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Baneman

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  1. Like
    Baneman got a reaction from Lethaface in CMSF2 - UK-Germany Beta AAR   
    Well folks, here we are again. Your favourite ( I hope ) underdog is once again risking everything ( because I have a named unit on map  ) against Bil, the evil genius.
    This battle is essentially a classic Meeting engagement between our recon elements and will escalate as our main forces enter later.
    Bil and I are both using forces from 2 nations and the makeup is essentially the same:
    Each nation has a platoon of mechanised recon and an infantry company with a couple of attached tanks.
    The battle area will also have some local guys, some of whom are on our side and some who have been seduced to the dark side.
    In my case, I am fielding elements from the UK and Germany.
    The battle is set up ( thanks to George MC ) as follows :
    Turn 0:
    Scouts - on-map in the set-up zone at the start:
    British recce platoon (Scimitars);
    German Aufklaring platoon (Fenneks).
    Turn 5 Advance Guard:
    2 x Leopards;
    German PzGr Company HQ and Obs section and the 1st Platoon (Marders);
    Artillery ( some 105's ) and on-map mortars;
    Myself as the German body HQ - performing a classic c3k manoeuver by waiting until it's safe.
    Turn 10 Main Body:
    2 x Challengers;
    Brit Arm.Inf company (all elements) - Primarily infantry mounted in Warriors.
    Turn 15 Rear Guard:
    Remainder of the German PzGr company - 2nd and 3rd Platoons (Marders).
    Bear in mind that I've never played CMSF1 and barely touched on CMBS due to my preference for WWII.
    So I am ignorant of many of the weapons systems and their capabilities.
    Just pointing out how underdoggy I am ( gotta get the excuses in early - yeah, I learned that from c3k too !  ).
  2. Like
    Baneman got a reaction from ebphoto in CMSF2 - UK-Germany Beta AAR   
    Turn 1 : ( bear in mind that I wrote up the info as I was doing each turn, so even though the battle has moved on in time, these are the thoughts I had at the time ).
    Well, first blood to us.
    It seems that Bil had a similar set of 3 Uncon vehicles. They were over-cautious and did not move.
    My Watcher in the Woods turned out to have even better views than I hoped - it spotted the lead vehicle and took it out with some 30mm fire ( initially it fired short, but corrected before the end of the turn ).

    Overwatch of the two hills. The Scimitar in the Orchard/Olive grove also has LoS to the Apprehension Height.

    This shows the other movement in this area - the Scimitar unlabelled is waiting for the infantry recce squad to confirm a lack of enemy in Obj Gold - I would have pushed on, but there's always a risk of an RPG7 in the flank which would ruin anyone's day.

  3. Like
    Baneman got a reaction from Lethaface in CMSF2 - UK-Germany Beta AAR   
    We're up against joint US-Syrian forces - how that happened is hard to imagine, but I'm going to go with the US having been bribed with oil money to pull out of NATO and now they're trying to keep our filthy grubby NATO hands off that same oil.
    Feel free to speculate !
    I'm going to assume here that Bil will have far better screenshots of the map and its objective areas since he also has mad skills in the photoshop department, so if you're unhappy with what I'm showing or cannot make something out - go read his thread !
    Right, so here we have an overview of most of the map, showing our brave UK recon force - 8 Scimitars, a Mortar Fire Controller Team in a Spartan and an infantry recon section in a FV432.
    In the distance you can see 3 groups of uncons henceforward referred to as (A), (B) and (C). A & C are infantry and B is a group of 3 armed "bakkies" - that's "pickups" to non-South-Africans.

    Eastern aspect of the map showing high ground which is a concern and worry for me. I have named these features accordingly.
    Dig site is the "abandoned archaeological site" I mentioned earlier. ( Bil's deployment zone is more or less between Worry Ridge and Obj Garnet )

    This shows uncons A & C, but is primarily to give a feel for the map with its many Heights and dips. LoS will be crazy, but at least there will be places we can hide.

    Some close up shots.
    This shows Uncons A & B again and more detail of the map. As you can see, the rear vehicle has an SPG9 mounted. Front vehicle has a 12.7mm DShK and the middle a 7.62 MMG.


  4. Like
    Baneman got a reaction from Lethaface in CMSF2 - UK-Germany Beta AAR   
    Ze Chermans :
    The Germans appear to favour smaller units and have only 4 vehicles in their recon platoon. 2 of their Fenneks are armed with an MG, 2 have some sort of HE chucker (vehicle shown).

    And some tank porn - ok, technically there are no tanks on the field yet, but we do what we can  

    Lastly, a slightly zoomed shot ( so a bit foreshortened ) looking directly east of my deployment zone.
    As you can see, what I have called Apprehension Height and Worry Ridge are dominating features.
    I can't see Bil not sending units up there, so several of my units will definitely maintain an overwatch on them.

    My Mortar Control team are posted on the roof of the one building I fortuitously have in my deployment zone and they have good LoS as shown
    I will definitely be dropping some rounds on the Height to dissuade any spotters/Javelin wielders. When the mortars are available anyway.

  5. Like
    Baneman got a reaction from ratdeath in CMSF2 - UK-Germany Beta AAR   
    We're up against joint US-Syrian forces - how that happened is hard to imagine, but I'm going to go with the US having been bribed with oil money to pull out of NATO and now they're trying to keep our filthy grubby NATO hands off that same oil.
    Feel free to speculate !
    I'm going to assume here that Bil will have far better screenshots of the map and its objective areas since he also has mad skills in the photoshop department, so if you're unhappy with what I'm showing or cannot make something out - go read his thread !
    Right, so here we have an overview of most of the map, showing our brave UK recon force - 8 Scimitars, a Mortar Fire Controller Team in a Spartan and an infantry recon section in a FV432.
    In the distance you can see 3 groups of uncons henceforward referred to as (A), (B) and (C). A & C are infantry and B is a group of 3 armed "bakkies" - that's "pickups" to non-South-Africans.

    Eastern aspect of the map showing high ground which is a concern and worry for me. I have named these features accordingly.
    Dig site is the "abandoned archaeological site" I mentioned earlier. ( Bil's deployment zone is more or less between Worry Ridge and Obj Garnet )

    This shows uncons A & C, but is primarily to give a feel for the map with its many Heights and dips. LoS will be crazy, but at least there will be places we can hide.

    Some close up shots.
    This shows Uncons A & B again and more detail of the map. As you can see, the rear vehicle has an SPG9 mounted. Front vehicle has a 12.7mm DShK and the middle a 7.62 MMG.


  6. Like
    Baneman got a reaction from Sgt.Squarehead in CMSF2 - UK-Germany Beta AAR   
    Well folks, here we are again. Your favourite ( I hope ) underdog is once again risking everything ( because I have a named unit on map  ) against Bil, the evil genius.
    This battle is essentially a classic Meeting engagement between our recon elements and will escalate as our main forces enter later.
    Bil and I are both using forces from 2 nations and the makeup is essentially the same:
    Each nation has a platoon of mechanised recon and an infantry company with a couple of attached tanks.
    The battle area will also have some local guys, some of whom are on our side and some who have been seduced to the dark side.
    In my case, I am fielding elements from the UK and Germany.
    The battle is set up ( thanks to George MC ) as follows :
    Turn 0:
    Scouts - on-map in the set-up zone at the start:
    British recce platoon (Scimitars);
    German Aufklaring platoon (Fenneks).
    Turn 5 Advance Guard:
    2 x Leopards;
    German PzGr Company HQ and Obs section and the 1st Platoon (Marders);
    Artillery ( some 105's ) and on-map mortars;
    Myself as the German body HQ - performing a classic c3k manoeuver by waiting until it's safe.
    Turn 10 Main Body:
    2 x Challengers;
    Brit Arm.Inf company (all elements) - Primarily infantry mounted in Warriors.
    Turn 15 Rear Guard:
    Remainder of the German PzGr company - 2nd and 3rd Platoons (Marders).
    Bear in mind that I've never played CMSF1 and barely touched on CMBS due to my preference for WWII.
    So I am ignorant of many of the weapons systems and their capabilities.
    Just pointing out how underdoggy I am ( gotta get the excuses in early - yeah, I learned that from c3k too !  ).
  7. Upvote
    Baneman got a reaction from DerKommissar in CMSF2 - UK-Germany Beta AAR   
    Ze Chermans :
    The Germans appear to favour smaller units and have only 4 vehicles in their recon platoon. 2 of their Fenneks are armed with an MG, 2 have some sort of HE chucker (vehicle shown).

    And some tank porn - ok, technically there are no tanks on the field yet, but we do what we can  

    Lastly, a slightly zoomed shot ( so a bit foreshortened ) looking directly east of my deployment zone.
    As you can see, what I have called Apprehension Height and Worry Ridge are dominating features.
    I can't see Bil not sending units up there, so several of my units will definitely maintain an overwatch on them.

    My Mortar Control team are posted on the roof of the one building I fortuitously have in my deployment zone and they have good LoS as shown
    I will definitely be dropping some rounds on the Height to dissuade any spotters/Javelin wielders. When the mortars are available anyway.

  8. Like
    Baneman got a reaction from Jotte in CMSF2 - UK-Germany Beta AAR   
    We're up against joint US-Syrian forces - how that happened is hard to imagine, but I'm going to go with the US having been bribed with oil money to pull out of NATO and now they're trying to keep our filthy grubby NATO hands off that same oil.
    Feel free to speculate !
    I'm going to assume here that Bil will have far better screenshots of the map and its objective areas since he also has mad skills in the photoshop department, so if you're unhappy with what I'm showing or cannot make something out - go read his thread !
    Right, so here we have an overview of most of the map, showing our brave UK recon force - 8 Scimitars, a Mortar Fire Controller Team in a Spartan and an infantry recon section in a FV432.
    In the distance you can see 3 groups of uncons henceforward referred to as (A), (B) and (C). A & C are infantry and B is a group of 3 armed "bakkies" - that's "pickups" to non-South-Africans.

    Eastern aspect of the map showing high ground which is a concern and worry for me. I have named these features accordingly.
    Dig site is the "abandoned archaeological site" I mentioned earlier. ( Bil's deployment zone is more or less between Worry Ridge and Obj Garnet )

    This shows uncons A & C, but is primarily to give a feel for the map with its many Heights and dips. LoS will be crazy, but at least there will be places we can hide.

    Some close up shots.
    This shows Uncons A & B again and more detail of the map. As you can see, the rear vehicle has an SPG9 mounted. Front vehicle has a 12.7mm DShK and the middle a 7.62 MMG.


  9. Like
    Baneman got a reaction from Jotte in CMSF2 - UK-Germany Beta AAR   
    Well folks, here we are again. Your favourite ( I hope ) underdog is once again risking everything ( because I have a named unit on map  ) against Bil, the evil genius.
    This battle is essentially a classic Meeting engagement between our recon elements and will escalate as our main forces enter later.
    Bil and I are both using forces from 2 nations and the makeup is essentially the same:
    Each nation has a platoon of mechanised recon and an infantry company with a couple of attached tanks.
    The battle area will also have some local guys, some of whom are on our side and some who have been seduced to the dark side.
    In my case, I am fielding elements from the UK and Germany.
    The battle is set up ( thanks to George MC ) as follows :
    Turn 0:
    Scouts - on-map in the set-up zone at the start:
    British recce platoon (Scimitars);
    German Aufklaring platoon (Fenneks).
    Turn 5 Advance Guard:
    2 x Leopards;
    German PzGr Company HQ and Obs section and the 1st Platoon (Marders);
    Artillery ( some 105's ) and on-map mortars;
    Myself as the German body HQ - performing a classic c3k manoeuver by waiting until it's safe.
    Turn 10 Main Body:
    2 x Challengers;
    Brit Arm.Inf company (all elements) - Primarily infantry mounted in Warriors.
    Turn 15 Rear Guard:
    Remainder of the German PzGr company - 2nd and 3rd Platoons (Marders).
    Bear in mind that I've never played CMSF1 and barely touched on CMBS due to my preference for WWII.
    So I am ignorant of many of the weapons systems and their capabilities.
    Just pointing out how underdoggy I am ( gotta get the excuses in early - yeah, I learned that from c3k too !  ).
  10. Like
    Baneman got a reaction from Hardradi in CMSF2 - UK-Germany Beta AAR   
    Well folks, here we are again. Your favourite ( I hope ) underdog is once again risking everything ( because I have a named unit on map  ) against Bil, the evil genius.
    This battle is essentially a classic Meeting engagement between our recon elements and will escalate as our main forces enter later.
    Bil and I are both using forces from 2 nations and the makeup is essentially the same:
    Each nation has a platoon of mechanised recon and an infantry company with a couple of attached tanks.
    The battle area will also have some local guys, some of whom are on our side and some who have been seduced to the dark side.
    In my case, I am fielding elements from the UK and Germany.
    The battle is set up ( thanks to George MC ) as follows :
    Turn 0:
    Scouts - on-map in the set-up zone at the start:
    British recce platoon (Scimitars);
    German Aufklaring platoon (Fenneks).
    Turn 5 Advance Guard:
    2 x Leopards;
    German PzGr Company HQ and Obs section and the 1st Platoon (Marders);
    Artillery ( some 105's ) and on-map mortars;
    Myself as the German body HQ - performing a classic c3k manoeuver by waiting until it's safe.
    Turn 10 Main Body:
    2 x Challengers;
    Brit Arm.Inf company (all elements) - Primarily infantry mounted in Warriors.
    Turn 15 Rear Guard:
    Remainder of the German PzGr company - 2nd and 3rd Platoons (Marders).
    Bear in mind that I've never played CMSF1 and barely touched on CMBS due to my preference for WWII.
    So I am ignorant of many of the weapons systems and their capabilities.
    Just pointing out how underdoggy I am ( gotta get the excuses in early - yeah, I learned that from c3k too !  ).
  11. Upvote
    Baneman got a reaction from c3k in CMSF2 - UK-Germany Beta AAR   
    Well folks, here we are again. Your favourite ( I hope ) underdog is once again risking everything ( because I have a named unit on map  ) against Bil, the evil genius.
    This battle is essentially a classic Meeting engagement between our recon elements and will escalate as our main forces enter later.
    Bil and I are both using forces from 2 nations and the makeup is essentially the same:
    Each nation has a platoon of mechanised recon and an infantry company with a couple of attached tanks.
    The battle area will also have some local guys, some of whom are on our side and some who have been seduced to the dark side.
    In my case, I am fielding elements from the UK and Germany.
    The battle is set up ( thanks to George MC ) as follows :
    Turn 0:
    Scouts - on-map in the set-up zone at the start:
    British recce platoon (Scimitars);
    German Aufklaring platoon (Fenneks).
    Turn 5 Advance Guard:
    2 x Leopards;
    German PzGr Company HQ and Obs section and the 1st Platoon (Marders);
    Artillery ( some 105's ) and on-map mortars;
    Myself as the German body HQ - performing a classic c3k manoeuver by waiting until it's safe.
    Turn 10 Main Body:
    2 x Challengers;
    Brit Arm.Inf company (all elements) - Primarily infantry mounted in Warriors.
    Turn 15 Rear Guard:
    Remainder of the German PzGr company - 2nd and 3rd Platoons (Marders).
    Bear in mind that I've never played CMSF1 and barely touched on CMBS due to my preference for WWII.
    So I am ignorant of many of the weapons systems and their capabilities.
    Just pointing out how underdoggy I am ( gotta get the excuses in early - yeah, I learned that from c3k too !  ).
  12. Upvote
    Baneman got a reaction from Glubokii Boy in CMSF2 - UK-Germany Beta AAR   
    Well folks, here we are again. Your favourite ( I hope ) underdog is once again risking everything ( because I have a named unit on map  ) against Bil, the evil genius.
    This battle is essentially a classic Meeting engagement between our recon elements and will escalate as our main forces enter later.
    Bil and I are both using forces from 2 nations and the makeup is essentially the same:
    Each nation has a platoon of mechanised recon and an infantry company with a couple of attached tanks.
    The battle area will also have some local guys, some of whom are on our side and some who have been seduced to the dark side.
    In my case, I am fielding elements from the UK and Germany.
    The battle is set up ( thanks to George MC ) as follows :
    Turn 0:
    Scouts - on-map in the set-up zone at the start:
    British recce platoon (Scimitars);
    German Aufklaring platoon (Fenneks).
    Turn 5 Advance Guard:
    2 x Leopards;
    German PzGr Company HQ and Obs section and the 1st Platoon (Marders);
    Artillery ( some 105's ) and on-map mortars;
    Myself as the German body HQ - performing a classic c3k manoeuver by waiting until it's safe.
    Turn 10 Main Body:
    2 x Challengers;
    Brit Arm.Inf company (all elements) - Primarily infantry mounted in Warriors.
    Turn 15 Rear Guard:
    Remainder of the German PzGr company - 2nd and 3rd Platoons (Marders).
    Bear in mind that I've never played CMSF1 and barely touched on CMBS due to my preference for WWII.
    So I am ignorant of many of the weapons systems and their capabilities.
    Just pointing out how underdoggy I am ( gotta get the excuses in early - yeah, I learned that from c3k too !  ).
  13. Like
    Baneman got a reaction from Lethaface in CMSF2 - UK-Germany Beta AAR   
    And here's the first look at where this is all going down - this is a pretty magnificent map ( I tried to make a small map once and it was a fairly miserable effort, hence my admiration for well made maps knows no bounds ).
    Looking North ( my deployment zone is top left )

    Looking South

    Another view South ( just a bit to the right of the above shot ) showing what I like to think of as an abandoned archaeological dig site.

    Rolling hills - check.
    LOS nightmare - check
  14. Like
    Baneman got a reaction from Hardradi in CMSF2 - UK-Germany Beta AAR   
    We're up against joint US-Syrian forces - how that happened is hard to imagine, but I'm going to go with the US having been bribed with oil money to pull out of NATO and now they're trying to keep our filthy grubby NATO hands off that same oil.
    Feel free to speculate !
    I'm going to assume here that Bil will have far better screenshots of the map and its objective areas since he also has mad skills in the photoshop department, so if you're unhappy with what I'm showing or cannot make something out - go read his thread !
    Right, so here we have an overview of most of the map, showing our brave UK recon force - 8 Scimitars, a Mortar Fire Controller Team in a Spartan and an infantry recon section in a FV432.
    In the distance you can see 3 groups of uncons henceforward referred to as (A), (B) and (C). A & C are infantry and B is a group of 3 armed "bakkies" - that's "pickups" to non-South-Africans.

    Eastern aspect of the map showing high ground which is a concern and worry for me. I have named these features accordingly.
    Dig site is the "abandoned archaeological site" I mentioned earlier. ( Bil's deployment zone is more or less between Worry Ridge and Obj Garnet )

    This shows uncons A & C, but is primarily to give a feel for the map with its many Heights and dips. LoS will be crazy, but at least there will be places we can hide.

    Some close up shots.
    This shows Uncons A & B again and more detail of the map. As you can see, the rear vehicle has an SPG9 mounted. Front vehicle has a 12.7mm DShK and the middle a 7.62 MMG.


  15. Like
    Baneman got a reaction from Hardradi in CMSF2 - UK-Germany Beta AAR   
    Ze Chermans :
    The Germans appear to favour smaller units and have only 4 vehicles in their recon platoon. 2 of their Fenneks are armed with an MG, 2 have some sort of HE chucker (vehicle shown).

    And some tank porn - ok, technically there are no tanks on the field yet, but we do what we can  

    Lastly, a slightly zoomed shot ( so a bit foreshortened ) looking directly east of my deployment zone.
    As you can see, what I have called Apprehension Height and Worry Ridge are dominating features.
    I can't see Bil not sending units up there, so several of my units will definitely maintain an overwatch on them.

    My Mortar Control team are posted on the roof of the one building I fortuitously have in my deployment zone and they have good LoS as shown
    I will definitely be dropping some rounds on the Height to dissuade any spotters/Javelin wielders. When the mortars are available anyway.

  16. Like
    Baneman got a reaction from ebphoto in CMSF2 - UK-Germany Beta AAR   
    Setup and Initial moves
    I'm operating under the assumption that no one is going to see the other for at least the first 30 seconds. So I'm pushing forward fast to reach decent positions from which to observe or cover. 2 Scimitars head for Obj Gold - as you can see, the ground slopes down in that area, so we should be out of sight relatively quickly. The infantry recce team will also be moving towards it from the orchard.
    One Scimitar "The Watcher in the Woods" is moving up into a small copse which offers an excellent overwatch position.

    Pushing the furthest is one of the German Fenneks - it looks like the touch objectives Diamond 1 & 2 and Ruby will be tough to reach as the intervening ground may be extremely exposed.
    So these guys "The Sacrificial Lambs" will be attempting to get there early. If they don't make it, it's unlikely that anyone will until the enemy force is largely neutralised ( which may not happen ). So I'm hoping to grab a quick win with a largely expendable unit ( c3k would be proud ).

    On the left flank, the rest of the German recon platoon is moving up as far as the Dig Site. My plan is somewhat nebulous here, but I don't want to leave this edge of the map un-observed.

    Uncons A, B ( not shown ) & C
    As you can see, I'm being cautious with these guys - spreading out and moving forward in bounds. Possibly unrealistic, but most of them are conscripts, albeit highly motivated, so I can imagine them peeking around corners, then again, then again and then moving.


  17. Like
    Baneman got a reaction from Lethaface in CMSF2 - UK-Germany Beta AAR   
    Setup and Initial moves
    I'm operating under the assumption that no one is going to see the other for at least the first 30 seconds. So I'm pushing forward fast to reach decent positions from which to observe or cover. 2 Scimitars head for Obj Gold - as you can see, the ground slopes down in that area, so we should be out of sight relatively quickly. The infantry recce team will also be moving towards it from the orchard.
    One Scimitar "The Watcher in the Woods" is moving up into a small copse which offers an excellent overwatch position.

    Pushing the furthest is one of the German Fenneks - it looks like the touch objectives Diamond 1 & 2 and Ruby will be tough to reach as the intervening ground may be extremely exposed.
    So these guys "The Sacrificial Lambs" will be attempting to get there early. If they don't make it, it's unlikely that anyone will until the enemy force is largely neutralised ( which may not happen ). So I'm hoping to grab a quick win with a largely expendable unit ( c3k would be proud ).

    On the left flank, the rest of the German recon platoon is moving up as far as the Dig Site. My plan is somewhat nebulous here, but I don't want to leave this edge of the map un-observed.

    Uncons A, B ( not shown ) & C
    As you can see, I'm being cautious with these guys - spreading out and moving forward in bounds. Possibly unrealistic, but most of them are conscripts, albeit highly motivated, so I can imagine them peeking around corners, then again, then again and then moving.


  18. Upvote
    Baneman got a reaction from George MC in CMSF2 - UK-Germany Beta AAR   
    Ze Chermans :
    The Germans appear to favour smaller units and have only 4 vehicles in their recon platoon. 2 of their Fenneks are armed with an MG, 2 have some sort of HE chucker (vehicle shown).

    And some tank porn - ok, technically there are no tanks on the field yet, but we do what we can  

    Lastly, a slightly zoomed shot ( so a bit foreshortened ) looking directly east of my deployment zone.
    As you can see, what I have called Apprehension Height and Worry Ridge are dominating features.
    I can't see Bil not sending units up there, so several of my units will definitely maintain an overwatch on them.

    My Mortar Control team are posted on the roof of the one building I fortuitously have in my deployment zone and they have good LoS as shown
    I will definitely be dropping some rounds on the Height to dissuade any spotters/Javelin wielders. When the mortars are available anyway.

  19. Upvote
    Baneman got a reaction from George MC in CMSF2 - UK-Germany Beta AAR   
    We're up against joint US-Syrian forces - how that happened is hard to imagine, but I'm going to go with the US having been bribed with oil money to pull out of NATO and now they're trying to keep our filthy grubby NATO hands off that same oil.
    Feel free to speculate !
    I'm going to assume here that Bil will have far better screenshots of the map and its objective areas since he also has mad skills in the photoshop department, so if you're unhappy with what I'm showing or cannot make something out - go read his thread !
    Right, so here we have an overview of most of the map, showing our brave UK recon force - 8 Scimitars, a Mortar Fire Controller Team in a Spartan and an infantry recon section in a FV432.
    In the distance you can see 3 groups of uncons henceforward referred to as (A), (B) and (C). A & C are infantry and B is a group of 3 armed "bakkies" - that's "pickups" to non-South-Africans.

    Eastern aspect of the map showing high ground which is a concern and worry for me. I have named these features accordingly.
    Dig site is the "abandoned archaeological site" I mentioned earlier. ( Bil's deployment zone is more or less between Worry Ridge and Obj Garnet )

    This shows uncons A & C, but is primarily to give a feel for the map with its many Heights and dips. LoS will be crazy, but at least there will be places we can hide.

    Some close up shots.
    This shows Uncons A & B again and more detail of the map. As you can see, the rear vehicle has an SPG9 mounted. Front vehicle has a 12.7mm DShK and the middle a 7.62 MMG.


  20. Like
    Baneman got a reaction from Hardradi in CMSF2 - UK-Germany Beta AAR   
    And here's the first look at where this is all going down - this is a pretty magnificent map ( I tried to make a small map once and it was a fairly miserable effort, hence my admiration for well made maps knows no bounds ).
    Looking North ( my deployment zone is top left )

    Looking South

    Another view South ( just a bit to the right of the above shot ) showing what I like to think of as an abandoned archaeological dig site.

    Rolling hills - check.
    LOS nightmare - check
  21. Upvote
    Baneman got a reaction from George MC in CMSF2 - UK-Germany Beta AAR   
    Well folks, here we are again. Your favourite ( I hope ) underdog is once again risking everything ( because I have a named unit on map  ) against Bil, the evil genius.
    This battle is essentially a classic Meeting engagement between our recon elements and will escalate as our main forces enter later.
    Bil and I are both using forces from 2 nations and the makeup is essentially the same:
    Each nation has a platoon of mechanised recon and an infantry company with a couple of attached tanks.
    The battle area will also have some local guys, some of whom are on our side and some who have been seduced to the dark side.
    In my case, I am fielding elements from the UK and Germany.
    The battle is set up ( thanks to George MC ) as follows :
    Turn 0:
    Scouts - on-map in the set-up zone at the start:
    British recce platoon (Scimitars);
    German Aufklaring platoon (Fenneks).
    Turn 5 Advance Guard:
    2 x Leopards;
    German PzGr Company HQ and Obs section and the 1st Platoon (Marders);
    Artillery ( some 105's ) and on-map mortars;
    Myself as the German body HQ - performing a classic c3k manoeuver by waiting until it's safe.
    Turn 10 Main Body:
    2 x Challengers;
    Brit Arm.Inf company (all elements) - Primarily infantry mounted in Warriors.
    Turn 15 Rear Guard:
    Remainder of the German PzGr company - 2nd and 3rd Platoons (Marders).
    Bear in mind that I've never played CMSF1 and barely touched on CMBS due to my preference for WWII.
    So I am ignorant of many of the weapons systems and their capabilities.
    Just pointing out how underdoggy I am ( gotta get the excuses in early - yeah, I learned that from c3k too !  ).
  22. Like
    Baneman got a reaction from Hardradi in CMSF2 - UK-Germany Beta AAR   
    Setup and Initial moves
    I'm operating under the assumption that no one is going to see the other for at least the first 30 seconds. So I'm pushing forward fast to reach decent positions from which to observe or cover. 2 Scimitars head for Obj Gold - as you can see, the ground slopes down in that area, so we should be out of sight relatively quickly. The infantry recce team will also be moving towards it from the orchard.
    One Scimitar "The Watcher in the Woods" is moving up into a small copse which offers an excellent overwatch position.

    Pushing the furthest is one of the German Fenneks - it looks like the touch objectives Diamond 1 & 2 and Ruby will be tough to reach as the intervening ground may be extremely exposed.
    So these guys "The Sacrificial Lambs" will be attempting to get there early. If they don't make it, it's unlikely that anyone will until the enemy force is largely neutralised ( which may not happen ). So I'm hoping to grab a quick win with a largely expendable unit ( c3k would be proud ).

    On the left flank, the rest of the German recon platoon is moving up as far as the Dig Site. My plan is somewhat nebulous here, but I don't want to leave this edge of the map un-observed.

    Uncons A, B ( not shown ) & C
    As you can see, I'm being cautious with these guys - spreading out and moving forward in bounds. Possibly unrealistic, but most of them are conscripts, albeit highly motivated, so I can imagine them peeking around corners, then again, then again and then moving.


  23. Upvote
    Baneman got a reaction from A Canadian Cat in CMSF2 - UK-Germany Beta AAR   
    Well folks, here we are again. Your favourite ( I hope ) underdog is once again risking everything ( because I have a named unit on map  ) against Bil, the evil genius.
    This battle is essentially a classic Meeting engagement between our recon elements and will escalate as our main forces enter later.
    Bil and I are both using forces from 2 nations and the makeup is essentially the same:
    Each nation has a platoon of mechanised recon and an infantry company with a couple of attached tanks.
    The battle area will also have some local guys, some of whom are on our side and some who have been seduced to the dark side.
    In my case, I am fielding elements from the UK and Germany.
    The battle is set up ( thanks to George MC ) as follows :
    Turn 0:
    Scouts - on-map in the set-up zone at the start:
    British recce platoon (Scimitars);
    German Aufklaring platoon (Fenneks).
    Turn 5 Advance Guard:
    2 x Leopards;
    German PzGr Company HQ and Obs section and the 1st Platoon (Marders);
    Artillery ( some 105's ) and on-map mortars;
    Myself as the German body HQ - performing a classic c3k manoeuver by waiting until it's safe.
    Turn 10 Main Body:
    2 x Challengers;
    Brit Arm.Inf company (all elements) - Primarily infantry mounted in Warriors.
    Turn 15 Rear Guard:
    Remainder of the German PzGr company - 2nd and 3rd Platoons (Marders).
    Bear in mind that I've never played CMSF1 and barely touched on CMBS due to my preference for WWII.
    So I am ignorant of many of the weapons systems and their capabilities.
    Just pointing out how underdoggy I am ( gotta get the excuses in early - yeah, I learned that from c3k too !  ).
  24. Like
    Baneman got a reaction from c3k in CMSF2 - UK-Germany Beta AAR   
    Setup and Initial moves
    I'm operating under the assumption that no one is going to see the other for at least the first 30 seconds. So I'm pushing forward fast to reach decent positions from which to observe or cover. 2 Scimitars head for Obj Gold - as you can see, the ground slopes down in that area, so we should be out of sight relatively quickly. The infantry recce team will also be moving towards it from the orchard.
    One Scimitar "The Watcher in the Woods" is moving up into a small copse which offers an excellent overwatch position.

    Pushing the furthest is one of the German Fenneks - it looks like the touch objectives Diamond 1 & 2 and Ruby will be tough to reach as the intervening ground may be extremely exposed.
    So these guys "The Sacrificial Lambs" will be attempting to get there early. If they don't make it, it's unlikely that anyone will until the enemy force is largely neutralised ( which may not happen ). So I'm hoping to grab a quick win with a largely expendable unit ( c3k would be proud ).

    On the left flank, the rest of the German recon platoon is moving up as far as the Dig Site. My plan is somewhat nebulous here, but I don't want to leave this edge of the map un-observed.

    Uncons A, B ( not shown ) & C
    As you can see, I'm being cautious with these guys - spreading out and moving forward in bounds. Possibly unrealistic, but most of them are conscripts, albeit highly motivated, so I can imagine them peeking around corners, then again, then again and then moving.


  25. Upvote
    Baneman got a reaction from A Canadian Cat in CMSF2 - UK-Germany Beta AAR   
    We're up against joint US-Syrian forces - how that happened is hard to imagine, but I'm going to go with the US having been bribed with oil money to pull out of NATO and now they're trying to keep our filthy grubby NATO hands off that same oil.
    Feel free to speculate !
    I'm going to assume here that Bil will have far better screenshots of the map and its objective areas since he also has mad skills in the photoshop department, so if you're unhappy with what I'm showing or cannot make something out - go read his thread !
    Right, so here we have an overview of most of the map, showing our brave UK recon force - 8 Scimitars, a Mortar Fire Controller Team in a Spartan and an infantry recon section in a FV432.
    In the distance you can see 3 groups of uncons henceforward referred to as (A), (B) and (C). A & C are infantry and B is a group of 3 armed "bakkies" - that's "pickups" to non-South-Africans.

    Eastern aspect of the map showing high ground which is a concern and worry for me. I have named these features accordingly.
    Dig site is the "abandoned archaeological site" I mentioned earlier. ( Bil's deployment zone is more or less between Worry Ridge and Obj Garnet )

    This shows uncons A & C, but is primarily to give a feel for the map with its many Heights and dips. LoS will be crazy, but at least there will be places we can hide.

    Some close up shots.
    This shows Uncons A & B again and more detail of the map. As you can see, the rear vehicle has an SPG9 mounted. Front vehicle has a 12.7mm DShK and the middle a 7.62 MMG.


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