Jump to content

sdp

Members
  • Posts

    432
  • Joined

  • Last visited

Everything posted by sdp

  1. Hej Kan tyvärr inte erbjuda dig något motstånd just nu, men om du i framtiden (förmodligen januari 2010) är intresserad av att spela för röd sida i en meta-campaign finns det fortfarande några platser kvar i http://www.opnem.net /sdp
  2. - And you may download the pre-made maps for the upcoming meta campaign Operation Nemesis, www.opnem.net Follow link in the site menu to "The Archive" and login using username archive@opnem.net and pwd nemesis. Maps are organized in folders based on the prevalent terraintype. You can check out some of them here http://molnhavet.se/sdp/docs/tacmaparchive/index cheers/ sdp
  3. Well, yes Clevinger is right, still alive and progressing slowly... Since the start of the meta campaign is still in the future and develoment still going on I haven't felt like it was the right time to promote Operation Nemesis on this forum at this stage. First the OPrules and TACrules will be finished, then additional GMs have to be recruited and finally we'll start recruiting players for real. You can of course enlist even now at this early stage - you're welcome to sign up at the forum. (had some problems with forum servers unfortunately...) But you will have to be patient ;-) /sdp
  4. - you don't think it's a LASM? http://www.army.mod.uk/equipment/support-weapons/1465.aspx regards/ sdp
  5. Well, at the moment there are 7 types of terrain on the operational map and the corresponding CM battlefields; open (open desert, uninhabited, maps approx. 2000x2000m) intermittent lake (as open but with rocky/muddy ground restricting movement, approx. 2000x2000m), rocky desert (typically around Jabal ad-Duruz, restricting movement and LOS even more, basically open rocky terrain, approx. 2000x2000m) rough (steppe with sparse vegetation, none or very few settlements, approx. 1500x1500m) rural (cultivated land, moderate density of population, some built-up areas or villages, fields and groves, approx. 1500x1500m) urban (approx. 800x800m) mountainous (approx. 1200x1200m) - and of course there are maps of these terrain types both with and without roads. The campaign can always use more maps - if you have any to contribute do send them over and I'll include them in the TACMAP archive. You will of course be duly mentioned! regards/ sdp
  6. Yes, that's the idea; setup zones will reflect the direction of the units on the operational map. Following pictures from the first TACBAT tests might explain things better; meeting engagement, open terrain, like this; would look like this on the TACMAP; and an attack into a rural hex like this one; would look like this; regards/ sdpo
  7. Yes, very true. No one wants to play the same map more than a few times, that's my guess too. At the moment there are some 120 maps available for the campaign to start with. Have a look; (more maps have been added since this gallery was made) http://molnhavet.se/sdp/docs/tacmaparchive/index As the MC progresses there will be added more maps. Hopefully those that are done by now will suffice to start with. This campaign will be rather short; the coalition will have to achieve its objectives in 14 campaign days so there won't be a huge number of turns. regards/ sdp
  8. I would definitely pay for a red module! regards/ sdp
  9. Want to keep yourself updated? Join the forum at http://opnm.phpbb3now.com. In a couple of days the first playtests of the TACBATs (Combat Mission games...) will start. During this playtesting the tactical rules will get some tweaking based on the playtesters experiences. regards/ sdp
  10. So, using your counters CPL Steiner, and adding some of my own, here's a screenshot of the Campaign Tool (CaT) Map Window as it looks right now. This is of course WIP - the design may change during development. Some more screens at http://opnm.phpbb3now.com (look in the "MC Development; Status Report" subforum)
  11. CPl Steiner; Thanks a lot! Your counters do look very good, would be nice to have them in the campaign. Hopefully there are no copyright issues with this. You used Scipios artwork, did you? When you find the time you're welcome to join the campaign. As you might have read it isn't scheduled to start until Q2 this year. Apocal; I understand, we all have our RL issues… Just to let you know – some of the conditions for the campaign will probably be; - a set length of the campaign. It will most likely cover a period of approx. 14 campaign days (each campaign day 3 real-life weeks all in all). - Blue side will have to achieve control of certain geographical key objectives as well as some political objectives (capturing/eliminating key characters, winning the support of specific groups etc.) Some of these objectives will be known to the players, others not. Red side will have to remain in control of certain objectives and so on… - the strategic victory conditions will be the concern of the operational commanders (OPCOs). If you sign up as a tactical commander (TACCO) your only job will be to play CM battles… - The campaign will progress in 3 week periods -1 week of planning and two weeks for the tactical battles to be played out – either in real-time or as PBEMs. - as a tactical commander (actually playing the Combat Mission games) you will have 1-3 “combat battalions” under your command, which will give you the opportunity of playing one battle during a 2 week period. If you want to –and your superior commander has agreed to it - there will be the possibility of playing more battles during this period. - If you as a TACCO are prevented from playing any games during the game weeks you tell your OPCO. The battles will then be resolved using the operational rules, alternatively some other player may “take your seat”. This will allow for a steady progress of the campaign. We won’t have to wait for any players to finish their battles. - CM battles (TACBATs) will be fought on pre-made maps, ranging from 800x800m (urban) to 2000x2000m (open desert) and usually your BN:s will be represented on the battlefield by some 15 – 25 units (vehicles/squads/teams). Battles will have the maximum time limit of two hours (the ceasefire option may be used when deemed necessary to end battles prior to that). - dedicated Hamachi networks will be set up for the meta-campaign. regards/ sdp
  12. As promised before; here are some quick news of the Meta Campaign Operation Nemesis! A new dedicated forum is on its way With this new Forum the two teams will have their own secure areas, where orders and sit reports may be posted. If everything works as planned this is also where you'll be able to access the TACMAP archive. You're welcome to join the forum! The url (for now) is http://opnm.phpbb3now.com/index.php A "Beta-Orbat" soon ready In a couple of weeks a beta version of the Orbats will be presented at the new forum - however there will be the need for registration; both Orbats will be presented in the restricted areas. Fog-of-war in this MC is already beginning to spread! ;-) Play Testers for TACBATs needed! The Fundamentals of the Meta Campaign, the Rule Sets, are currently developing nicely. Still a lot of work to do, but no major delays. Now for the next step; to try out the rules for the Combat Mission games (the TACBATs)! They most likely will be needing some tweaking and here's where your help is needed... As a playtester you will be supplied with different scenario files (one at a time..) and tasked to play them out with a live oppponent during a set period of time (approx. 2 weeks) We will try out the features of real-time and WEGO-modes. A dedicated sub-forum will be set up for playtesting issues at the OPNEM Forum. Your opinion on how the battles play out will be very valuable when the final decisions on the Tatical Rules are made. At this stage 6 playtesters are needed. You are required to have a internet connection (...well, you most likely already have) and the Marines module installed to participate. Sign up by joining the new OPNEM Forum at http://opnm.phpbb3now.com/index.php regards/ sdp
  13. Except the Viking then, will we be able to simulate Royal Marines Establishment with what we get in the module? (Mechanized Inf, Armoured Inf - and Light Inf..?) regards/ sdp
  14. Nice effects! I've also been playing around with photoshop - not even sure if you can call this a screenshot anymore... More of a collage... regards/ sdp
  15. So what about the british platoon compared to its US army and marines counterpart? Any strength or weaknesses?
  16. Anyone know how these differ from US Tactics? Will we have to change our tactics when playing with British units? regards/ sdp
  17. ...sorry, meant 2nd MEB, with the composition from the Task Force Tarawa as shown here; http://en.wikipedia.org/wiki/Task_Force_Tarawa regards/ sdp
  18. Sounds great, You're welcome to enlist when things get more clear. As soon as I have anything more substantial I'll need some playtesters - or "campaign testers" perhaps - to try out the rules and and campaign flow in a small scale. I'm planning on doing a public call for that - possibly late spring. Your ideas for Umpire participation is noted with interest - sounds fun... Might include something like that! For now I'll settle with an ORBAT for the 26th MEB (REIN) as follows; 1st Battalion 2nd Marines (1/2) 2nd Battalion 8th Marines (2/8) 2nd Battalion 6th Marines (2/6) 3rd Battalion 2nd Marines (3/2) 1st Battalion 10th Marines (1/10) Company C, 2nd Light Armored Reconnaissance Battalion Company A, 2nd Reconnaissance Battalion Company A, 2nd Assault Amphibian Battalion (Attached to 1/2) Company A, 8th Tank Battalion (Attached to 1/2) Company A, 2nd Combat Engineer Battalion This means there will be four "seats" for players in the MC who want to play as USMC Tactical Commander - each will get to command a bn sized MEU (like the vanilla one in the editor). regards/ sdp
  19. Work is slowly progressing on the Operation Nemesis Meta Campaign... http://groups.google.com/group/opnem At the moment I'm putting together the ORBAT for the coalition side and I'm having some problems to come up with a plausible force for the Marines; the 2nd MEB will be in, composed pretty much like it is in the stock campaign. Now, I would like to include two other bn sized marine units in the MC and have some questions: -would it be plausible that these too were part of the same MEB (3 bn:s sized units in all) -could all three bn-sized units have roughly the same composition? (based around an amphibious assault bn) -would it plausible that all three bn:s came from the same marine regiment, say 6th regiment? (that would then be 1-6, 2-6 and 3-6 for instance) regards/ sdp
  20. These are excellent maps - thanks alot! regards/ sdp
  21. @stemar Welcome! Yes, I can see there's not so many joining...Yet. Just thought it might be a good idea to have a separate place for the design of MCs -a place where you find meta campaigns that are WIP - with discussions, facts, rulesets etc that might be useful. Anything concerning building/designing meta-campaigns for Combat Mission. When you finally have decided that a MC is "ready for release" it would have to have a site of its own I guess. regards/ sdp
  22. @stemar - some good ideas there. I totally agree that any MC, using any rule set, will have to deal with a fair amount of book keeping. About the rules; at the operational level I've studied and converted (simplified) those for "Gulf Strike", an operational boardgame at bn and div level. For the tactical level of the MC -i.e how to set up, play and extract results from a CMSF battle - I've had to put together some rules of my own. Of course, there have been MCs before that you can learn from - I've looked at CMMC for inspiration. regards/ sdp
  23. Although I do have a lot ideas for a campaign I'd be no stranger to cooperating and to merge our ideas into one MC. Those interested in MC design might want to join this group I set up for the purpose; http://groups.google.com/group/cmsfmc - Vincere; battlefield replacements? Lets just say that in my opinion any kind of loss tracking and keeping track of unit elements are quite complex issues. CMSF has some inherent limitations when you chose/manage unit elements, as I'm sure we all know. On top of that you have to keep losstracking manageable for GMs and the commanders. But replacements should be doable, as I see it. In short; you will need to make far-going abstractions. But then again I don't think some operational abstractions will stop a meta-campaign from being fun... regards/ sdp
  24. Well, I'm interested -playing as well as designing... I'm still working on my MC, tentatively called "Operation Nemesis" and work is moving along slowly. Scheduled release/start late Q2 2009. I'd like to have both the Brit and NATO modules included -and also the US IBCT TO&E. Here's a short sum up of the status; Operational rule set: 60% done (Insurgency rule set 30% done...) Tactical rule set: 60% done ORBAT: 35% done Tactical map archive: 118 premade maps (and growing...) Vassal module: 20% done (final decision on which Campaign tool to use still to be made...) Operational map: 60% done Operational unit icons - might use Cpl Steiners (with his kind permission) More news to come... And yes, I'd be very interested in your new Syrian OrBat/TO&E! Please send me a copy at sdp@molnhavet.se regards/ sdp
  25. I had exactly this problem - no matter how I tweaked the in-game performance - up until 1.10. After that it hasn't appeared. And I still have the same drivers as I had before. regards/ sdp
×
×
  • Create New...