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umlaut

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Posts posted by umlaut

  1. On 10/26/2019 at 1:57 AM, General Jack Ripper said:

    They are the ones who see a single snarky sentence buried within an entire post, and think the existence of said snark invalidates the poster's very existence.

    Well, in my opinion that is exactly why snarky comments should be avoided: Because they tend to overshadow everything else you might have said. If you want a reasonable discussion you are generally better off making sure that your discussion partner isnt ticked off.

    Back to the topic:
    I have had a lot of these running around the house issues with teams when playing the Welcome to Sicily campaign in CMFI (updated to game engine 4) recently. I have used the same methods as you described above - with no luck. But as this campaign is several years old it might be due to building issues "baked into" the campaign - as MikeyD mentioned.

  2. 11 hours ago, quakerparrot67 said:

    it would probably be simpler to ask if anyone knows of maps with a lot of 'brush'  to try this with- huh?  lol.

    cheers,

    rob

     

    Yes, I can be a bit hard to find.

    But first make sure that no other mods are overriding these doodads. When I tried them at first yesterday, they didnt show until I had moved Aris’ terrain mods to my z folder and placed these doodads in my zzz folder (It seems that the more z’s in the folder name, the higher priority).

    I suggest you go to the editor and make a tiny map with lots of heavy forest ground tiles. Then it should be quite easy to tell if the mod is installed correctly.

    cheers

  3. 4 hours ago, quakerparrot67 said:

    would these drop into already created maps or are for scenario designers only?

    They will simply replace the existing "brush" files, so you can definitely use them with existing maps. 

    But as you get the most dense occurance of nettles and ferns in the "heavy forest" ground tiles, a designer might want to change some of the ground tiles to take full advantage of these new possibilites. For instance, in the picture above I had to replace the the original "weed" ground tile to a "heavy forest" tile in order to get enough nettles and ferms in the farmyard.

  4. In my opinion, this is a great little campaign - with one flaw. 

    The maps and scenarios are very well made, but unfortunately I think the briefings are a bit sloppy: Not enough info on when reinforcement are arriving - or even where. In the last scenario you dont know at which end of the map the reinforcements will arrive.

    That is a real pity as everything else is so well made.

  5. 17 hours ago, Forneus said:

     Im really shocked about the prices of that series now, its not cheap.

    No, the game is not cheap when you purchase it - but in the long run it actually often is.

    I usually say this when people complain about the price:

    I have lots of games that have cost me 20 or 30 $ - and I have played them less than 10 hours. Then there´s CMBN. It costs far more, but it has given me thousands of hours of gameplay - and still does.  So when it comes to price per hour of gameplay, CMBN is by far the cheapest game I ever bought.

    Like the others, I recommend you try the demos: If you like playing them, then you have found a game that you probably wont get tired of for a very long time.

  6. 47 minutes ago, ASL Veteran said:

    For something this specific it would probably be easier to figure out which units were in the geographical area that you are looking at and then try to find out what vehicles were in those units.  The 233rd Reserve Panzer 'Division' was located at Horsens in Denmark from August 1943 until the end of the war.  It only had 34 tanks and was used as a training unit so I doubt that any Panthers were present in the unit, but you never can be sure without finding more details about the unit.

    Thanks a lot. I have actually just come across the 233rd and is checking it out.

    I have seen several photos of Panthers in Southern Denmark shortly after the war - but I have still to learn how they got there.

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