Hyazinth von Strachwitz
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Everything posted by Hyazinth von Strachwitz
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Hyazinth von Strachwitz replied to david12345's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Concerning movement: if the weather is sh!t and/or the units morale and supply is very low (i.e. no HQ support), it might occur that it cannot move.. understand it as "we feel so sh!t, we don`t wanna move, General!" Hexes/Squares: this is an old political discussion... I like the sqares better, coz a defender needs a double line to prevent an enemy unit walking through... it gives you more room to manouver. What I like most on SC II is that you have more room and possibilities.. -
You can use Elite Reinforcements when the unit strength is at least 10... you can go one level higher for every full experience point the unit has. Usually transports can embark and disembark in one turn... one possible explanation could be that your Tobruk supply level was too low.. not quite sure.
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@ Hellraiser: you are right.... the game was decided anyway... but it was quite funny that all of this troops dropped into a Lion`s cage... the timing was just bad. If they would have done it one turn later with my troops sitting in the boats already, it would have been interesting. Honestly I don`t expect the AI to be as good as a human player... but I lack the time to do an PBEM or online game.. if I have an hour or two to play on the weekend, it will be difficult to find a counterpart exactly in this hour... I`d like love to play a human player (did that with panzergeneral once and got wiped out ), but I lack the time... sh.... maybe later that year. Apart from that: I think it will be very difficult for Hubert to fix all the problems.. basically it isn`t an "AI", it is just a long list of scripts... this game is way to complex for an AI.
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Just finished a game where I played the 41 campaign as Axis on difficulty +100/+0. I finished off russia in late 43 (took me ages, I know!), refreshed and upgraded my tanks and infantry (tanks 5/2, infantry 3/3/2, most of them at strength 13 or 14) in russia... I didn´t want that the Allied AI can see my move up in France, so I decided to upgrade/refresh/elite feinforce all of them and then operate them all to France in one turn and group them around the 3 ports to convert them into amphibious troops one turn later... I just finished that move to France, and all of a sudden there comes the good old D-Day!! 10 english and american corps and armies dropped in France, mainly in the normandy area which was unprotected coz I was massing my troops around the ports. I had 6 Airfleets around Paris, and they Allied forces hurt 2 of them... but the AI used most of the first wave troops to liberated Brest... didn`t work, because I had a strength 15 fully equipped Army and strength 13 5/2 tank group there... and they didn`t have the battleship support I expected someone should have attacking France. So I didn`t loose any units, just two airfleets down to 6 ot 7. AI placed 3 HQ units on the shores (still in their boats, good idea)... these were sunk immmediantly by my AFs.. and the remaining 10 ground units were blown away in one turn by my experienced and fully upgraded troops.. this is what I call bad timing. Honestly I have never seen such an "unfair" episode in SC... they never had a chance... would have needed more than one private Ryan with his fighting socks to finish all german tank groups.
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And special garrison units, or in other words cheap crap units for guarding cities.... I know that buying a korps at tech level zero isn`t to expensive, but it is still a full fighting unit.... and this guardian units with limited fighting capabilities shouldn`t count on the soft build limits... or just half. [ May 03, 2006, 08:56 AM: Message edited by: Hyazinth von Strachwitz ]
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@ Tancred: that will be the next generation game unit.. in comparison to SCI everyone can see that SCII is moving in the right direction. The next step in evolution might be that for every land unit (whatever it`s called) the player can buy Infantry divisions, artillery support, air defense, anti tank detachments, supply machinery, motorisation, tech level and so on... i.e. the player can decide to put 5 divisions in the 14th german army, as well as an artillery unit and a tank destroyer detachment. Artillery unit means that entrechment is lowered by 1 before the infantry attacks... and the infantry attack value results of the amount of division and tech level... as you can see, there are numerous possibilties. Just imagine: you click on the unit and see a window popping up.. and you can decide what you attach to that unit. If it is lying in Brest over the whole war, it might not be much except 1-2 divisons and air defense. I think Hubert`s dedication to programming will enable us to play that system (or a similar one)sooner or later
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I think it depends on what side you play... the relative price of an army is higher than for a corps... but being an Axis Attacker in Russia you might want armies around Leningrad to deliver a quick punch.... and Armies are better to protect important cities, i.e. Kiev and Minsk during the german retreat from Russia. And I think as Russia corps are way better, esp. for delaying the german advance in the early stages of the war.
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During this weekend I made an interesting observation... I played Axis and took my whole Afrika Korps (2 armies, one HQ, a tank group and an Air Fleet) to invade Turkey.... amphibious assault south of Ankara. Killed one infantry unit south of Ankara in the first turn. In the next turn the AI moves 6 infantry units and one HQ from Russia (fighting occurred there already) around Ankara... and I thought "here goes my nice Afrika Korps". Started an attack nevertheless and killed one russian Army. My forces in Russia made a big step ahead because there were 7 unit less in the frontline. And guess what the AI did in the next turn? Exactly... it moved all unit (except the HQ) back to russia... this is what I call money for money (but no chicks for free!!).... I hope this hasn`t been mentioned in an earlier thread.... if so, just delete my post.
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During this weekend I made an interesting observation... I played Axis and took my whole Afrika Korps (2 armies, one HQ, a tank group and an Air Fleet) to invade Turkey.... amphibious assault south of Ankara. Killed one infantry unit south of Ankara in the first turn. In the next turn the AI moves 6 infantry units and one HQ from Russia (fighting occurred there already) around Ankara... and I thought "here goes my nice Afrika Korps". Started an attack nevertheless and killed one russian Army. My forces in Russia made a big step ahead because there were 7 unit less in the frontline. And guess what the AI did in the next turn? Exactly... it moved all unit (except the HQ) back to russia... this is what I call money for money (but no chicks for free!!).... I hope this hasn`t been mentioned in an earlier thread.... if so, just delete my post.
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@ JJ: HvS was a famous german tank group commander.. in my eyes one of the best ones. If you have a close look at Rommel, one will find that he did a few mistakes esp. the first assault on Tobruk... HvS is less known, but one reason might be that he wasn`t commander of an Army group as Rommel... let`s say he was more working on the tactical than strategical basis. "Bitte, Bitte" in The Longest Day meant nothing else than "Pls don`t shoot me", but the GI shot him instantly.. almost a war crime.
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(1) Sprechen Sie Englisch? (2) Bratwurst.... "Braut" means "Bride" (3) Bitte Bitte (usually followed by "nimm mich von hinten!") (4) Guten Morgen (5) "Hallo" is basically right And a good way to start conversation to chicks is like "Na, Senfdöschen, wo jeder sein Würstchen reinhängen kann... ist der Braune Salon noch frei?" If you can understand that I think your german is perfect