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umlaut

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Posts posted by umlaut

  1. On 2/10/2021 at 5:10 AM, Battlefront.com said:

    To confirm what has already been said about mortar firing vehicles in CMRT.  Engine 4 provided the code support for them to work, but it also required a TO&E overhaul.  It's odd that I didn't fix that way back when, so not quite sure what happened there.  However, it certainly will be fixed with the patch that comes along with the Module.

    I just ran a quick test in FI (v 2.11, game engine 4):
    The 251/2´s do fire the onboard mortars - but there is not visual representation of them being setup inisde the halftracks, as there is in FB. Is this a glitch/bug?

  2. 6 hours ago, landser said:

    Oh, and a modular approach with Combat Mission as a base, where each module plugs in, allowing all content from all modules to be freely used in any scenario, regardless of 'historical accuracy' concerns.

    Could be nice, but that sounds more like a wish for CM3, not CM2 engine 5. I cannot imagine that Battlefront would break up their entire game family and module system in an engine update.

  3. 1 hour ago, RMM said:

    What about the Umlaut's Commercial Buildings mod? Is that just a designer mod? I ask, coz it too has a multi-level folder tree. Do we paste the 100, 101, etc. folders all into the Z file, or do we only paste the actual files inside each of those folders?

    I dont know what a "designer mod" is, so I am not able to answer that.

    Regarding my Commercial Buildings mods (or any of my other mod sets) just place the entire main folder in your z folder - with all the subfolders inside. The game will figure it out.

    I havent heard of JSGME until now, so I cant comment on it´s use.

  4. @Warts 'n' all
    Yes, the MGs were all undamaged. I suspect that this might be some sort of bug (maybe just with my game?), because I think I have observed the same thing with halftrack MGs. I havent really noticed before, because I rarely use the MGs as they usually get killed right away. But in this scenario there´s no way around it if you want to win.

    I dont think I´ll try it as the germans. I think it will be too easy (they are more than twice as many as the brits).

  5. Just finished Facade Troop last night. Thanks a lot for making me aware of it: I had somehow completely overlooked this wonderful little scenario.

    Result: Total victory with the germans surrendering with 14 minutes left.
    I managed to get my mortars, AT-gun and Jeep MG´s into enfilade positions and fire along the railroad where all the germans were clumping together. Lovely carnage 😉

    BTW: Can anyone tell me what´s up with the greyed out MG´s in my jeeps? I thought it meant that the MG was jammed or reloading - but all the Jeep MG´s went grey during the game and none of them ever recovered. They all had rounds left so they werent just out of ammo.

    cm%20normandy.exe%20Screenshot%202021.01

     

    cm%20normandy.exe%20Screenshot%202021.01

  6. On 1/5/2021 at 5:40 PM, Warts 'n' all said:

    Was this in a stock battle? Or was it in a quick battle?

    I'm currently running v4.03 and recently revisited "Busting the Bocage" and am happy to say that all of my Rhinos had their "horns".

    I just ran a quick test in the editor. It seems to be only the M4A3(75)W that is toothless. All other US tanks are fine.

    I cant find "Busting the Bocage" in my game, nor in the scenario depot. Remember where you´ve gotten it from, Warts?

  7. On 1/5/2021 at 3:01 PM, Falaise said:

    First of all I want specified that the mod is from Lucky Strike, I am only like his muse 🤣
     

     

    I mentioned you, because I also use your great "Biodiversity" mods

    Your bocage pics look wonderful. I had considered making my own versions diagonal myself, but I chose not to because in my experience LOF and LOS are not working very well in diagonal setups. Have you tested this in your maps?
     



     

  8. 13 minutes ago, wadepm said:

    As a 21-year veteran I have developed a lot of patience waiting for various games/modules/packs/updates.  When they appear I enjoy them thoroughly - this is a great game system.  Would I like new stuff to pop up more regularly?  Sure.  But I'm OK with the way it is too.  RL keeps me pretty busy too.    

    Same here - I still have years worth of CM games that I haven´t played yet. But I can understand if some are getting impatient.

  9. 34 minutes ago, KGBoy said:

    Still no good. I knew of the acquire button, it just won't activate. The AT jeep is one man so you can move a 3 man crew into it but still the acquire button will not activate even tho the jeep is stocked.

    This is strange. I have just tried myself - without any problems at all: Every unit I place in any jeep is able to acquire ammo from that jeep. I guess something is wrong with your game.

    34 minutes ago, KGBoy said:

    All this begs the question in the first place of why such a laborious method- that is switching multiple groups in and out of a jeep (which doesn't work in my case)-- for acquiring ammo at the beginning of a game anyways?

    It is a bit laborious indeed. My guess is, that it works this way because when you have to place a unit inside a jeep to acquire, then you are completely sure where you are acquiring the ammo from. If you only had to place them next to each other, then you might accidentally acquire ammo from the wrong adjacent unit. But that is just my guess.

  10. What Warts said.

    BTW, I have a question regarding the recce teams: When I load Facade Troop all the recce teams are armed with two stenguns and one 51 mm mortar. Is that correct? I dont think I have played with the para recce troops before, so I am not sure what they are supposed to carry. I suspect that they might be supposed to carry Bren guns instead of mortars - and I have a faulty install (my game is engine 4, v 4.03 - all modules and packs installed)?

  11. I am not sure how you are trying to make them share?
    Troops from the same squad/platoon will share ammo when they are adjacent. IE: If a team is out of .303 rounds, it can expend the .303 rounds of a fellow team/squad if they are nearby. But they cant take the rounds with them if they go their separate ways.

    But you can pick up ammo from the jeeps by getting a team into a jeep and pressing the "acqiure" button. If the team is too large to get into the jeep, split off a scout  team, get it into the jeep, acquire and then let the scout team rejoin the squad. Then the ammo will be shared out among the entire squad.

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