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umlaut

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Posts posted by umlaut

  1. Nice video. Like  Warts I dont  find it really surprising, but it is great to get a more detailed description of bocage.

    This inspired me to do a  bit  of experimenting in the editor to see if  it would be  possible to create the different kinds of sunken roads/paths in the game. Unfortunately, I  think we would need something in between the current options to get it just right. The current options seem to be a bit too much or too little: If you place a footpath between two rows of bocage ("Wide bocage" video),  then I think the "road" becomes a bit too wide. 
    But  if you place the two  rows of bocage right next to each other ("narrow bocage" video), it is not possible to create a sunken road/path between them.

    I use the great bocage and plant mods of @Lucky_Strike  and @Falaise.
     

     

  2. 8 minutes ago, BornGinger said:

    It would have been nice if houses in these games would get destroyed bit by bit more like in the game Theatre of War (or was it Faces of War?) and leave rubble on the streets. If they also sometimes could burn it would be nice to see that town slowly become a ruin after a whole lot of fighting.

    Have you tried my Factory mod set? I contains a lot of damaged buildings mods.

    In the Bitvagorod map that comes with the mod set there is also a grain elevator mod. I will post a picture of it later.

     

    On 11/13/2020 at 7:16 PM, Léopold said:

    No it is not the grain elevator, unfortunately there is no legend that describes the buildings.

    The grain elevator is large and there are no other buildings nearby.

    v3ta.jpg

    A shortcut would be needed to remove walls in 1 click.

    I will remove all the walls inside the grain elevator

    This is very useful for large-scale warehouses.

     

     

     

     

     

     

  3. Hi Phil @kohlenklau
    Just finished playing Kasserine Rearguard and had great fun.
    Generally a very well constructed little battle. I really liked the briefing´s explanation for the composition of the forces - and the artillery reinforcement "easter egg" had me laugh out loud. Brilliant! 😂

    I won a total victory, so perhaps I´d placed my forces really well. If not, then the scenario is a bit too easy. Doesn´t matter too much for me either way - as I said, I had great fun. Thanks a lot for making a sharing it.

    Cheers

    kasserine1.jpg?dl=1kasserine2.jpg?dl=1


     

  4. 22 hours ago, Erwin said:

    Hey Umlaut.  I noticed you previously had "Umlauts Snowy US Various" which included the Chaffee.  They seem a little different.  Is one the "desired/best version"?

    This Chaffee is newer, so it should replace the one in "Umlauts Snowy US Various".

    It is placed in the FB section, by the way:
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-final-blitzkrieg/cmfb-vehicles/cmfb-umlauts-weathered-m24-chaffee/

  5. I am pretty sure that Aris never made anything that comes near a "complete pack" of mods for FB. He made a few mods for FB, before he disappeared - but not many. And those he made should all be in Cmmods 3 or 4.
    I have 2,4 GB of Aris mods in my FB mod folder, but most of those are his mods from other games that I am just using in FB.

  6. 2 hours ago, MikeyD said:

    Back-in-the-day CM used to keep the hotkeys file in the data folder along with the BRZs. but they switched it to the documents 'User Data' folder. That location takes precedence, if you drop another hotkeys file into the old Data location the game will ignore it and use the one in 'User Data'

    Yes, that seems to be the case. Thanks.
    I am just happy that I managed to figure this out before I begin to patch all my other CM games. 🙂

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