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umlaut

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Posts posted by umlaut

  1. 12 hours ago, Kevin2k said:

    ( Another "bug": I cannot attach images to this forum anymore, since  I filled the amount of a whopping 2 MegaBytes. Well that is more then a DS HD floppy disk, but only just )

    Panther-G-Late-small.png

    Well, I hope you are able to post lager pictures than these - because I for one cant see anything in these tiny pics. :)
     

    My suggestion: If you have Dropbox, you can place the picture in a Dropbox folder and create a link for the file which you can then paste into your post with the "Insert other media" function below. As far as I know, you have to replace the 0 in the end of the link with a 1 in order for the picture to be visible in your comment.

  2. 9 hours ago, sttp said:

    Has anyone fixed all the South African wav files yet? If so, it'd be great if they could be uploaded to CMMODS or even to the forum or whatever. I'm sure Battlefront will get around to fixing those sounds eventually, but I kinda suspect it could be months before we see the first R2V patch. 

    Indeed. I´ve tried to fix the files but have now given up. I hope that we´ll get south african voices soon - one way or another.
    I´ve begun the Celleno campaign and so far it looks brilliant. But I´m going to put it on hold until I can get the full experience.

     

    Edit:
    Right after I wrote this I got an idea - and it works for me.
    I have copied the entire folder with New Zealand voices - and renamed them all as south aftrican voices. So now I have all the south africans speaking kiwi. Not perfect, but better than no voices at all in my humble opinion. My apologies to all new zealanders and south africans I may have offended by this blantant act of commonwealth-bastardization.

    Here´s a Dropbox-link if you´d care to try them out:
    https://www.dropbox.com/sh/17bpcpdd9kpb14f/AAAK34yM-beI5NddDShYH9KJa?dl=0

  3. 9 hours ago, weta_nz said:

    Using Rez explode I have looked at the SA *.wav files ( e.g 'south african move fast 00.wav') and they are definitely quieter than the corresponding Indian and Brazilian files. I amplified one of the file so it is similar to the Indian file and renamed it with just one zero not two ( 'south african move fast 0.wav') and I can now hear it - though it still seemed quiet compared to the sound file of the feet on grass and ambient sound etc. So getting rid of the extra 0 in the name seemed to be the difference for me being able to hear the voices. Also I noticed the file structure, number of files and naming is different for the different nationalities - maybe this is deliberate. Also there are spelling mistakes such as 'burning' spelled wrong in the file names. eg 'south african hit burnung vehicle 00.wav'

    This is strange. I´ve followed your example and renamed the files as well. But I still havent got any SA-voices. But now I get faint white noises - apparently when there should have be voices.

    I have checked the South African Wav-files and the "bit speed" (translated from danish: bithastighed) seems to be messed up: Some are 705kbps, some are 1411 kbps and some are 2116kbps. The voice files of other nations all seem to be 705kbps.

    It seems that the files that are 1411 or 2116kbps are the afrikaans voices. The english SA-voices all seem to be 705kbps, but they are significantly lower in volume than the ones in afrikaans. The english voices also sound extremely dull to me: more like someone reading aloud from a sheet of paper than actually trying to do some voice acting.

     

     

  4. Here´s a little video illustrating what is the main problem with surrendering - in my opinion:
    A german MG squad is surrendering in the first battle in the South African campaign in CMFI R2V. I then send a squad over "to accept their surrender" - when this happens.
    Bloody treacherous krauts!! :D
    Luckily this kind of thing happens very seldomly - so I am not very dissatisfied with surrendering in CM.
     

     

  5. 12 hours ago, 3j2m7 said:

    umlaut A few shots from the very entertaining "Smokey's Challenge" scenario. Great fun.

     

    Short infos about your config, including shaders  and so on... will be welcome pls !

    OK, I'll try - but unfortunately my Nvidia control panel is in danish, so I'm not sure I´ll be able to translate all the terms correctly (normally I stick to english in all software in order to avoid language confusion):
    GPU: GeForce GTX 760

    Nvida settings:
    Anisotropic filtering: 16x
    Anti-aliasing FXAA: use global (off)
    Anti-aliasing - gamma correction: use global (on)
    Anti-aliasing - transparency: 4x (super sample)
    Anti-aliasing - setting: 2x
    Anti-aliasing - condition: improve program setting
    CUDA GPU´s: use global setting (all)
    Vertical syncronization: use global setting (use 3D program setting)
    Max pre-rendered images: 4
    Texture filtering - anisotropic sample optimization: off
    Texture filtering - quality: high quallity
    Texture filtering - negativ LOD-bias: hold
    Texture filtering - trilinear optimization: On

    CMFI%20settings.jpg?dl=1

  6. 2 hours ago, Frenchy56 said:

    The updated campaign came with the latest CMFI patch...

    Please tell me where, then. Since I have all the patches installed, I should have had it installed in my campaigns folder. I hadn't.

    I have checked the files of the 2.00 upgrade and the 2.01 and the 2.02 pathces. I cant find the campaign anywhere.

  7. This prompts me to do a bit a bit of "agitprop" for Philip Kerr´s Berlin Noir novels, in case you´re not already aware of them. A brilliant series about a detective in Berlin in the thirties, forties and fifties. Incredibly well written and researched. Sadly, Kerr died last year, so there will be no more stories about Bernie Günther.

  8. 1 hour ago, zasgard said:

    Does the demo allow for Hot Seat mode?

    The Black Sea demo does, so I´d assume BN does too (I have the full BN game, so no access to the demo).

    I agree with everything MOS said - and would like to add some advice I profited from when I began playing CM1:

    Cheat-quit a lot (in the beginning)
    When I started playing I often saved and then surrendered when I was stuck in a game. I could then check out the AI opponents force layout and discover if my combat actions had had the desired effect on the opponent - if any.
    I think this helped me a lot to get to understand how the game and the tactics work.
     

     

  9. On 11/15/2019 at 8:10 AM, Aragorn2002 said:

    Realistic? Really?
    Some of the sources of this site are books published by the Grabert Verlag. This was a publishing company founded by the former NSDAP member Herbert Grabert. They are called right wing extremists and Holocaust deniers by the german internal intelligence agency "Verfassungsschutz".

    https://www.verfassungsschutz.de/de/aktuelles/zur-sache/zs-2013-004-verleger-wegen-volksverhetzung-verurteilt

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