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rofl

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Everything posted by rofl

  1. With uberpatch i can not more add new units in the files.id without problems. I can use those units in missions but if i want open the editor i got that errormessage Any ideas what could be wrong?
  2. I think the filelist.txt causes some problems, as soon i add some new units in the list the game and mapeditor makes troubles. Now i removed all units from filelist and all works fine. BTW its a realy nice feature, ty for that BF
  3. Bevore the uberpatch we had the possibilty to destroy units with DamageObject ( UNIT , 129 , 100 ), works fine but it causes allways a big explosion. Now we have a new command with differend parts to destroy but i doest work for me damagePart can be: HULL - object is destroyed TURRET - vehicle’s turret is destroyed TRACKS - vehicle’s running gear is destroyed ENGINE - vehicle’s engine is destroyed Example: DestroyObject ( GROUP , @group , HULL ) Maybe it's buggy or i've done something wrong? My trigger: DestroyObject ( UNIT , 563 , HULL )
  4. Thanks a lot, does it work with uberpatch or still the last version?
  5. Did you save the skin as DDS and DXT-3? I had the same problem in another game because i saved in a wrong format.
  6. Thanks for update, looks great How could they add the box on the firefly, would it also be possible to attach some churchill tracks on hes body and a steelplate over the removed MG?
  7. Yes i can also remeber that. Some other interesting screens like commander look out from hatch, german mortar, goliath and HMG on move you still can see on 1c site . http://games.1c.ru/ww2rts/?type=gallery&page=5
  8. Save as .dds (DXT3) and then rename it back to .tga
  9. I wish you all a happy new near from austria
  10. The folder is includet in the rar file, just unpack into your ToW maindirectory.
  11. That looks nice, particularly the elevated road is exactly that what i miss on on ToW maps.
  12. As usual with edited ToW files you must use Dr.Jones extractor.
  13. Looks nice, any releasedate scheduled? I'm happy to see some of my work is usefull
  14. I do that s*** allone, i'm very bored and have much time atm because my chick was working in asia the for next few months
  15. download at http://hosted.filefront.com/rofl21/ (heads.rar)
  16. doublepost [ December 25, 2007, 06:40 AM: Message edited by: rofl ]
  17. Ok, but i replaced for test all houses on my map with those french_house_summer_mono (without windows, doors, simple texture,...), FPS was exactly the same like with detailed houses :confused: [ December 25, 2007, 06:40 AM: Message edited by: rofl ]
  18. panzer3f [ December 21, 2007, 12:44 AM: Message edited by: rofl ]
  19. Nikki, you wrote in the briefing.mat "phase_2.tga" or something but it should be "briefing.tga" and also the missionname include space (Bunted_ Spears), thats why the map cant show up. I changed both and it works now, later i'll play the mission .
  20. Of corse . Does they also need the numbers and tactical markings?
  21. Two week ago i had the same problem but i cant remember how i could fix it. Upload the mission and i take a look on it.
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