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Pandur

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  1. Like
    Pandur got a reaction from Freyberg in Any chance of getting the "run around the house and get shot" issue fixed?   
    "If" right ... and IF not they suddenly loose all brains and act extremely stupid? The game should work no matter what, if i split teams or not should not make a difference in this case. It did work perfectly for like ~10 years or so. As i said, only the player can split teams, the AI can not, so on top of introducing quiet some extra input for the player that has no gameplay value or justification,  you break the behavior of the AI squads that can not use a "workaround" as it is so aptly called. They should just fix the game to where the workaround is no longer needed and the game just functions like it did for ~10 years instead of justifying some broken tacAI with some goofy arguments that are beside the point.
  2. Like
    Pandur got a reaction from Bulletpoint in Any chance of getting the "run around the house and get shot" issue fixed?   
    I am sorry for my reaction, i guess, but if he would have read my post he would have seen that i know full well about the workaround to split teams, i think i made that clear. I am no idiot. His answer on my feedback was useless, would have been better to say nothing.
    I just dont see how using a workaround for something that was working quiet well for many years, but got broken in version 4, is accepted as if it is working fine? The AI can not use the workaround and never will be able to, the AI squads will act even more stupid with that change and the player has to use more inputs now to do the same things that needed less input before while he gains nothing in return. Its not even faster at all.
     
  3. Like
    Pandur got a reaction from landser in Campaigns   
    I suggest the Task Force Thunder campaign because it start with some simple scenarios where you have vastly stronger forces, so they are beginner friendly if you want to call it like that.
    If you want to play some scenarios to get into the swing, maybe play Al Amahra(small scenario) and Allahs Fist(tank scenario). Once you got these done, you should be fine in TF Thunder campaign.
  4. Like
    Pandur got a reaction from Freyberg in Any chance of getting the "run around the house and get shot" issue fixed?   
    It was a "feature" that did not needed to be fixed, what you call a fix is way more annoying and unrealistic than the traffic jam ever was. I know it was introduced with engine 4, i never had that problem in CMSF, CMBN and CMRT it works flawless there, i do not have them updated to engine 4. I dont want this game to be a game of workarounds, where i have to permanently use workarounds in order to have my infantry do what they did before engine 4 without any workarounds.
    Maybe you only play tiny scenarios in realtime where you have 3 squads and that is it, god forbid i play scenarios where i push 2 or 3 companys through urban space. And using the workaround every turn on several squads, no, just no that is plain stupid. You can play your tiny scenarios as you like but leave me in peace with your smart suggestions.
    Something else, is this what you do in this forums? Jumping people that have perfectly reasonable suggestions or feedback and act like they are retards that can not play the game?
  5. Like
    Pandur got a reaction from Bulletpoint in Any chance of getting the "run around the house and get shot" issue fixed?   
    It was a "feature" that did not needed to be fixed, what you call a fix is way more annoying and unrealistic than the traffic jam ever was. I know it was introduced with engine 4, i never had that problem in CMSF, CMBN and CMRT it works flawless there, i do not have them updated to engine 4. I dont want this game to be a game of workarounds, where i have to permanently use workarounds in order to have my infantry do what they did before engine 4 without any workarounds.
    Maybe you only play tiny scenarios in realtime where you have 3 squads and that is it, god forbid i play scenarios where i push 2 or 3 companys through urban space. And using the workaround every turn on several squads, no, just no that is plain stupid. You can play your tiny scenarios as you like but leave me in peace with your smart suggestions.
    Something else, is this what you do in this forums? Jumping people that have perfectly reasonable suggestions or feedback and act like they are retards that can not play the game?
  6. Like
    Pandur got a reaction from Bulletpoint in Any chance of getting the "run around the house and get shot" issue fixed?   
    It is just very distracting if i do not have to think about how to best engage the enemy but how to best game the system in order for my squads to use 1 damned door. Sure i can split a squad every time i let them enter a building, but how many squads do you have entering how many buildings in a urban map? Its many squads enter many buildings, to split each and every squad and on top take the penalty to moral for the split is just not a good workaround at all.
    I have tryed with "assault" command, and even with this command, i have seen the 1st team run in the close door and after they arrive the 2nd team now proceed to run around the house taking the other door. It is nerve wrecking, cause the player usually has a reason to let troops approach a house from a certain direction and not from the other side.
    As said, for me this is the most frustrating aspect in the game right now when i play urban map, and most maps in this game feature build up areas. Surprisingly this worked better 10 years ago in CMSF where this issue did not exist, there was a small jam at the door and that was it, no problem. I am glad i do not PBEM this game cause that would make me rage quit real quick, to see the pixel truppen getting creative with doors and i can not reload it to adept orders.
  7. Like
    Pandur got a reaction from Catacol Highlander in CMx3 with "real" TCP/IP WEGO?   
    i would love to share your optimism in this. in my view i expect exactly the opposite. would be great if BFC prove me wrong.
    mate unfortunately there isnt anything alike, there are the graviteam games but there are some differences. thats what pains me the most, a game that is so much like a game i real enjoy, is realistic, attention to detail, more slow paced, has editor blah blah... but than multiplayer sucks. it was such a big letdown to me in summer 2007 as everyone "discovered" there is no TCP/IP wego. i am still not over that and i crave my CM multiplayer fix like i used to get it in CMx1. 9 years past and i still cant let go of this, iam a stubborn idiot you must know.
     
    so has there be any words droped by steve or someone that would indicate cmx3 is even a thing?
  8. Like
    Pandur got a reaction from SlowMotion in Should i pre-order bundle or separate modules?   
    I have the same problem, but fear not, its all good.
    Nothing is listed in your store account that was before the late 2007 shop rework. They totally changed the store in later 2007. So if you bought the game before the shop was reworked, you need to go to the helpdesk and open a ticket with it.
    For me my CMBB, CMAK, Theatre of War, T72 BoF and CMSF1(i buy it few days after release) are NOT listed in my store record cause i buy them before late 2007. As said, you need to open a ticket, that is what i did and support will help you out. They dig up your record from a drawer or something and can verify that you purchased CMSF before the shop rework.
  9. Like
    Pandur got a reaction from The_MonkeyKing in Performing effective reconnaissance.   
    my game use of scouts is to push em up to the point they get shot at, as fast as possible without them getting destroyed. at that point there are a few different ways to go from.

    1. i can throw the enemy(even recon BRDM´s with their 2x4 man support can do something agains a lowish uncon outpost...)i do so, and continue onwards till i fond more enemys.

    2. i can pass the enmy, wich is unlikely in most CM situations. if i can i will try and continue recon past the enemy forward positions to get more info on enemy positions in the rear. great stuff if it works, however likely you loose the recon team that way

    3. if opposition is stiff and i can bust out, my guys will and go somewhere else to look up another way if there is an inteessting area, if not they simply wait for reinforcements.

    4. if there is no way through and no other way to check out they try to break from the fight and stay not far away observing the area like suggested in "3".


    no matter what outcome after the enemy is found, when you found enemy, recon job is mostly done anyways. the player knows up to wich point he safely can "rush" his reinforcements and where to unmount the guys.
    its a matter of saveing preciouse turns you need to spott for arty missions later on or whatever...

    my take on it.
  10. Upvote
    Pandur got a reaction from sburke in Subtle elevation changes   
    if you give every "meter" its countour line the game need 999 countour line colours, form 0 to 999.
    this defeats its purpouse as the map look like a colour palette and the colours much to close together, practically no difference in colour form height 255 to 256 for example.

    every 5 meters could make sense but this is no subtle change and 5 meter change are easy to see in the game. heck you cant play the game from top down zoom lvl, with contour lines or not, so better dont waste dev hours in this. thats what i think.
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