Jump to content

Vinnart

Members
  • Posts

    2,568
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Vinnart

  1. I have updated it twice now at the repository with it not showing up. BF please fix this repository problem.
  2. I would like to see it laid out better too. I would also like to see things fixed like updates not showing up. I updated one of my mods twice in it with the file not updating at the repository. Annoying
  3. Those transitions in your mod Kieme look very good. Currently I use a custom terrain set that is a mix or Aris, and stock, and even a few tiles from an old CMSF mod I have. I use gridded terrain always so I don't know if that adds to transitions that do not look as smooth, also I have found the only way to get rid of terrain shimmer is to reduce the resolution of the tiles. I use the "desaturated trees" mod, and think the colors look much better than stock, and look forward to checking your terrain mod out when released.
  4. Glad you got things worked out Frankster. The way you are adding commentary for your style of movie making is good to keep it informative while not being intrusive.
  5. I have to say that is one of your best ones I have seen of yours Jorge. You really gave the feel of a German version of an old 'Movietone" news reel. Very nice effects, and atmosphere.
  6. Move over "Where's Waldo", here comes "Searching for Steve"
  7. Note: The mod does not come with right facing weapon silhouettes as shown, but if you guys want that I can upload it as a separate mod.
  8. I re-uploaded to the repository, and put it up at GAJ's site.
  9. Hmm, I don't know whats up. I uploaded to repository a few days ago, but still do not see an update as a BF announcement forum thread.
  10. Isn' that a B#tch! When you tested it it worked. I hope i didn't jinx you when I commented much earlier "Now watch it choose to use air burst for area fire when you do it for real"
  11. Some good detective work there Burke. Lets hope it works for Frankster, but it sounds like it should.
  12. Can we get an age group for "ancient" so Michael can vote in the poll too?
  13. Uploaded to repository. Updated v1.03 should appear soon. Thanks to Marco for updating the graphics!
  14. I think what he was using is shorthand for f@%! Meaning he is still having problems embedding vids. Frankster, have you tried a different browser to see if the problem is still there?
  15. Agree. Mikey, you really need to play real time with no pause, especially against a human to get what the request is regard to addressing the frustration of missing info that the WEGO player can leisurely rewind to get. Oracledb, You can easily know a lot of what is going on all around with only having the HQ selected, at camera ground level with the "The Roster" In regard to this subject, and thread in general this has been brought up before by many including myself. It is the reason I presented my vision of the Roster. Don't think that Battlefront is not already aware of all this. In fact BF's Steve commented he thought the Roster concept was one of the better ideas presented in regard to this issue. The reality is most everything presented here on these issues they have thought of themselves in their own versions. Even though they probably thought of a concept I still think it is good to present similar ideas to see others concepts and ideas to brainstorm with to problem solve. All I can say is development is an on going process, BF is a small company, and many of the good things people present they would like to do, but it just is not as easy and quick to do it all at once as those of us who do not make games would like. Just look at how far the CMx2 engine has come since CMSF in added features. Sooner, or later the problems of player situational awareness for real time play will be addressed. All these things will benefit the WEGO player as well.
  16. Ironically, I just updated to v1.03 myself the other night. I extracted the text file, and made one of the original version. I will post it if Marco is too tied up to update the graphics version. Let me touch base with him first to see if he has time to do the graphics. Until an official update If you have access to the file, you can even make the original version easily with just the keyboard, and character maps. It is not as impressive than Marco's graphics, but is still very functional and better than the stock text only. VIN'S ANIMATED TEXT ORIGINAL Firing= (------------ Aiming= \¤/ Cowering= [X] Hiding= (???) Medic= (+) Casualty= † Packing up= (UP) Deploying= (D) Reloading= ® Moving= >>>>> Driving= » » »
  17. Frankster, I went through a similar mystery with posting screen shots. It would not let me, and always just posted the link like you are experiencing with the vids. What ended up working for me with the pics was to right click on the pic at photobucket ,and selecting "Copy image address" then pasting that with the image icon in the reply box options. Try doing something similar. Right click on the vid at youtube, and try pasting getting the address that way. Experiment with different ways, and the nut will crack eventually. If you have done it right the video will appear in the reply box. If wrong it will look like a url address. Good luck.
  18. Copying and pasting the video address is what works for me, but I am sure it works other ways as you say.
  19. Well Bil, It looks like you are about to discover what that "rock and a hard place" actually feels like. If you are counting that many Abrams I think it is a bit much for the NATO player balance wise. Against the AI maybe ok, but not a human.
  20. I'm not seeing any way Bil will stop 14xM1's. TOO much firepower.
  21. What pnzrlder wants I believe is someway to communicate with the player as a scenario designer. Texts that appear prompted by triggers. In regard to what I believe the OP wants texts in reports from units could be fine for WEGO type play, but are not as efficient for REAL TIME mode of play than symbols. The reason why is that the brain processes reading and seeing symbols differently. Imagine the Roster design using lines of texts instead of symbols. One would never be able to decipher the information at the glance.
  22. With scripts I know this is possible from my experience with the Sudden Strike editor, which had triggers like we have now. A light radio squelch sound would be good to accompany and alert the player to notice the text. I agree this would be a good tool for map makers, and would give some more immersion to the player acting as the commander of the force. This would be exceptional helpful during tutorial missions for new players to give prompts through out the battle for more depth guidance. I would suggest this to the powers that be if you have not already. I do not believe this should be too hard to do providing there are triggers now programmed into the game. What Dreday, and we all want, and need is the Roster to solve the situational problems especially associated with playing the game in real time mode. Although my concept is geared mostly to REAL TIME play, WEGO would find the reports it generates efficient, and helpful. In gathering situation awareness in general playing RT mode is very different in being able to mange, and know what is going on than WEGO for sure. This game has much more potential to explore with RT mode than it has now.
  23. There you go pnzrldr, starting to get your kills in. I especially liked the nice view of the SAMs zooming into the sky. We are all, and I know especially you, are looking forward to see the calvary arrive with the M1s!
×
×
  • Create New...