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ieatnoobsforbreakfast

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  1. During setup, you can place an already deployed MG into a building. I think this was put in to simulate the soldiers knocking holes in walls.
  2. Excellent scenario. I won a total victory, as the enemy surrendered. I lost 8 KIA, 12-13 WIA and one BTR. The enemy lost about 50 KIA, WIA and MIA before throwing in the towel. I took the ammo dump and the upper part of town around it, and the top story of the town hall was blown up. I put the MG platoon, two BTRs and the T72 on the hill on the right of the road. The BTR was killed by a technical, because my MGs weren't far enough and didn't see it first. The mech infantry platoon conducted recon by fire, and the tank blew up any opposition. It also served as a distraction for the special ops, whom I used to flank the enemy, and attack the ammo dump. That's where most of my the casualties were lost, in house to house fighting without the benefit of tank support. Before the special ops attack I shelled the area around the ammo dump, but it didn't do much good. One thing you could do to make the scenario more challenging is to put a sniper or something on the top of the cliff to warn the uncons of any flanking maneuver.
  3. Is it just me or do uncons still not get IEDs in QBs?
  4. Yesterday, I've seen a Syrian recon squad, regular experience level, fire at a single pinned down a American soldier in the same trench they were in for 3 minutes. He didn't die. Will this bug be fixed in 1.04?
  5. I've never received IED's, bunkers, mines or immobile T55s in a quickbattle. Have you? Is this a bug or a feature, and if it is a bug, will it be fixed in 1.04?
  6. I've never received IEDs in quick battles either. Have any of you? Is this a bug or a feature?
  7. I read on Wikipedia that AT3 teams are issued a RPG to cover the 500 meter deadzone. Is this modeled in CMSF, and if it is, how many rounds do they get?
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