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StefMan

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About StefMan

  • Birthday 04/28/1976

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  • Location
    Germany
  • Interests
    gaming, cooking, basketball etc.
  • Occupation
    Student

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  1. In early 1943 British and American Forces took North Africa. In Summer 1943 they sucessfully launched a well orchestrated invasion in Sicily and a British corps took Hamburg by surprise. Yet, just one turn earlier Sverdlovsk had fallen and the USSR had surrendered. I think the aggressive Eastern Poland / Baltic States strategy is a viable option. Russia will not be ready for war in early 1940 and Leningrad, Kiev, Minsk, Smolensk and Moscow should fall quickly. The US will not join much earlier and the UK doesn't have enough ressources early on to become a serious threat. Against a human opponent however this is quite risky. If Axis is delayed in France or Russia things can get ugly. Also Axis will most likely not invest alot in diplomacy and research and neglect other theaters (Scandinavia, North Africa). I think the decision events really enriched the game by adding another interesting strategy.
  2. Right now it's spring 1942 and the U.S. have just joined a couple of turns ago after Germany had declared war (by event). The U.K. has taken the italian possessions in North Africa. Irak became british by an event. Iran went to the russkies by event. In the west all is quiet, except for some fighter attacks on cities in northern France. Things are looking good in the east. Stalingrad has been taken just recently and the southern oil fields are cut off from Sverdlovsk. [ May 28, 2008, 06:11 AM: Message edited by: StefMan ]
  3. Has anyone tried to ignore the Ribbentrop - Molotov Pact and then to take the Baltic States? This provides a great inititial position to invade the USSR. In my game against the AI, Moscow fell at the end of 1940. Now, in summer of 1941, I fended of the siberian troops, took Charkov and I am currently advancing on Stalingrad. I pretty much ignored diplo, research and North Africa in order to purchase HQ's and troops. The goal of course is to take russia as quickly as possible out of the war. If they are out in 1942 the Western Allies should be a piece of cake.
  4. Gotta agree with diced tomato. I really enjoyed the prewar part of HOI2 but as soon as the war started I lost my feel for the game. To many units, to much micromanagment. Nothing beats a true turn based classic such as the general series, SC or SC2. Maybe one day it will all come together: grand strategic decisions, research and diplomacy, specific unit types and abilities, specific leader abilities and promotions etc. Maybe SC3 will be THE perfect game.
  5. Tangier and the tiles around it belong to Spain. So if you want to land troops there you have to DOW Spain.
  6. Check out these links: Ladder Games Panzerliga Have Fun! If you would like to we could start a game as well. ny33pe@web.de [ June 25, 2006, 06:05 AM: Message edited by: StefMan ]
  7. Another point regarding fortifications: It doesn`t really make sense to me that a unit in a fortress starts out with an entrenchment of zero. It should make a difference wether you are sitting on open ground or behind thick concrete walls. Units should start with an entrenchment of two or three as soon as they enter a fortified tile and then gain one level of entrenchment per turn afterwards.
  8. Does this patch work with the german version or only with an elicensed game?
  9. Unfortunately, I can. Just experienced the same error. I hope this issue can be adressed quickly. I really want to get my hands on a decent axis campaign!
  10. The Panzerliga has already started a "wild league". Panzerliga Though there are right now only a few games finished some more are on their way. Regular league will start July 1st. sincerely yours "StephanieMan"
  11. Seems like Hubert forgot to include two additional ressources in SC2: will and faith . Of course these ressources: would be only available to the US allow for strenght upgrades up to 20 as well as for an immediate conversion to tech levels and an increase of the max tech levels One more thing. Let's all thank the CANADIANS for bringing us this great game.
  12. I don't really like the idea of making differences by country. The amphibious capabilities of US/UK were the product of a costly development throughout the war and not given per se. Imagine german and russian tanks having a permanent bonus of +1 all the time. Both allied and axis player should have the option to develop techs equally. The best solution would be (as mentioned by several people before) an amphibious tech. The US could even start out with level 1 amphip. tech or with 2 tech chits already invested in that area. But please don't say that Germany or Russia could not have developed comparable amphib. capabilities. As Blashy stated before, this game is about having the option to chose between different strategies. If Germany wants to develop amphipious capabilities let them do so. Maybe then their tanks or industrial tech will not be as good. [ April 25, 2006, 11:40 AM: Message edited by: StefMan ]
  13. Will there be ONE patch for both german and english versions or SEPERATE patches for the localized versions? If it is going to be one patch for all versions, is there any chance to fix the "cd issue"?
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