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zwobot

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Everything posted by zwobot

  1. Wow imagine the time it would take to introduce the new programmer to the code. It would take months until he/she could effectively do something. I always wondered how Battlefront managed to release simulations of such quality with only one guy programming it.
  2. It is indeed very interesting. Even in this deliberate attack it seemed as if there was 80% or so boredom with no "real" action and maybe 20% actual fighting. Not to forget the extensive planning.
  3. Why does it make no sense to take dead with someone? The "West" does it too, don't they?
  4. I have seen some episodes on liveleak recently in the Afghanistan section. The show reminds me of The Paras [ October 30, 2007, 09:32 AM: Message edited by: zwobot ]
  5. The problem is that the Javelin team will although "equipped" with a cover arc will even fire at soft targets like infantry groups. At least that was a common thing to see in previous patchlevels.
  6. (1) should work with cover arcs (2) is not possible as far as I know; in CMx1 games there are armored cover arcs which tell armored vehicles only to fire at armored targets inside the designated arc and ignore anything else.
  7. Thank you JasonC; I certainly missed the window on doing the things you mentioned before the Shermans arrive.
  8. Good thread. I am currently playing the CMAK scenario "Frühlingswind" (don't know the name in english, it is the german demo mission). I have brought most of my infantry in a decent firing position via a covered route. The assembly area is covered by a small elevation in the terrain which conceals the area against the fires from the enemy. My problem is the enemy armour though. I have 2 Panzer III platoons and 1 Marder platoon against Shermans and M3 Stuarts (about 2 platoons each). I don't know how to disable the enemy tanks, they always hit my tanks with the first shot whereas my tanks always need 2 or 3 shots to "zero in" on their targets. So far I have lost 2 Marder and 2 or 3 Panzer IIIs in shoot and scoot drills. There is absolutely no space for any flanking maneuvers. Any suggestions (regarding this special situation and tank vs. tank tactics in general)? Screenshot of the situation (quality is pretty low; the panzer III are on the left, infantry in the middle and marder tanks on the right of the screenshot)
  9. That's a pity. Can you tell me why the game crashes when I try to alt-tab back into it from the desktop? My rig: Intel centrino 1,7 GHz Ati x700 mobile graphics card 1024 Mb RAM And I use CMSF v1.04 of course
  10. Is there a way (command line parameter or such) to start Shock Force in windowed mode? The reason I ask is because CMSF always crashes when I try to alt-tab back and forth to the windows desktop when CMSF is in 3d world (playing a scenario). Alt-tabbing usually works in the main menus/scenario editor.
  11. I still haven't found out how to chain commands so that an infantry squad dismounts its Stryker/Bradley and moves somewhere else afterwards. The infantry always disembarks at the last waypoint of its carrying vehicle. Same for mounting.
  12. I have seen a M240 MG pickup once I believe, but I am not 100% sure. In the bottom left corner of the screen it said "MG: casualty" but the M240 symbol was still in the unit display so I guess someone switched weapons almost instantly.
  13. Brigade E5 has something like this, everytime a soldier has completed an order the game is paused so you can give new ones. The idea is not bad but maybe the action interrupts should not affect all orders and incidents, otherwise I think it could become a bit annoying with a feeling of micromanagement. I never tried Realtime in Shock Force because I don't want to miss important stuff going on. On the other hand missing those stuff adds to the fog of war.
  14. You can spot the trigger man who will be invisible to his enemies unless he moves or the enemies come really close to him.
  15. Does this mean contacts that are not withing LOS of other units will not be promoted? Example: Squad 1 is on a hill and spots an enemy unit. Squad 2 is behind the ridge and has no LOS to the place where the spotted enemy unit is. Will Squad 2 eventually "see" the contact that Squad 1 spotted (but not be able to fire at them because of no LOS obviously)? I dont have time to test this out now in the scenario editor.
  16. I am not sure if I understood correctly what you mean. But I had issues with area target lately myself: choosing the center of an area target (spotter has LOS to this point) and dragging the circle for the area and finishing it by clicking on a point with no LOS for the spotter results in the area target not being saved. I think this is a bug as the spotter just needs LOS to the center of the target.
  17. Have you ever popped smoke with a BMP? Might be I was confused by the other stuff going on in the battlefield but the smoke was black and relatively far away in 4 directions of the BMP.
  18. You cannot buy troops, they are bought "randomly" for you.
  19. What about changing positions of already set waypoints by dragging them around like in CMx1 and selecting units by clicking on their waypoints?
  20. I wonder if the Pauses at the middle waypoints actually work? I tried to use them for dismounting but the Stryker ignored the pause and drove to its final waypoint with the squad inside disembarking there instead of at the Paused waypoint. Can anyone confirm this? Also popping smoke does not work when connected to waypoints? The fire arcs, fire orders and facing is useful...
  21. Being in a building is never a good thing once you have been spotted by your enemies. When a whole platoon starts firing at a building (even if its only small arms) everything inside is dead after short amount of time.
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