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CBR

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Everything posted by CBR

  1. Thanks for the list. Starting to get the urge to play CMBN again and was wondering about mods. Now I just need one big zip file to save me some time... edit. Yeah I'm not lazy either!
  2. It only mentions predicted firing. There are no examples of battery(troop) accuracy with observed fire. I guess it should be fairly accurate and within less than 50 meters?
  3. If I understand it correctly then the wind and temperature meant that the mean point of impact simply shifted. The maximum was 700 yards but the average value was 200-250 yards.That was a survey of Operation Veritable. The books also mentions a survey of Operation Switchback where it was down to 4.8% but apparently meteorological effects mean not so much compared to calibration. It also has some figures showing impacts compared to the target, and you get both types really: either the target is in the periphery of the impact zone and then a couple where impacts seems pretty wildly scattered.
  4. If one goes by the conclusions in Montgomery's Scientists then only about 5.1% of the rounds hit within a 100x100 yard area of a target position. The main reason seems to have been meteorological effects. IIRC it is mentioned somewhere (one of Terry Copp's books?) that they did try to improve it after Normandy(using balloons and radar) but the effect might not have been that great. Edit: for mortars it would IMO not be as bad though.
  5. FWIW I think they might be killing too much when one looks at rounds fired. I just like to see more variable ROF depending on number of targets and an overall better suppression. They seem rather impotent against the AI human wave attacks I have seen. Or maybe I just expect too much of them.
  6. OK similar to my test then and I was testing one US platoon v two HMG's at 450 to 500 meters. When I went closer to IIRC 120-150 meters the HMG's were suppressed and cut down so quickly that I could not check rpm.
  7. Yes they were deployed. I tested both as German as well as American to check how many soldiers were cowering. I'm sure shorter range is better but that goes both ways and, in my admittedly limited experience with quick battles, HMG's seems generally to be overwhelmed very quickly at shorter ranges, as if they simply can not deal out enough firepower against multiple targets. But it is my understanding that HMG's could easily be deployed several hundred meters away from front positions and expected to support them. I just don't see how that is gonna give any good effect in this game if they can't deliver more firepower?
  8. Now I might just be an ignorant armchair general but I do have the impression that HMG's (in this case MG42) don't suppress that much. I ran a few tests on a flat map and noticed how they fired and they seemed to do only about 50 to perhaps 70 rpm. That strikes me as more typical of a LMG even though they clearly could see multiple targets. I don't know what to expect from HMG's but from what have read so far they should suppress enemy troops more than what I see in the game. Or am I just missing something?
  9. Sitting here half drunk on Calvados and just noticed fallschirmjägers are not in. (Yes inspired by The Clay Pigeons of St. Lo) But OK they will come later I just found out. But apart from that it sure looks like good. Now I'm off to get kicked hard by the AI in a quick battle.
  10. Hm I was just doing the last check before bedtime...Bocage or bed? Aaargh!
  11. http://www.worthdownloading.com/download.php?gid=5100&id=23310 Larger file...but installing now
  12. As it is DHL that is shipping it, I presume its their fee of 187,50 Kr you have to worry about. http://penge.dk/forbrug/artikler-forbrug/de-dyre-pakker-fra-udlandet (Sorry, in Danish) But if you are lucky the package will go through without being noticed by customs. I have no life so decided to cancel it. No need to worry about a potential hit of an extra $55 and the money is already spent on a bottle of Calvados
  13. Except that the EU is not the reason for the VAT nor fees that some of us could be hit with.
  14. Thanks for being fair and no need for a (futile) hunt for virgins
  15. Erm so it went from $80 to an extra $20 in VAT and $35 in DHL fee. How many virgins do I need to sacrifice to cancel this money sinkhole?
  16. Hm yeah I guess that is an option. Can scenario designers do something too? I remember noticing some sporadic early artillery in CMSF...
  17. AFAIK the use of rolling barrage was also used on the first day of Operation Cobra. It would be a shame if such a feature is not included. Perhaps not directly player controlled, but more like a preplanned thing that the player will try keep up with.
  18. Is that the Martok I think it is? I remember playing Empire on the Amiga. This game seems to have more advanced options for land combat, but back then I always thought it played best with small islands and with the focus on navy/air, as that was most fair and the naval/air aspect was the most detailed anyway. But I'm certainly looking forward to see how this game turns out. CBR
  19. Ah yeah I can see it is not a simple option to add. But apparently it can be done by adding a language and call it say English(UK) and change the time format for that. Also located an add-on http://www.vbulletin.org/forum/showthread.php?t=97469 No idea how easy that is to setup. Im just desperate for my beloved 24 hour format heh CBR
  20. Could we get a 24 hour time format as an option in User CP please? CBR
  21. Hmm I'd like a platoon structure. At least for tanks. The less micromanagement the better. Yes camera is better in Total War IIRC. Actually the best camera is the one for old MTW as freelook isnt screwed up as in M2TW. CBR
  22. Yes no need to waste your time on MP with the way it works (or rather not works) now. Unless some major things are fixed ToW is mainly a SP game. CBR
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