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rofl

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Everything posted by rofl

  1. You must dl the fixed grey tiger 3dobj.rar, there was an bug in the skin.ini
  2. Here is your x-mas present download grey_tiger_data.rar and grey_tiger_3dobj.rar, unpack in your ToW maindirectory. http://hosted.filefront.com/rofl21/ It apperes as skin no.8 in the missionedior. edit: bug with zimmerit on mantlet is fixed [ December 17, 2007, 01:00 PM: Message edited by: rofl ]
  3. 8000 trees doesnt slow down my PC but 10 houses desrease my FPS a lot Whats wrong with those damn houses, will that be fixed in the patch also? I dont see any reason why those houses need so much perfomance, they dont have fire positions, average textures,... :confused: :confused:
  4. Just copy and past a briefing.mat from any other mission, all clean minimaps you can dl here (clean_maps_1.rar and_clean_maps2.rar). http://hosted.filefront.com/rofl21
  5. Extract with Dr.Jones tool and open the folder data/units/tanks/ger/pz_vie_(tiger_i)/parts.ini and add skin nr.6 [VehicleSkin_GerSummer6] Type VehicleSkin Name GerSummer6 Skin Summer6
  6. Maybe you dont have extracted that folder with Dr.Jones tool but i made a new folder for you. Same downloadlink as above and then unpack the data.rar in the ToW main directory, should work
  7. I made the playericons blue for better visibilty thru trees and historical correct german flag. Just unpack to Theatre of War\data\gui\Ingame and overwrite main.tga http://hosted.filefront.com/rofl21/
  8. Do you replace the default skin or want to use as additional, i.e. SUMMER_3 or something? Appers your skin in the encyclopedia?
  9. @ Madmatt or Sneaksie: I just hope that was a wrong information, the subtitel in the vid says we can place up to 1000 static objects and 3000 detailed trees With the current editorversion its possible to add much more, i was working on a map with more then 1700 objects and another one with 6000+ detailed trees.
  10. Actually those are .dds files. Rename the .tga to .dds and use WTV to view them. http://developer.nvidia.com/object/windows_texture_viewer.html
  11. I made two differend versions, new and a little bit dirty. IMO they looks good on panther. http://hosted.filefront.com/rofl21
  12. Of corse it works To the mission: It fun to knock out all that poor britisch tanks and vehicles but you realy should add a few triggers, at least for win or loose mission
  13. Hi, you must rename the missionfolder to Villers_Bocage or something, dont use the spacebar I'll try out the mission later today
  14. You can only rework the defaultmap and save, because we dont have a "save as" feature Now you play all missions wich plays on that map on your edited map, if you wanna play on the originalmap again you just cut it out from the mapfolder and save it on another place, you cant destroy the defaultmap. [ November 04, 2007, 08:56 AM: Message edited by: rofl ]
  15. Edit :mad: [ November 04, 2007, 08:49 AM: Message edited by: rofl ]
  16. I forgot you also need the markers and digits for the british markings, i've uploadet them on the same link.
  17. Of corse you can use it for your campaigne, M4A2 is also soon ready. http://hosted.filefront.com/rofl21/
  18. Congrats DeLaVega and thanks to all other movieartists for your great work
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