Bevore the uberpatch we had the possibilty to destroy units with
DamageObject ( UNIT , 129 , 100 ),
works fine but it causes allways a big explosion.
Now we have a new command with differend parts to destroy but i doest work for me
damagePart can be:
HULL - object is destroyed
TURRET - vehicle’s turret is destroyed
TRACKS - vehicle’s running gear is destroyed ENGINE - vehicle’s engine is destroyed
Example: DestroyObject ( GROUP , @group , HULL )
Maybe it's buggy or i've done something wrong?
My trigger:
DestroyObject ( UNIT , 563 , HULL )