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CBR

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Everything posted by CBR

  1. And we are talking RTT games and not RTS. There is no base building, unit production and resource gathering as well as no silly short LOS or hitpoints on units. In that sense CC and ToW are in the same category except ToW is 3D. The big question is if the use of 3D is detrimental to gameplay in modern warfare settings or not. CMSF will show another company's take on how to do it. I dont see ToW to be more than a limited attempt in this genre. There are IMO too many things missing or not done properly in ToW to show the potiential of using 3D. CBR
  2. Personally I dont need any MP campaign I just want a good setup for custom armies and lots of maps, and of course something that doesnt drown in connection issues. But ToW doesnt deliver that at all and I doubt MP will be useful for anything but 1v1. Getting a handful of tanks is not my idea of deep gameplay. The 4v4 I tried to play were down to 2-3 tanks for each player IIRC CBR
  3. The Mission Editor can be used to make missions that does allow you to buy units. At least that is how it looks like when I was checking it out Coop v AI is not in After two days of trying MP out I have pretty much given up because of stability/connection issues. And in the end I doubt its possible to have more than a few units per player for big 4v4 games. MP might still be nice for 1v1 but I had expected a lot more from ToW. CBR
  4. This time it did reach 100% but thats now what 10+ minutes ago and still waiting. Im logging off for now and try it later. But right now it doesnt bode well for the fture of MP. CBR
  5. Ok we just need one more. Come quick its filling fast CBR
  6. I posted the game in the lobby and started hosting already. Feel free to join and dont worry about lack of skill as we aren't very good at it either CBR
  7. I have been searching a bit without finding anything of interest. Im sorry I cant help you. CBR
  8. There is no in game chat If quitting a battle I think you can rejoin and come back to the "lobby" right away for chatting afterwards. But yes MP is very limited and I hope they are gonna improve on that in the future, not only for ToW but also for CMSF and Les Grognards. Unit selection depends on scenario. I dont think the 8 we have so far allows it but it can be done in the mission editor. So we have to make some missions ourselves. And yes loading takes ages. I dont understand why it takes so long. CBR
  9. Hm do you know what router you have? CBR
  10. DeLaVega and I had a couple of games last night. I think the best way for us to arrange games is to use MSN and/or ICQ MSN: cbr@webhiker.dk ICQ: 6135503 But host a game and post it in the MPLobby and I will try and join. CBR
  11. Think you need to upload your pics to a website like photobucket or imageshack. CBR
  12. I miss some kind of info troops being under fire. If Im not mistaken you could have those small notices above units in CM. That would be nice to have in ToW too IMO. CBR
  13. http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=66;t=000039 Maybe his solution will help you. CBR
  14. http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=66;t=000039 Maybe his solution will help you. CBR
  15. Ok DeLaVega and I had a couple of games. Only 8 battles to pick from so its pretty limited. We also need some battles that enables custom armies. And yes RabidRabbit I certainly hope we are gonna see some better MP features for future BF games. CBR
  16. And I use my own timezone on this forum I have a game up in lobby. I have forwarded ports on my router but not sure of it works so if anyone want a quick test plz feel free to join. CBR
  17. I dont see a game in the lobby. I guess I was too late? 13:40 what time zone? CBR
  18. Hm anyone up for a test game to check out features?
  19. But that still doesnt work does it? CBR
  20. I took as little infantry as possible, MG34, one PAK and 4 tanks. Put the tanks on the right behind the ridge and the PAK/MG34 on the left at the walls. I didnt place the PAK well enough so it died quickly and two of my tanks also managed to move too much forward to get themselves engaged and killed off. My two remaining tanks stopped the bridge crossing and kept the flanking attempt at bay which enabled my first wave of reinforcements to come down and fight. I ended up with two tanks(Panther and Jadgpanther) each having a handfull of HE round left and one Nashorn with tracks smashed up. Everything else was dead. IIRC losses were 68 men, 6 tanks and 2 guns v 177 men and 24 tanks. CBR
  21. From the manual (page 35) "A typical battlefield is a square with a side length of up to 4 kilometers. At the same time the area which is visible but not available for active operations may reach 8 kilometers both in width and length." CBR
  22. I didn't feel I could do much in the second part. When the tanks showed up my AT guns were gone very quickly, although I shifted fire and used APCR right away. CBR
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