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boog2006

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  1. Bingo I've got an old Radeon X600, which, AFAIK, is a revamped 9600 for Dell. I think it's a shaders 2.0. Oh well, perhaps someday. Sorry to take your time.
  2. Yeah, I got it from one of the listed links. My harddrive has only about 4 Gig left. I'll try with a new harddrive and let you know...
  3. I've downloaded and installed the Kursk 1943 demo to try it out before I purchase the game. However, when I try to run the demo, I get a Microsfoft Visual C++ Runtime Library box that says "Buffer overrun detected!" etc. etc. Then, I get CTD. Any ideas? Thanks...
  4. Ok, I've found my old files and now have JSH 1.3.2. I've finished making the small arms mod compatible with this newest JSH. I need Tartari's permission to make this mod compatible with his movable hmg mod. Tartari, if you read this...? Other than that it's ready to upload.
  5. Hello everyone. Sorry I've been away for a year and a half. I had a total HD crash followed by some real world issues. I was the author of the small arms mod about a year and a half ago. This "fixed" the semi-auto animations, added MG-26(t) (at least a hack of one), changed the belting of the other German MGs to historic types, and tweaked some values all over, etc. I'm not sure if I still have the files, and I see cmmods.com where it was uploaded is down. If this still would be a useful mod- If any modder with the knowhow has this mod, could you please update the fileslist (or anything else that obviously needs updated, based on the current mod scene) and post to the repository? Or, perhaps you could incorporate it into your own mod, if you wish. Just please give credit, and let me know where you post to. At the very least could someone who has it please upload it to the repository as is? Also, speaking of mod scene, where can I find the latest FULL JSH mod? The one in the repository is only a patch, I think... Thanks all
  6. I'll be out of town for some time, so if anyone has any comments, please be patient.
  7. All accuracy values came from the developers, with the exception of HMGs, which are half of those of the developers. I only standardized what seemed like rushed and inconsistent entries. I think skill level has a greater impact anyway. Do you have any specific suggestions?
  8. Is this it? triggers are a different file. Didn't you have triggers as well?
  9. Hold on. I would appreciate if you could both test this for a few days and play some missions. Make sure it is stable
  10. Alright guys. Thanks so much. Expect an e-mail. I'm also going to send two test missions.
  11. Yes, the animation changes are purposeful. I only edited those that AFAIK, contained the bolt animation. For example, stay2shoot is the ainimation for a standing soldier to raise his rifle as in "standing to shooting". Doesn't matter if it's bolt action or not. So it's OK as is.
  12. Updated the first post to reflect everything this mod now does. I'm about ready for release. I am requesting beta testers first, please. Post here if interested. Also, I am asking permission from the JSH team, as I have done some of my work "on top" of theirs.
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