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Mr.Dozer

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Everything posted by Mr.Dozer

  1. I find the german AI ok but just some little problems that make them bad. They are to scared to attack moscow seriously and they bunch up lots of troops to leningrad. So 60% of troops are there and i just wait get russian army ready then attack the south. Just wondering if others have same problem
  2. Tanks and ParaTroopers are awsome Engineers either faster build or something will be awsome Worst unit the Carriers
  3. I dont know if it was ever talked about and i know its not a big deal or important at this point. But one hex above prague the mountain hex instead of using 2 movement points uses one.
  4. lol i tried on 0 as allies i mad a mistake(wasnt paying much attention) forgot to reinforce bottom maginot line and after a while they took france. My issue like in sc2 is not that the axis could not beat me its they arent aggressive enough in russia to win. Moscow attacks are 1 army and they leave 3 armys behind to watch. I really LOVE this game just wish it was more aggressive. Also HQs being to close together is a pain lol.
  5. thanks also tthe benifit would be that you would not need to use units to cut off territory just bomb. which i believe the allies did before dday and had problems because they bombed the roads when they took over.
  6. you could have roads just like ports. so say the uk bombs the roads or the railway to Germany the supply in france gets cut from 8 to 5. or even it could prevent operating units in to that territory. or even have them go to 0mmp. that way the allies could have a very successful bombing campaign.
  7. what about if axis are at war with USA or USSR that spain wont join at all since thats one of the reasons spain didnt join historically. Cannary told franco that all units were in east ready to attack russia or waring russia so spain was in not threat of getting attacked.
  8. i will play you if you dont mind. guesswhotwice@hotmail.com. Also im guessing that sniffing is to use transport to run around sea and find stuff. also im assuming blocking a sea route is forbidden if the country is neutral. please inform me if you decide to play me. thanks.
  9. Umm just wondering what your point is for having this?
  10. i will play you. guesswhotwice@hotmail.com
  11. yeah i like the change side idea since gives you the ability to build the ai side up properly and have to fight that setup.
  12. thanks moon thats what i meant. so yeah preordering is so worth it thanks again. Also i hope it doesnt need cd in drive to play i like sc1 because of that. Also i dont think i will lose my cd but things could happen.
  13. thats awsome im pre ordering then. was wondering will i have the digitial download option for ever say i lose the cd and computer crashes can i then just use the digitial download.
  14. haha i hope he doesnt change it. but what were those things you did since i wasnt around when it came out.
  15. i tried as germany attacking italy it was so cool. same with allies attacking the others. was wodering if this could be used a strategy. like for someone who gets stuck going through france and wants plunder since italy wont join anyway. its happen to a few i have played were they can just get france so a nice plunder would be better. Italy I got 1466 mmp wow.
  16. i agree IKE i was disapointed, how are you havent heard from you in a long time,
  17. i think landings on magors first turn is fine now since the magor can and will have to watch its border. im conflicted with the amphibious landings. true they should be able to do a surprise atack not wait a week or month outside the shores. but on the other had UK will fall easier. good move having a third capitial in egypt since this will deter a sealion.
  18. its just the graphics you have set to use. i got those updated ones but like the deomo ones better so i use them. all you go is replace the army graphics. you can edit them anyway you want.
  19. my msn is guesswhotwice@hotmail.com i will be busy for this coming week but after that i will play you tcp/ip. before hand i will need the house rules
  20. ive seen other posts of rambo but i was just joking around. maybe it was my plan to bug rambo so he can beat me in sc
  21. your right Blashy, 50 because of the new field and not a 100% because you still keep scientist. Rambo do you ever have anything good to say or what. the only german strategy for navy i think would be the sub idea. so you can sink mmps, they are the cheapest, hard to spot with air, they can dodge attacks, good attack. so the best plan i think. a battleship or cruiser i would think would just get sunk to easy for to much mmps. Also with those subs you might get the chance to stop john rambo from bothering people in future.
  22. lol yes lol. i think they only need update a bit.
  23. why do you have to destroy a chit, why not just move it to another place. arent they just scientists. so they work on a new project
  24. will these be in sc2, i mean used in sc2. what about the research will it start non historic so as it can actually be used.
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