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Mr.Dozer

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Everything posted by Mr.Dozer

  1. http://www.reijkersz.nl/peoplestactics/index.html take a look, tried it out so bad
  2. what abou the gustav gun and you could have research in it to have the planned extended version to go 150km http://en.wikipedia.org/wiki/80_cm_Gustav
  3. i wondered a bit about that to. the research increases say each plane so there stonger then adds and extra. Also same with the issue that say you increase a unit it costs more... well from what i saw no it didnt it cost more because you were buying an extra unit? unless im wrong. so getting industry will make things cheaper.
  4. thats another good idea. the idea i have is were you get to make a choice after surrender or were yo can leave it in limbo. It would be a way to lessen having russia and usa entering war. so say declaring war on LC, well you have to unless you want to bash your head against wall. so after france falls you chose Lc to go back to neutral but with a say 10%war when you dow but is reduced to 2% increase since it was unfortunate they lost troops but thats because they were stopping your pass. or chosing to leave its production alone and just using its teritory as a garison like Iceland when allies landed right? so the readyness is only 5% could use this to take norway secure the area and then take sweden and plunder it. the trade idea is that supply in city should be 10 as it is not conquered but has to trade with conquerer half its income but you get full supply. or you chose to just plunder it and conquer the place straight out so it goes 10%.
  5. I was ready this book i got on ww2 and this seems basic. if german rails were different and caused problems going into russian wouldnt if have a problem on Russia coming into germany? so you could just use the scortched earth script to use this and with no partisan you dont have to worry about suppy fluctuating
  6. I was wondering if there could be an option to have different war options such as having more control on territories such as making a country neutral or getting no income(or half) from it. So say you declare war on norway and instead of keeping it you set it to the option of getting no income. the side effect is no mmp but you can use it as a army base to defend. like using this no the LC because you had to to get past maginot line but still want to move through it. the ability to move through it though could be a way to force them to trade with you at recovering so war readyness. also say you dont want it at all so you set it to neutral and get most of war readyness back. this is just an idea and wouldnt mind some questions so i can explain better.
  7. im glad about the reduced range on planes but was curious about bombers. i read that before lc invasion was bombing berlin with pamphlets so was there range far if so was it represented in sc?
  8. also that brings another thing, i find playing people they never attack italy or gain med land control
  9. i have played clash of steel recently i like the sea zone they have for the computer but i think its to simple for the germans to use air and navy to acieve naval superiority if any. on naval superiority any advice on it, subs, battleship :mad: cruiser
  10. what about % from main income. so the more % you take the better the chance russia will win war faster. to less of % into sea uk will win and d day comences, how about that thought. and you could adjust the % into sea because if you use less at beggining you get more countries and more of them means more mmps. you could have country joined by having it like research
  11. that makes sense thanks. just wondering why you couldnt in sc1
  12. you have all noticed right that say yugoslavia is in italys control you can produce units in albania directly but ussually its in german control so you need to op move a unit to albania to get to it. Just wondering if this will be fixed in sc2. italy and germany are allies so a block doesnt make sense.
  13. its an awsome idea which will make russia a bit more fun while its neutral.
  14. how about russia can attack countries around it when it neutral but when it does it decreases russian readyness.
  15. i was thinking about that i like that idea. how about to send the lend it makes a transport with the money on it and you have to bring it to russia. Which i was wondering about canada, say the mmps build up and you dont get them, then you use a transport that just has the money and you send to the uk.
  16. thats true, got them sacked because of first winter they asked to fall back an cosolidate there gains. said what is it any warmer 50km backwards.
  17. Usa did good but i dont believe they defeated germany. it was the Russians Uk and Americans that did that. They all did there part, there was no one defining thing that just knocked them out. You all know this so its no point writing it but still will lol. Russia: the cold cold cold (rapsputkin), the rails were different size so needed horses. Scorch and burn tactics USA/Uk: Bombing and preventing egypts surrender. Getting lucky air target switched. Going after Russia instead after a while. The only thing is hitlers syphilus which also intrigues me. When did it start to mess with him badly??
  18. the main thing is in those situations were the country is going but you dont want to just move a unit to slaughter you risk and try to get them free. also say italy falls by having no defence and instead of losing a hole front they keep going, or something like a % of surrender
  19. well i would only want russia to have because allies have to little of HQs. Also thanks for compliment
  20. i know that in sc, but in sc2 will it affect supplies further?
  21. i was wondering if there would be another option like free french but for all minors. so say before poland surrenders you op move the plane out and when poland surrenders the plane doesnt go because its on a magors soil. So you could use this for other countries like spain or something to evac at gibralter. just a though
  22. I was wondering if the commanders would have a loss unit limit, this as an option not set of course. Say each HQ is allowed to lose 10 units then is destroyed, or disbanded for some money. To make it not one sided say zhukov loses 8 units and kils 3, his limit will be 5. so the more they kill the higher it goes. just an idea
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