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umlaut

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Posts posted by umlaut

  1. 18 minutes ago, zulu1966 said:

    I tried the same in the broken shields scenario with a couple of MG teams. set disembark from the last stug way point. All worked fine for me ... 

    Thanks for trying it too - that was a great help, because it seems that this is some sort of freakish incident in my game:

    Your comment made me test a bit further and the result was quite puzzling:

    I have made several tests with the save turn from the video above - and no matter what I do, the infantry will disembark once the StuG starts. 
    But if I make the StuG and embarked tank riders stay put for another turn, before I give the exact same orders - then everything works just fine!

    Very strange. I guess there might be something corrupt in just that single turn? If that is possible?

    So probably no bug after all - just a strange turn/save file in my game.

  2. Stug IV tank rider bugs
    It seems like I stumbled upon a couple of bugs regarding StuG IV tank riders.

    In the first battle of the Broken Shields campaign (gorgeous map, by the way @benpark) the tank riders on this StuG IV (late) disembark as soon as the turn begins, instead of at the vehicle´s last waypoint (move and disembark orders given in the correct sequence). The bug occurs on both my laptop and desktop PC installs of CMRT.

    Curiously, when I created a test scenario I wasn´t able to recreate the bug - but I found another one: The tank riders on the StuG IV (early) disappear visually when they embark the vehicle. The icons are still there and they reappear, once they disembark.

    I have tested this with all StuG´s and Jagdpanzer IV´s (plus a few other german tanks) but only found the bug with the StuG IV. But as I said I wasn´t able to recreate premature disembarkation in my test scenario -  so perhaps it is something specific to the campaign?

    I of course have save files I anyone wants them.
     


    Combat%20Mission%20Red%20Thunder%20Scree

  3. 27 minutes ago, benpark said:

    Similar models, with new textures and a few new things to work with. Churches and Commercial have some new adds- Central European churches, a domed building, a factory. These are based upon the footprints of existing ones.

    Yes, adapted to Central European cities. The roofs have been changed on some to better simulate urban rows.

    Berlin has it's own set of textures, which would do for most cities. A destroyed texture as well, with the windows punched out- remember talking about that one years ago?

    The flavor objects round it out, as well. Some destroyed stuff, and some things to make towns and cities look a bit more previously inhabited.

    Thanks a lot for the reply. I had hoped that I would be able to use some of FB german buidings in a Denmark map I am working on. But I'll just have to port those textures from FB to a mod set for RT if they arent there. 🙂

    Still, I am looking very much forward to seeing all the new buildings and map features in FR.

  4. A question about F&R buildings for @BFCElvis(or perhaps Steve):

    Will the buildings available for Germany maps be the same as the ones in Germany maps in CMFB? And will the F&R have the "other" category of independent buildings - as CMBN and CMFB have?

    Or could we perhaps even get a bit of "building bones"? 😉

  5. 2 hours ago, Bulletpoint said:

    Is it true that BFC has an aversion to the early war? If so, what might be the reason for that?

    Sceptical is probably a more precise word than aversion. Here´s what Steve said earlier in this thread:
     

    Quote

    Barbarossa would be a massive, huge, incredibly hard slog to get done because we have practically nothing needed for that setting other than the terrain.  And for sales?  Well.  We don't think it would be strong enough to justify that major an effort.  Same thing for Western Front 1940.  Just too much work for too little customer interest.

     

    Quote

    The problem is that for a 1941-1942 game pretty much all of the units and organizations have to be created from scratch.  Limiting the scope of forces for both sides certainly reduces how much new stuff we have to come up with, but the minimum is still a large amount of work for (in our view) a questionable return for our time.  Again, it's not just about sales it is also about what else we could be doing with our time.  I bet we could do better with Space Lobsters.  And yes, I really would like to do something like that sometime before I call it quits on doing games.

    But I really, really hope they´ll change their minds about that ☹️

  6. 8 hours ago, Vacilllator said:

    And what is the demographic of the customer base? Older (and wiser 😁) than almost any other game I'm guessing...

    Eight years ago someone asked about the age of CM players.
    Back then I calculated the average age, based on the answers.

    It was a bit under 45 years.

    I dont know if that means that the average CM player is 53 today? ;)
     

     

  7. 4 minutes ago, Battlefront.com said:

    CMRT has been out the longest and CMBS is the shortest, with CMFI right in the middle. 

    Hmm. It is kinda strange to try to correct the man himself. But as far as I remember CMFI was released in 2012 and CMRT in 2014.
    Or has my memory finally failed?

  8. 1 hour ago, benpark said:

    I do think the scale of the object matters, somewhat- maybe it was a smaller object. Bigger object=some more cover/ but no concealment.

    Here´s what Steve says in your link:

    Quote

     Flavor Objects provide cover but not concealment. The degree of cover is, of course, dependent on what the object is. A soldier will get a lot more cover lying behind some tires instead of standing up behind a sign post :)

     

  9. Yep. I did a bit of experimenting with that, but never finished or released it. Mainly because using these mods leads to a string of new problems:
    If they are flavor objects then they do not provide cover - and cant burn.
    If they are used as destroyed and/or burning units, they do provide cover, but then the "live" units of the same type will look damaged too.

    Perhaps I´ll give them another try some day.

    cm%20normandy.exe%20Screenshot%202020.01
    Sherman%20damage.jpg?dl=1

  10. 2 hours ago, kohlenklau said:

    BLENDER TEST IDIOT'S LOG:

    4/5/21:

    A. I had tried to use Blender to create from scratch a "teller mine 35" but was unsuccessful. It appeared in the game but something was wrong with the UV mapping/mesh/image.

    B. I instead went the route of hamburger helper or instant mashed potatoes by using the game's flavor objects. I picked the humble fuel drum. The one that is sober and standing up proud, not the drunken on its side one. 

    C. I was successful and there is obvious room to improve the model and the image but this is what I have right now. Modtagged [teller35]. With Juju's UI mod as well.

    5IFInHB.png

    ...more to come... 

    Looks really nice, Phil. 👍
    Basically like flattening an empty beer can, right? Bet you had lots of practice ;)

  11. 10 hours ago, Erwin said:

    I anticipate that folks will become tired of dense urban combat as it is very hard to control or even see one's units in a dense urban environment.  

    2 hours ago, Bulletpoint said:

    I think the reason is that urban combat is not really the strength of the Combat Mission engine.

     

    I agree. I think the game engine isnt really designed for urban combat. And in urban scenarios I always end up swearing at my pc because of strange LOS, LOF and movement behaviours.

    Hopefully, it will be improved once we get CM3. Eventually...

  12. 7 minutes ago, danfrodo said:

    Btw Umlaut, you are from Denmark?  I am now an expert on all things Danish because I have watched Borgen and The Investigation (about the crazy submarine murder in 2017).  :)

    What is it they say in the shows for 'thanks'?  Tak?  Dak? 

    We say Tak 🙂

    Alas, I havent seen any of those show yet (but they are on my list). That submarine murder was indeed crazy - and absolutely horrible. The murderer actually managed to escape from prison last year by using a fake pistol he made in the prison workshop. Luckily, he only got a few hundred meters before he was has caught. 

    I am myself an expert on all things american, as I have watched The Simpsons 😉

  13. On 3/22/2021 at 12:27 PM, RepsolCBR said:

    lately i have been watching/listening to this...

    It's been very intresting but its a rather long audiobook...50-ish hours just about.

     

    It is more than 60 years old, so I suspect that it may be lacking most of the research on The Third Reich that has come since.

    I am currently reading professor Richard J. Evans' very thorough trilogy:

    • The Coming of the Third Reich
    • The Third Reich in Power
    • The Third Reich at War


    This is regarded as one of the most comprehensive works on The Third Reich yet written (if not the most). And I highly recommend it.

  14. I read Norman Ohler´s Blitzed (Der Totale Rausch) and found it very good and enlightening. But it seems to me, that he overstates the influence of drugs on Hitler and in The Third Reich at large. Yes, Hitler and his soldiers were probably more drugged than we have previously been aware of. But find it highly doubtful that the drugs are responsible for every stupid decision the Führer made. 

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