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SMG42

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  1. Please have a look at these 2 gameplay problems: 1. Partisans in their home country are out of supply. Example: Yougoslavian partisans just starve and are used as target practice for the newly formed German units. 2. Capture of Paris thanks to a bold German counterattack lead to the conversion of all American controlled tiles in France, thus unsupplying the whole of the American army.
  2. Has anybody got a nameless 9 ranked HQ with Siberians? (while having Zhukov already on map what's more?). Smells like a bug?
  3. point taken Chris and others. I recognize I forgot about hiwis. As for the ost batallions on DDay, I differ. They performed badly, there is always the possibility of an exception, I won't deny that. I still disagree about the initial post (on this thread or another) where it was said that the majority of the garrisoning units where not german ones. Perhaps midly true in Russia, but definitively false in all western europe. And I'm not speaking here of militiamen like the ones of Vichy either.
  4. sorry, its plain wrong. French men under german uniforms were in the SS (FrankReich brigade then Charlemagne division). They were elite units (the remnant of these french SS fought in Berlin in 45) Spanish volunteers were in the Azul (= Blue) Division on the ost front. That's all. You can add ost battalions also, russian POW gathered in small units, with a core of german watchdog soldiers, they fought very poorly and were not used for police/garrisoning.
  5. After some PBEM, where I noticed that neither my opponent nor me built armies and preferred corps, I would like to know what is your position, you the players on that. For me, armies are slightly less advantagous, if you take into account all the cons and pros, compared to corps. My position would be to reduce a bit their cost. Something like 100 MPP for a corps and 185 for an army would balance the thing I would say. Debate open, fire away!
  6. its realistic, shattered divisions always had a certain amount of "cadres" still alive (veterans soldiers and subofficers) that sped up greatly the training of new recruits. Not so if the division is trapped and everybody sent to prisonners camps.
  7. its ok for me now that I got the explaination. Reread the first 3 posts, it makes senses. A related question, with the russian winter event: when it strikes, it reduces to 0 the captured russian cities, right? So if I have an HQ on a city, after one turn of supply level 5, I'm already at 8 right? If yes, then its not how I would have implemented the russian winter It would have been preferable to divide by 2 the readyness of enemy units in russia.
  8. if you loose a unit and you were already over the pool, what will be the price of the lost unit (provided it was destroyed while in supply)? The reduced cost + over the pool penalty (if still over) or the standard cost without the reduced rebuild cost + the pool penalty?
  9. Hi, I have a problem understanding the supply rule. I have read the manual several times on that part, and the situation I suffer from is still unexplained to me. I have Manstein HQ at a 3 squares of Kharkov (that I control), all the squares in the region are mine. Kharkov is level 3, as it suffered from russian winter event. Still my HQ is at supply level 5. The manual says that if you are in range of a city of level 1-5, you have a supply level of 8. I first though that it was the mud effect, but even halved, German HQ have a range of 6 giving 3 in mud, and I would still be in range. And anyway, I have my Finn HQ tracing back supply to Helsinki, 6 squares away, all in mud... The sole explaination that I see is that the manual is incorrect. Another question, why sometime even at level 5 Tobrouk don't accept unloading units?
  10. As another poster said, the USSR war entry should not go up past a 50% level if there is no frontline of troops. This would be illogical & gamey. Two problems solved at once...
  11. I don't see him in the list of German HQ! If one must be there, its him (along with Manstein)
  12. yes, if you want to model Netherland army, give them A 3 strength corps, not much more. It was a walk in the park for Germans, and they don't needed 2 airfleets during 15 days + a panzerkorps to take the country!
  13. good point to raise, as it screwed my opponent playing Germany in our pbem game. The problem stems from the fact that the script that increase the % of USSR is silent, meaning you don't get any clues of why it trigger. If you check the script file, you see you have to have one unit in Warsaw, one in Koenigsberg, one in tile 94/17 and one in tile 96/17 (you can be adjacent to these tiles too). Also, you should not have more than 6 units in Poland what's more. Basically, its bad. An average player can't possibly know what is the proper Soviet garrisoning to be done, so is screwed. The script should be revised to something more straightforward, with a warning to Germany what's more.
  14. Netherland army should not be strength 8 (few troops of poor quality, quick surrender)
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