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Taki

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Everything posted by Taki

  1. Once i was impressed, now iam upset! There are diffrent real good Threats on mentioning some of the REAL Problems of the Game. But there aren`t any more answers from Steve or his Crews on that. Just: "Everything is fine with it" So if thats your new information Politics im off here
  2. Hello. i just want to know if there is any chance that the Syrian Equipment gets an overlook? Does the C2 stays that fast or will there be something tweaked in Future Patches? What did the Dev Team extract from the "Russian Community Thread"?
  3. Needs an whole overwork on the Syrian Equipment + rework of the Lightning fast us Telepathie Communication called "C2"
  4. I didnt need it. Cause it dont adress the REAL Problems of the Engine. ;P
  5. I hope that C2 thing get overworked tough. As it is in CMSF right now its way to fast for the US Site. Some Units now way to fast where the Enemy is. The New C2 Simulation since CMSF feels more like Borg Spotting then C2 Command&Control System. Seriously, it needs a lot of overwork. Hope they find the right balance in Normandy.
  6. Enjoyed it anyway. Problem is that i dont enjoy those Red on Red or Blue on Blue Scenarios. Cant feel the Immersion. but we can play one of your other Maps tough.
  7. Found the Hamachi NEtwork a few days ago. Result: Clearly defeated by Ali-Baba. Talked about the good old CMBB Times. Setting up a Game the old fashioned way soon. Was Fun. Not such much about the Game but more the CMx1 Talk afterwards.
  8. So now that im almost sure that there wont be a official Statement nor will there be any chance that the Russian Unit Performances get overworked (or the US C2 gets tweaked downward) im really dissapointed. I wont buy any more Modules. Will wait for CM Normandy and see if that Game will be balanced. Upset/Dissapointed Taki1980
  9. Hello. Im still looking for some CMSF Multiplayer Games. Tell me your favourite Gametime (mine is GMT+1) and write me am PM on the Forums and i sent you my I seek u Number. ^^
  10. So we wont see any Statement on that. Is there any chance that the Values for Russian Equipment get tweaked with Patch 1.11?
  11. 1. Too fast C2 infotransmission 2. Visible Trenches 3. Dust Clouds on unspotted Units
  12. Yesterday i´ve tryed the QBG Mark Erza uploaded on CMMmods. Its great. Never enjoyed Cmx2 in MP that much. Keep up the good work. Greetz Taki
  13. I read the Last Pages and couldnt find an official Word on the given Topic. What will BFC do? Leave it as wrong as it actually is?
  14. The mighty 88 is absolutly fun. Not to the US Troops for sure. ^^
  15. Im really intrested to see how BFC will react to those facts given in this Topic.
  16. Agree with that. Exept substitute optimistic with way to optimistic
  17. Thats not true Conoel. You will loose anyway against the overrated US-Equipment!
  18. Are you overlooking some of the Reaction an dSpotting Times for Syrian Equipment? The BMP feels bugged.
  19. Yes, i read the Dissucions u mentioned above. I think we could use some QB Fixes as well as some overlooking on the Syrian Side. My Units where Conscripts but weighting all the Factors there where still some weird things happening (the RPG used standard HEAT ROunds, no HE). There are some big problems my opponent had that "Normal Dude" is also mentioning in the MOUT problems threat for the blue side. so overall its "balanced" somehow. Anyway i think that those BMP need some overwork in their spotting capbabilities and reaction time. In game they are almost useless atm.
  20. Today i had my First enjoyment in playing QB on CMSF. First the good things. After setting up a Small Sized Game with almost anything Random (expcept Fitness, Moral, Ammo etc.) we started playing. Game almost ran lagfree and was about taking two Capture Zones. 1 with 2 Stars and one with 3 Stars (dont know what that means). Equipment: I had about 3 Squads within BMP-1C with RPG-7V1 Equiped. They had those normal 85mm and thermobaric Rounds. i fought against a Recon Platoon 1 "Stormplatoon" and a Regular one. There where about 2 Platoons (8 bradleys) on the Enemy site with ERA Armour and 4 HMVVW. Gametime was about 25 Minutes and more then 25 Minutes overtime when i quit. I planned for about 25 Minutes Gametime +/-5 Minutes. So i drove over the Field and controlled both of the Objectives early in the Game. My enemys Javelin Platoons on Overwatchpositions killed lots of my BMP-1C stationary and on the move. I everthing would be more realistic then i would have wiped out my Enemy after 20 Minutes. But it didnt happen. My RPG-7 hit when Enemy was Stationary. About 50% of them. But some US-Units are plain overmodelled. Bradleys took Hits even in the Back where no ERA is and they didnt had a Scratch. o-O My Units gone absolutly wild and broke after a Single 5.56mm Bullet flew over their Head. There are some Points i want to have your Opinions on that is: 1. RPG-7V1 with diffrent Rocketversions against Bradleys: I thing that they overall Perform well. Even Conscripts and Green Troops use them well. Hitting Rate is tad to high and there are duds missing or wrong use of them (no unlocking of the Rocket Head). Sucess rate in hitting is too high for my taste but on the other hand is the dmg they do too low. 2. Bradley Reaction vs. BMP-1C Reaction Okay okay, the US-Boys have all that fancy hyper super electro tec stuff and they have good situation awarness, training and such stuff but those BMP are totally out of the way. They had seen the Pos of a Brad early on and knew where to search. Distance was about 60m and Target ARc was layed very narrow on the target. They need almost 30sec to spot that Bradley and almost as long to react (wich they didnt because Brad turned his Turret and whacked them. My Opinion is that the BMP-1 and 2 spotting cababilities and reactiontimes are waaaaaaaay to long. Okay, they are no SOTA but they are not drriven by blind dumb drunken russian uncons. Overall it was fun to play. Im no Syria Fanboy and like to play with the US-Side but that MP Quick Battle changed my Piont of view. Even when concidering the US Boys C2, Training, SA Equipment and so on i really got that feeling that they Perform too good against Syrian Army. On the other Hand are the short mission times wich forces the US Troops more like rushing then they would do in real life. also their airassets are more usefull i guess. My request: please let us choose longer Mission times and overlook/tweak some of the units plz. Sry for my bad english as im from germany. u did a great game but you could make it even better. i enjoyed playing QB as i will further on. hope some other ppl tell about their quickbattle experience. Its whole diffrent then playing the US Side in a Singleplayer Match.
  21. Wich Arrow is showing me the Heading on the Compassrose? Is it the Red or White End?
  22. Wich one? Can you explain why there will be no Russian Army?
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