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Posts
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Posts posted by Sgt.Squarehead
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More is definitely better, I quite agree.....I've been trying to write CM:A stuff again and it's really hard!
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10 minutes ago, Glubokii Boy said:
If you intend to use a 'moving' AI group (one with multiple waypoints) a second time to perform a different task with a different unit (comming in as a reinforcement later) you better make sure that the original (first) unit of this shared AI group reaches its intended target or else
the second unit (reinforcement) that was intended to start its move using the first waypoint in the second mission will instead head for the next remaining waypoint that the first unit failed to reach in its mission...NO ?No.
The order is executed at the initial timing.
The newly arrived units will remain stationary until the AI Group receives a fresh order.
Any survivors from the initial AI Group will then attempt to folow the new orders along with the new units.
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5 hours ago, The_Capt said:
So have you tried CMCW by any chance?
That's the burning question really.
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Here's an extract from this erudite (not), well informed (not) & non-partisan (ROFL!) source:
2 minutes ago, Sgt.Squarehead said:Then in 2016, all the troubles just . . . stopped. It was like someone flipped a switch. That switch was the November, 2016, US Presidential election, wherein Donald Trump won and Hillary Clinton lost. Like magic, most of the troubles in Ukraine simply just stopped.
For the four years of the Trump Administration, Ukraine remained quiet.
The November 2020 US election rolled around and the Democrats in the US stole the election through rampant and brazen election fraud.
Either JK didn't actually read the article he linked to, or he just chose to ignore this particular aspect of its content.....Same ****, different post.
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Still think it would be more fun if you just plot the artillery, watch the explosions, then 'save as'.
PS - Still can't get over the 2D editor image at the top of the screen.....Stuff of nightmares that is!
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You can expand (snowball) and recycle AI Groups with a bit of forethought.....Exit Zones make this much easier, but they also complicate VP allocations.
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4 hours ago, dbsapp said:
It was not proven a myth in 2015...
Thanks for explaining that.
3 hours ago, StieliAlpha said:Thinking about our conversation: It is sort of funny, that they mention the „Seven Samurai“ as an urban legend in the movie.
Russian directors have a sense of irony too, it seems.
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6 hours ago, Bufo said:
It's russian sh1ttalking.
Nope.....It's JK, s**tpoasting (again).
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6 minutes ago, StieliAlpha said:
It seems the story was proven to be a myth, but still a pretty good movie.
Hey that's still more than you can say for King Leonidas!
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The M901 has a small hatch in the deck for reloading the missile launcher (the crew remain mostly inside the hull while reloading).....Trying to find a picture, but 'War Thunder' & 'WoT' are ****ing things up as usual!
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11 hours ago, Halmbarte said:
Never seen this before. I was dropping a 120mm mortar smoke mission on this M901. Apparently a 120mm mortar bomb will penetrate the roof of a M901 and I'm supposing not do the crew too much good.
https://i.imgur.com/TFR6kh7.jpg
H
Wonder if the engine was modelling the M901's loading hatch as open?
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11 hours ago, apolster said:
Greetings, new to using mods, I just downloaded the MOD it looks very cool, however I cannot seem to get the mod working. The maps and scenarios are there however the units, vehicles, and buildings have not changed. I have the Steam version and have tried both using a Z folder and the Mods folder in User Data. Any suggestions?
@37mm This sounds like one for you, I haven't tried setting up a Steam install yet.
@apolster Do you have a non-Steam install option.....H&E is such an extensive mod that a secondary install is recommended (it's very easy to do with the BFC version).
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In my experience, opposing units within two tiles (16m) massively favour grenades over their rifles, even against units only briefly passing through that zone.
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5 hours ago, Bulletpoint said:
I think that's just because they were on a floor that disappeared. Try putting them on the ground floor and targeting the top floor till the building collapses down on the guys.
It won't.....Your fire will blow the top floor off the building and then your unit will ceasefire as its target no longer exists.
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17 hours ago, Erwin said:
In the game we're playing now it seems that 76mm and lower does little if any damage to trees. 85mm and up does seem to be able to destroy trees.
For some reason I thought there was a 'destructiveness threshold' at 75mm, but I may be remembering something from CM1.
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The difference in the front hull pale might be LOS thickness as opposed to actual thickness, but I am at a loss to explain the discrepancy in the figures for the turret.....Will have to look in some books.
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S'takin too long!
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I asked about that a long time ago, possibly pre-release, but I don't recall getting a definitive answer. In theory one would expect ECM to have a fairly profound effect on Radio IEDs and perhaps also Cell IEDs at the strongest settings (all your servers belong to us).
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38 minutes ago, kohlenklau said:
I will add some texture options for visual variety and see if I can cycle through 00, 01, 02, maybe a 03, maybe even a 04? I am not sure for indy buildings but will find out soon. Pictures later today...
Sounds very interesting.
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How far from Normandy or the Ostfront do you really want to go?
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I don't think @benpark would mind somebody uploading a nuked variant of his map, for a different game.....Can't imagine @Battlefront.com being too upset about it either, surely?
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Good question mate.....I honestly don't have a scooby.
Anyone?
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34 minutes ago, Artkin said:
The amount of effort that went into the Berlin map must have been truly incredible and insane. It would be a total waste to leave it bound specifically to F&R. Most people that dont own F&R probably dont even know it exists, something that would certainly influence their purchase.
I'm nuking it (slowly).....Post apocalypse, nobody cares where the border was**, it's edible food and potable water they're worried about (& the radiation & the gangs of armed marauders).
** If you have already made an edit of the West Berlin map that features the wall, I'd be very interested to
nukesee it. -
Ah, maybe I was confusing Javelin with TOW-2B.....Getting old & senile!
Here's some pictures of my map
in Combat Mission Red Thunder
Posted
Frosty!