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Lethaface

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Everything posted by Lethaface

  1. In the NATO scenario 'De hinderlaag SF2' the Dutch platoon HQ's don't have radio's. I did see some reports about radio's for the Dutch in split squads, but not sure whether this has been reported yet. I'd like to think the Dutch platoon HQ's did have some radio's back in 2008 ;-).
  2. Ps, nice find @Mord. It is definitely more immersive as a 'hit text' mod, like you intended. Is it also possible to distinguish between the Syrian Army and irregulars?
  3. Abu Hajar is one of the, rather clumsy, IS fighters portrayed in the video. There have been quite some good parodies about Abu Hajar
  4. What reshade settings are you using for these? My reshade fu is not scratching yours... Although I didn't really have time to fiddle with it yet. These look stunning!
  5. Thanks for this! I tried and used reshade for a while a couple of years ago, but it was wonky and I got rid of it. After seeing your screens last few days I was inclined to try again. Will go ahead right now Edit: and got it working in a couple of minutes, thanks to you. Did you make any other settings in your CMSF2 screens? Will try out some battles! cheers!
  6. Load up on the panzerfausts. They are quite accurate and have some range to them. I'm waiting for the CMSF2 version of the campaign, but did play it originally. The CV9035 and even the YPR PRI version are also good against BMP/BTRs. The Gill's are better reserved for enemy armor, i'd say. I used them like mobile ATGM teams preferably in good overwatch positions, while the Fennek is indeed a great scout.
  7. And the TOW WILL do 'a lot' of damage to the building.
  8. I used paypal (coupled with my bank account through SEPA orso) without any issues. The order was initially listed as 'process', but I did receive an e-mail with download link.
  9. I played all battles in the demo already (one ongoing). For fun could do Alamo, in which case I'd like to try out RED.
  10. Have the modules seperate too, afaik you need to enter all licenses, at least that is what I did.
  11. Ok, strange. Did you try selecting an individual game ('battle X') and than point it to the correct dropbox incoming/outgoing folder? On pc it is right click a game, 'edit game' and then select the appropriate dropbox folder. If that doesn't work, there might be a slight difference between PC and Mac.
  12. I didn't have it in my orders page either, but that was due to the order being done in a legacy system (2007). A helpdesk ticket quickly fixed that. To answer your question: if you buy the CMSF2 upgrade, you will need both the new and the old keys. That goes for the main game as well as the modules. For example I bought the big bundle upgrade. Licenses entered: big bundle upgrade, old marine module, old brit module, old nato module and old main game. Although the last one I couldn't find anymore.
  13. It doesn't 'recognize' the installs here either, but it does work (if tha'ts what you meant by recognized). Screens of settings:
  14. Interesting find! If it is that easily reproduced and different from CMSF1 behavior, I guess there is either a good explanation or it's just a bug ;-).
  15. I have allowed myself not to complain too much about computer games. I'm still trying to allow myself not to complain about RL stuff though
  16. Have started both drills with @BletchleyGeek. Done setup for Allies in drill 1 already, sure is an interesting tactical problem! Apart from a thumbs up for some nicely crafted scenario's, no real feedback yet. I have made a conceptual sketch of what I want to achieve and why. We will see how the execution fares and, later, whether my 'solution' makes sense to others . Will think of how to share experiences without spoiling too much. The idea of both players having to figure out stuff themselves is a good one. It might bring new dynamics, we will see!
  17. 1.75 also works i you manually add the install. Just make the install settings the same way as the other games (root dir and .exe).
  18. if you mark them it will help your troops avoid them afaik, but still don't go near them as the mines are still active (marked) mines. They 'just' marked them, not properly demine the area.
  19. Your breach teams act like engineers. They can 'mark mines', which becomes possible after someone detects a mine. Good way or bad way ;-). Use engineers with move/slow and pauses to detect mines.
  20. Good to see you here! PS: Enjoying the renovated TF Thunder campaign.
  21. @domfluff lol I literally just setup both game with someone that replied yesterday. Any other CMSF2 pbem game instead?
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