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rofl

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Everything posted by rofl

  1. That style looks better IMO, same link and installation but Gray3.
  2. Great work with the map, i like the non frozen river in winter. How could you create a completely new map :eek: ? The mission was to short and easy, my GI's have nothing more to do then wait untill the first panther cross the bridge and explode in the minefield.........mission successfull .
  3. I was bored and made some new turretnumbers for soviet tanks. I someone want to use it download the file Gray2 and extract to 3dobj/Digits/rus. Then you have to change the entry Gray to Gray2 in the skins.ini for every disered tank. Ex.:3dobj/tanks/rus/kv_1 [Division_RusEmptyGray] Type Division Name RusEmptyGray DivisionComment _empty_ Digits_Big 20 300 2 3 DigitsBones_Big_A digit3_a1_rus digit3_a2_rus digit3_a3_rus DigitsMaterialsPath_Big 3dobj/digits/Rus/Gray2 SignMaterial_Cross 3dobj/Markers/marker_rus.mat SignBones_Cross marker_1_rus http://files.filefront.com/Gray2rar/;8169638;;/fileinfo.html
  4. From the read me Old Save Games: Due to the changes in this patch, older save games will not work. You will have to restart any in-progress campaigns/battles.
  5. Oudy, did you put some markings on the Firefly? I try out make them on the same way like for my british vehicles but no sucsess so far Some other small things i've done: changing the tracks to the T48 rubber chevron, delete the shawdows on the barrel and put a (fake)plate over the removed hull-mg.
  6. Thanks a lot, i will try it on WE if i have more time
  7. The 3d modell is copletely wrong. Compared to to the staghound, wich should be longer and a bit higher, and all other vehicles the daimler is a real monster :eek: Staghound Weight 14 t Length 5.49 m Width 2.69 m Height 2.36 m Daimler Weight 7.6 t Length 4 m Width 2.46 m Height 2.26 m
  8. For the signmaterial_T i create a new mat- and texturefile in the folder digits/usa/gray because the "real" britsch T doesnt work correct. For the other numbers i use that: [Division_UkEmptyGray] Type Division Name UkEmptyGray DivisionComment _empty_ SignMaterial_T 3dobj/digits/usa/Gray/t.mat SignBones_T sernum_ap_usa sernum_bp_usa Digits_Big 170000 199999 6 DigitsBones_Big_A sernum_a1_usa sernum_a2_usa sernum_a3_usa sernum_a4_usa sernum_a5_usa sernum_a6_usa sernum_a7_usa DigitsBones_Big_B sernum_b1_usa sernum_b2_usa sernum_b3_usa sernum_b4_usa sernum_b5_usa sernum_b6_usa sernum_b7_usa DigitsMaterialsPath_Big 3dobj/digits/uk/Gray
  9. Sorry guys, imageshack doesnt works and i took the next free filehost i could find on net Edited the pics, imageshack works again and correct british markings also [ July 11, 2007, 02:35 PM: Message edited by: rofl ]
  10. I've made a british sherman but still have troubles with the markings, the numbers works fine but not the damn "T" letter [ July 11, 2007, 02:18 PM: Message edited by: rofl ]
  11. Thats very strange, halftracks and wheeled vehicles does very fine now but nothing changes on tanks. SPG's without turrest still cant retreat if enemy was in sight, thats also very annoying :mad:
  12. Thanks for your help Oudy, that sounds like a work for softwareexperts only I added all new entries by hand with copy and paste. http://files.filefront.com/filelisttxt/;7962684;;/fileinfo.html
  13. I had the same problem. Destroy all singel units by unit ID, that works fine.
  14. Yes i already have that one, thanks again for your great work I add a lot of missed aircraft tga.files and could save the new list as xml. How can i save that new list as txt.file without all those >/< signs like you've done?
  15. A complete filelist from 1c would makes things more easily.
  16. A complete filelist from 1c would makes things more easily.
  17. I do it on the same way like FinnN wrote because i want have some vehicles more muddy and some with differend markings, default M-36 markings must be a joke .
  18. I do it on the same way like FinnN wrote because i want have some vehicles more muddy and some with differend markings, default M-36 markings must be a joke .
  19. Camo looks great, cant wait to use them in combat :cool: Where are the uniforms and the default face stored, i have only skins.ini and body.msh but no tga files in the human folder [ June 29, 2007, 06:51 PM: Message edited by: rofl ]
  20. Camo looks great, cant wait to use them in combat :cool: Where are the uniforms and the default face stored, i have only skins.ini and body.msh but no tga files in the human folder [ June 29, 2007, 06:51 PM: Message edited by: rofl ]
  21. Many thanks for your great work Dr. Jones! Is that an new version for the patched game or the still the first one?
  22. Many thanks for your great work Dr. Jones! Is that an new version for the patched game or the still the first one?
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