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glilley's Achievements

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  1. SOLVED!! Alas (sigh), Sgt. Squarehead when I went back and looked at my Huge supposedly clean map that I cut down I found group15 still had movement orders still painted. Weird thing is that group 13, 14 and 16 had no orders, so when I got to 13 & 14 when I was cleaning up first time, I quit looking. Probably have this same issue with the few other maps that have this problem, so it means I'll have to click through all 16 groups just in case! Deleted my small map and made a new one from my "now" clean huge map and after doing the required work (setup zones, objectives, plan/orders) ALL the Axis folks move off smartly like they are supposed to do. Sorry for false alarm!
  2. MOS:96B2P -I will test that out, making the painted areas larger and see if that makes a diff. Sgt.Squarehead - No, all the painted zones were removed before I cut the map down.
  3. Oh yeah - the yellow setup area is usually same size as the setup zone I make in the Map menu. But now it occurs to me that you are asking about the size of the areas associated with Order 2, Order 3, etc., (i.e. not where I first set the units up but where they are moving to). Is that correct?
  4. Playing CMFB 4.0. A little background first. Like to make my own tiny and small maps from large and huge maps so I have more map options in QBs. I do this by putting the map file in another folder I call Working Maps. I then remove all terrain/unit objectives, parameters, setup zones, units selected (if any). For the AI, of the 5 plans I will make 2-5 Not Used and plan-1 Used Frequently. Within plan-1 I will go through groups 1-16 and remove all orders and setup from map then remove all supporting fires. I then save the map with "*-Clean" so I know I've cleaned it up. This basically gives me a clean map that I can modify. When I mod a map I will cut it down to a portion of the battle field I want to use. Since I like to keep it simple I will then assign 1-2 allied/axis terrain objectives, setup zone for each side, select which direction is friendly for allied/axis. For the AI, I don't bother with the allied since I almost always play allied but for axis I will use only plan-1 and only group-1 and set an intermediate point for them to move to using order1 and the final objective oriented movement using order2. I'll then run a quick battle using the scenario author test skill level so I can see what's happening. This works fine most times but occasionally I will have 1/3 to 1/2 of the axis forces just sit there in the setup zone for the whole battle. I only use Plan1 with the other plans set to Not Used and it is my understanding that unless you indicate otherwise, quick battle will put all your AI forces into group1. There has been a time or two when some forces didn't move because AI set vehicles up in a wooded area that they could not move out of but I usually try and config my setups so that this won't happen. Any ideas what I may be overlooking here? When this has happened I have gone back to scenario editor and looked for any legacy, not-deleted setups, terrain objs, parameters, groups with movement orders not-deleted but I usually can't find anything that explains this strange behavior.
  5. Bulletpoint - I have observed this for some time, not only in CMFB but also in CMRT. In my CMFB I have roughly 3 dozen or more Tiny maps for Ardennes area in Dec 44 that are either setup as Axis assault, attack or probe but the same 6-8 keep on being pulled when I let the game grab a map. Don't know what the long pole in the tent is on this issue.
  6. Playing CM Final Blitzkrieg, ver 4.0. Between what the game provides for Tiny battles and what I have created for Tiny battles, I have approx 2 dozen or more Tiny maps in QB folder that are not Meeting Engagement and are Ardennes region/December for the Month. The maps I have created come from existing Small, Medium or Large/Huge maps. When I create a Tiny QB and select one of the maps I have created, they work just fine BUT when I let the game choose the map, it seems as if game is only using 6-8 of the Tiny maps for the Region and Month I have selected. I have fired up, one after another, 12 Tiny QBs for Ardennes/December where I let the game choose the map and I seem to always get the same 6-8 maps split between game maps and ones I have created. If I want to play the other ones I have to manually select the map. Anyone else run into this issue and anyone have an idea how game "randomly" selects a QB map? Thanks! Gene
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