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rofl

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Everything posted by rofl

  1. Damage object function was also not working...
  2. You can only modify statics and both types of trees (near and far away). All you can do at the moment is changing or placing trees and bushes, thats very usefull :cool: You can also put new buildings on a map but its more or less usless without the possiblity to change the ground It should be possible to modify textures, roads, grass, vertex color and extend the playable area more then 2048x2048.
  3. Why must such basic functions made so complicated in that game, please add a "save file as...." function in the mapeditor asap BTW: all the new maps was also missed in both editors, thanks for yor quick help Madmatt
  4. You must set a key in your controls
  5. Just to be sure i understood: i've edited the montherme map for my mission....i create my mission in missioneditor on my new map....play the mission, ok. That works fine so far, but every time if i wanna play the campaign or any other mission on the originalmap i must delete the custommap bevore?
  6. It works all fine with the new 3d mapeditor but how can i save an edited map without destroy the original? The only way is to click on "save" but then the map is edited for all missions and campaign, no way to save the map with a new name :confused:
  7. rofl

    1C Company

    Omg, no more usless starwars units
  8. rofl

    SdKfz 251/10

    Awesome work :eek: , could you also correct the positions for the gunners? Works fine, thanks a lot
  9. One question: whats in the future, will we get any official moddingtools, SFS-unpacker and packer...?
  10. One question: whats in the future, will we get any official moddingtools, SFS-unpacker and packer...?
  11. rofl

    SdKfz 251/10

    Great work, the 251/22 would also be possible? btw: how do you put the new unit back in game?
  12. It seems the ground wasn't flat enaugh for vehiles, bad mapdesigner
  13. impassable area? Its a road, why would it then have a impassable area? Selfcontole doesn’t work either. </font>
  14. Maybe impassable area? Cant you drive a vehicle through the valley if you selfcontrol?
  15. Yes, but i think thats made for autoselect. And to the ferdinand, it makes not realy sense to have one winter and one summerskin on the prokhorovka-map, dated at july '43, but the famous giraffe paintscheme is not selectable. Maybe it's a bug in the editor I know, it's realy not the mainproblem of the game but im lil bit confused about that
  16. Unfortunatelly not, first i thought some skins was bound on differned maps or date but thats not the case. I start to make a kurskmission, date was set at july '43 (of corse), but i can only select one summer and one winterskin for the ferdinand. Those beautifull giraffe paintscheme was not available, very sad
  17. Yes i know, but try out the Ferdinand: You can select in the encyclopedia 3 differend summerskins but in the editor you can only select summer3 or winter . I also try out to rewrite the mission.xml file with notepad but then the vehicle appears in bright yellow
  18. In the encyclopedia you can select several skins for the most tanks but you can't select them in the missionbuilder ie: Ferdinand, Hetzer, Jagdtiger,...
  19. Great news, thanks for the info. Now with developers permission, could anyone upload Dr.Jones tool please?
  20. Great news, thanks for the info. Now with developers permission, could anyone upload Dr.Jones tool please?
  21. Usually im not very interesting about ingame vids but thats realy an excellent piece of art :eek: Great work!
  22. Please take the sounds, skins and mat.files for the nationalmarkings out from the SFS file. There many wrong placed numbers and markings: - the most soviet tanks have the red star on one side and on the other side the number - US half-trucks have only on right side the number - supersized US-star on the front of the M-36 cant be true - nationalmarkings are bound on vehicles, it doesnt matter in wich army you let them act , possibilty for british shermans and some captured vehicles would be great :cool: - latewar SS-infantry should use helmets and camojackets - and what about the human faces, we have tons of differnd faces but in game the use all the same, doesnt matter wich one was selected in editor
  23. I'm not sure but maybe it's randomized wich placeholder they use if you have more then one squad. An easy solution to avoid wrong placed units: add a new friendly army for all your units wich you wanna place on special points and let em change the army on missionbeginn, no more placeholders needet
  24. Great, thats exactly what i'm looking for. Thanks a lot
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