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umlaut

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Posts posted by umlaut

  1. On 2/21/2020 at 11:53 AM, Falaise said:

    i like your quick-fix mod !!!

    what could a be for a long fix mod ???

    thank you Umlaut

    Thanks :)
    I am calling it a quick-fix, because I havent made the mods myself from scratch, but pieced them together from various sources. Mainly by using the dust and dirt layers from the psd-files in a single Sherman mod that Aris once sent me. This meant that I could make all these mods in about the same - or perhaps less - time that it would nor
    mally take me to make a single mod.

  2. 1 hour ago, Ithikial_AU said:

    At work, so haven't had a chance to take a look yet. Do you need to have all the other CMFI Aris Sherman mods that he made pre-installed? Or is this an all in one package covering all Sherman variants from the base game/Gustav Line/Rome to Victory?

    Thanks for your efforts.

    These are only the R2V Shermans. You’ ll have to download the other CMFI Sherman mods separately.

  3. On 2/18/2020 at 8:25 PM, DougPhresh said:

    I know Rome to Victory has just came out, but I was wondering if @Fuser, @Vein @Juju or @umlaut have announced plans to bring their mods to Rome to Victory. The new vehicles and uniforms look great out of the box, but the work the community has put into Fortress Italy these past few years is incredible and I can't help but notice my Sherman IIIs look a lot more beat up than my factory fresh IBs and IIAs. 😂

    I know these things take time and most of the prominent modders may not even own R2V yet, I'm just curious.

    I´ve made a quick-fix for the Shermans. I might do something similar to some of the other vehicles - if possible.
     

     

  4. Here´s a quick-fix mod set for the R2V Shermans.

    @DougPhresh made a request for Sherman mods for R2V the other day. I replied that I dont really have the time to make mods from scratch. Luckily, I discovered that I had an old set of Sherman  Photoshop files that Aris´ once sent me. This was only the files for his CMBN Sherman IC mod, so most of the mods in this set are based on these. 

    I have simply taken each bmp for the hulls and turrets of every Sherman in R2V - and placed the dirt, mud and grime from Aris´  Sherman IC on top of them. So most of the mods have the excact same layer of dirt on top of them. Luckily, it doesn' t really loook like that, because the base bmp´s are relatively different.

    In some cases, the bmp´s were so different from the Sherman IC´s layout that I couldn´t use the method described above. In that case I have taken files from other CM games and renamed them to fit. Or done a bit of modding myself.

    In short: This is not a set of mods made from scratch - but a quick-fix that will allow you to use "Aris´ed" R2V Shermans. Sherman grogs might find errors in camo schemes and such, but as far as I am concerned, they are as good as they get.

    I am sharing the mods via this Dropbox link - until they are available on Cmmods IV.
     

    reklame%20shermans.jpg?dl=1

  5. I have released one R2V mod - the Wasp flame carriers. And I have been working on the Archer too, but cant make any promises on when it will be released.

    It is highly unlikely that I will make many other mods, though: They require a lot of time and/or motivation - which I dont really have at the moment.

    Regarding the Shermans, I can offer to make R2V versions based on Aris/Fuser´s exsisting Sherman mods. But that would require that @Fuser is willing to send me the original psd-files for his previous Sherman mods from CMFI and CMBN. Alas, it seems that he has gone permanently AWOL from CM.

     

  6. Well, I couldnt help myself, so I set up a test:

    10 Panzerschreck teams (all veteran) vs 10 immobilized Shermans facing away from the Panzerschrecks, set up in "firing lanes" divided by walls, so each team could only engage "their own" Sherman. Distance: 195-200 metres.

    I ran the test three times, so in total I tested 30 schrecks vs 30 Shermans.


    Result:
    Hit with first shot:                             5 teams
    Hit with second shot:                       10 teams
    Hit with third shot:                             8 teams
    Hit with fourth shot:                           4 teams
    Hit with fifth shot:                              1 team
    Hit with sixt shot:                               0 teams
    No hits with any of the six shots:      2 teams

    cm%20normandy.exe%20Screenshot%202020.02

  7. I thought I´d share this strange little moment from the first battle of the Operation Encore campaign.

    At first I thought that this unlucky german just fumbled his grenade - but after seeing it in slow, I think that he may have been shot before he could throw it. But if so - doesnt it explode way too soon? I also specutlated that a shot might have hit the grenade itself - but the game doesnt model stuff like that, does it?
     

     

  8. 25 minutes ago, civdiv said:

    I found this to be a rather interesting video (same series). The parts I would like to point out are 6:06 where you see a British tank crew posing inside their tank for the video camera. And then in unison they all duck back into their tank (artillery?). Then the very next scene is a British trooper holding a STG-44 and looking at it like it’s a ufo.

    YouTube

    Wonder why they dated the recordings as 1940? It is surely not. I´d say 1945 in Germany.

  9. 22 minutes ago, AtheistDane said:

    Interesting. 

    I don't have have CM: Road to Victory yet so I wasn't able to test any of the units that are new to that module.

    Can you please test US regular infantry after March 1944 and with excellent equipment and see if they show up?

    Just did a quick test: They show up around december 1944 (Italy), until then it is M1´s on Springfields.

  10. 1 hour ago, AtheistDane said:

    M1 Garand (w/ M7 Rifle Grenade Launcher) is still missing from the game. 

    It's supposed to be available beginning March 1944 in formations with Excellent equipment quality, yet it doesn't show up in ANY US formation from that time and forward. 

    It is present in the 10th Mountain Division campaign. Dont know about the rest of the game.

    garand%20M7.jpg?dl=1

  11. 1 hour ago, Falaise said:

    Alas warts 'n'all
    this will not work Umlaut to modify the scenario
    has used CMBN 4.02 !!!😭

    Oh, I must admit I redesigned the map without thinking about that everyone might not own all the versions of the game.

    But the version on The Scenario Depot is the original - so that should "only" require the CW and MG modules. Alas, that map is not designed for these mods.

  12. 32 minutes ago, Warts 'n' all said:

    I haven't been able to find "Tiger by the Tail" in cmmods.

    I should of course have said The Scenario Depot:
    https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/tiger-by-the-tail/

    Anyway, you can find it in this Dropbox link, if you want the new version designed  to fit the commercial mod set.

    https://www.dropbox.com/s/ngy5jbqh9yi991h/MG Tiger by the Tail - commercial mods.btt?dl=0

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