jBrereton
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Everything posted by jBrereton
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When should we start refreshing for 1.05
jBrereton replied to thewood's topic in Combat Mission Shock Force 1
They're probably just having a breakdown from the THOUGHT of making 1.05 for a while. -
This is because your average fanatic who's just had his best mate or whatever killed isn't as good a tactician as a player of CMSF who can take a little time and repeat missions where they bugger up, leading to an increase in experience in the future. Something you don't get if you take a pot shot at a squad of Marines and then have no real plan to deal with the consequences.
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WW2 title. What to expect.
jBrereton replied to panzermartin's topic in Combat Mission Shock Force 1
Two words - Stalingrad and Berlin. Absolutely perfect for the CMx2 engine, as long as they sort friendly fire out a bit and make it a bit less of a system hog. They have the FISH and CHIPS bit sorted. Tighten up the AI a bit, and let people custom pick their forces a bit more. Random maps would be nice, but pretty much unfeasible, all things considered. -
Within 100-200 yards, even green sharpshooters hit very, very regularly. Within about 400 yards, Regulars and Veterans are still getting in extremely close to hitting every time. After about 500 yards, hits of all kinds drop off.
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Scoring a draw & Hetzer questions.
jBrereton replied to TheBlackHand's topic in Combat Mission: Afrika Korps
http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=7;t=002179#000000 - this is the topic you're looking for. -
What was the colloquial German name for a Mark IV ?
jBrereton replied to Philippe's topic in Combat Mission: Afrika Korps
Vier, then a pattern type, although I doubt the man in the tank really cared what version it was, or named it as such. But the official system would be : PzKpfw IV, Ausf. F2 for example. -
What was the colloquial German name for a Mark IV ?
jBrereton replied to Philippe's topic in Combat Mission: Afrika Korps
Duplex Drive seems pretty... self-explanitory to me, to be honest. -
What was the colloquial German name for a Mark IV ?
jBrereton replied to Philippe's topic in Combat Mission: Afrika Korps
The names of the Pz. I & II in this context are because of the ban on tank research under the Treaty of Versailles, hence the Germans called them (essentially) agricultural heavy tractors. For the Pz. III, it's called a platoon command vehicle - from the times when a tank platoon was mixed - one slightly heavier Pz. III to go along with the Pz. IIs in the platoon. The Pz. IV is named as a support vehicle owing to its stint with the short 75mm gun to better fight against infantry than the 50mm guns on the Pz IIIs, before this was largely taken over by the Pz. IIIN, which was the support vehicle assigned to heavy tank platoons, to combat pesky threats that were a bit of a waste for 88mm rounds. The Pz. V (Panther) is simply listed as a Panther, so there you go. The Pz. VI, Tiger, is listed "twice" for the different versions. The Panzerkampfwagen VI Ausf. E was the operating official name for the Tiger tank. The second listing as a Tiger (Ausf. is for the 'Königstiger' (Bengal Tiger, for some reason generally translated as 'King Tiger'), or "King Tiger", "Tiger II", or "Royal Tiger", depending on your own country's expression for the tank. -
IIRC Technicals aren't useful for anything in particular other than scaring the **** out of people completely untrained as soldiers, by swooping past, say, the house of someone you don't like much and loosing off a few shots. They are of pretty limited actual military value, it's more that they can go very, very fast and plausibly kill you that makes them useful to forces that are interested in intimidating enemies - basically Toyotas nicked from the UN or bought from Chad, fitted with DshKs or whatever else easy to obtain by various groups that are pretty much mafias in Somalia etc.
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Call of Duty viewed by a CMBB player...
jBrereton replied to jtcm's topic in Combat Mission: Barbarossa to Berlin
CoD? No cheers, it's Red Orchestra for me! A far better game, really. -
Great 76.2mm ZiS-3 writeup
jBrereton replied to John Kettler's topic in Combat Mission: Barbarossa to Berlin
This has now been shortened to en.wikipedia.org/wiki/ZiS-3, for those still interested. Hope this helps! -
*some winter German mods are posted *
jBrereton replied to patboy's topic in Combat Mission: Barbarossa to Berlin
Bloooooody hell! Those are amazing, nice one! -
Gaga, your English is excellent, no worries there. And yes, the Hetzer is vastly overpowered. But oh well.
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The Morale Model is RETARDED...
jBrereton replied to Squatdog's topic in Combat Mission: Barbarossa to Berlin
Highly debatable. -
The Morale Model is RETARDED...
jBrereton replied to Squatdog's topic in Combat Mission: Barbarossa to Berlin
At least they can go a bit faster than the French on their motorways, and they're not such crap drivers! (to anyone French - I'm British, I have to pretend to be ignorant and all ) -
The Morale Model is RETARDED...
jBrereton replied to Squatdog's topic in Combat Mission: Barbarossa to Berlin
It's a lovely place, and I've been there a lot - it's just that it doesn't exactly have much of a voice in international politics. It was also a bit of a joke -
The Morale Model is RETARDED...
jBrereton replied to Squatdog's topic in Combat Mission: Barbarossa to Berlin
It's not more expressive so much as simply being a term that makes your argument weaker than the Zimbabwean Dollar to start with, to be honest. Every battle has its ups and downs. Outside of some of the more completely suicidal Waffen SS formations, I'm sure that happened from time to time in many campaigns. People get a bit shaky under fire and all. The Total War series is a series of wargames about as much as Belgium is a major world player... Isn't very good at doing morale. Even the Steel Panthers series, which has some pretty huge discrepancies between itself and real life does morale well enough to know that it's not just getting killed that scares people. Seemingly, you have the actual military acumen of Idi Amin. -
The Forgotten Soldier by Guy Sajer is quite good, but I reckon it's probably mostly wrong, and it's lost a bit in translation from French to German to English, which is a shame.
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The Morale Model is RETARDED...
jBrereton replied to Squatdog's topic in Combat Mission: Barbarossa to Berlin
I'd disagree, in that any kind of fire, no matter how sporadic or currently ineffective is going to worry your troops. If you then dash them about with run orders, where they are at their worst, morale-wise, then you're asking for trouble, to be honest, just as you would be in the real world. -
The Morale Model is RETARDED...
jBrereton replied to Squatdog's topic in Combat Mission: Barbarossa to Berlin
OK, well basically, your problem is that you were assauting over a type of ground with little or no cover value, against an enemy that was still alive. You are also a bit unlucky - yes, often units do get back up in a last-ditch effort to stay alive, but it seems that both of your units were pretty cowardly, because squads do vary in terms of how prone they are to keep on charging or crawl off. So yeah, don't get angry, because in a couple of turns of fire, you will have blown him away with your LMG in all likelihood, and your squaddies should get back up sharpish. -
New FraGment up and running!
jBrereton replied to [hirr]Leto's topic in Combat Mission: Barbarossa to Berlin
Aaah! I was wondering where Frag had gone! -
If I recall correctly, the same's true of the US version. Other than the "Waffen Grenadier" troops, which are Waffen SS troops, but since CDV publishes all over Europe, including Germany, it can't have explicitly Nazi stuff such as SS references.
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Playing as early war Russians
jBrereton replied to Der Alte Fritz's topic in Combat Mission: Barbarossa to Berlin
ununterbrochenes Feuer (urmm is that right?) = hail-fire. If you hit a vehicle with lots of shells / bullets, even if they can't damage the vehicle, it scares the crew, and sometimes they abandon the vehicle anyway. -
Coming back to cheating topic
jBrereton replied to cargol's topic in Combat Mission - Tips and Tricks
Hmm fair enough. In addition to the original topic - no there aren't cheats, but there are ways of playing like a complete arse. For example in CMBB and CMAK (and probably CMBO, really) I've played against people who've set up planned bombardments and then merrily waltzed their FOs off the field of battle so as to deny me the points - some people also do it with trucks / HTs etc after they move up their guns with them. Pretty shameful tbh.