 belonging to Royal Saudyan Guard, 1st Btn: Overcast condition.
  22. Very good looking camo there! It is coming along extremely well!
  23. I did a quick check, it's confirmed, only the skirts are moddable on the specific USMC vehicle, where is this marking Painted usually on real tanks?
  24. There's a potential problem, as far as I know M1s from the Army share the same texture with M1s from USMC. Maybe there is a different set of skirts but I'm not sure. Anyway, do you have a picture of this USMC marking?
×
×
  • Create New...