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Posts posted by umlaut
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On 3/21/2019 at 7:24 AM, Warts 'n' all said:
The British had some bicycle troops. They parked them by the sea wall on Sword Beach and never used them. Whilst 352nd Infanterie Div. had bicycle troops posted well in land who set off towards Omaha and Gold, how far they got on them I'm not sure.
I've read somewhere that Rommel had a fit when he inspected the german defence on the danish west coast (the germans apparently considered this a possible D-Day landing site!). He learned that the reinforcements were supposed to move 50 kilometres from their inland positions to the beaches - on bicycles.
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Ikke så meget snak, tak.
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My vote is for early WWII. Preferably France and/or Barbarossa.
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48 minutes ago, Battlefront.com said:
benefits of both spouses being self employed
You moved to Utah, Steve?
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26 minutes ago, ncc1701e said:
In CMSF1 my reporter is looking like this:
In CMSF2 my reporter is now looking like a fighter, an armed fighter spy:
OMG!
Has the current POTUS been messing with CMSF? -
14 hours ago, Mord said:
Ok. I did a quick search and found these right off the bat.
Thanks a lot for sharing that - I´ll have a more detailed look at it later.
13 hours ago, Mord said:I have always thought that war was built into us by nature as a checks and balances sorta thing. Like it knew we'd evolve into super predators
Ah! Now I get your nick (didn´t know you speak danish)
https://translate.google.com/?hl=da#view=home&op=translate&sl=da&tl=en&text=Mord -
15 minutes ago, Mord said:
I thought that that SLA Marshall study has been found to be highly flawed?
Oh? Didn´t know that.
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6 hours ago, Swervin11b said:
Which brings up something I didn’t write about in that piece...moral injury. It’s the idea that there is some psychological damage as a result of doing things that go against a moral code, say, like modern people killing one another. It’s not true for everyone (there are sociopaths out there), but 98% of modern people are deeply disturbed by killing or helping in a situation in which someone was killed. It goes against core human values, somewhat illustrated by Judeo-Christian beliefs and moral codes.
Thanks for the very well written piece. Your comment above reminded me of this interesting subject (that you´re probably already aware of). Provided me with a lot of food for thought.
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Hmmmm? Considering how prophetic BFC turned out to be in regards to CMSF and CMBS , I´d prefer they´d just leave the US-PRC game be.
22 hours ago, Sequoia said:Surely some one has already done a US vs China computer game.
Well, somewhere in a box I have "People´s General" which were a US vs. China version of the good old Panzer General. One of those games that I played once and then scrapped.
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I made this years ago and have found it extremely handy ever since. Not much different from Mikeys, though: -
On 12/17/2018 at 6:31 AM, Sgt.Squarehead said:
One small word of warning about simply extending scenario duration.....Many scenario designers (myself included) use a 'Morale Ballast' reinforcement to prevent AI units surrendering too soon. This reinforcement is set to arrive after the battle, typically at the three hour mark, so by extending the battle you might give yourself a nasty surprise (depending on how the designer dumped the ballast units and what they are).
FWIW
So if you are a scenario designer that doesnt like players extending the duration, you just make sure that the "moreale ballast" reinforcements arrive 5 minutes after your time limit
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Incidents like this one are the reason I save every action turn of a game, until the game is completely finished. Then I am (nearly) always able to go back see what actually happened.
My guess is the same as Wicky´s: a mortar round through the hatch. -
I´d like to clear up a thing about spotting mines.
I did some testing in CMBN a couple of weeks ago. I'm not sure if there are any differences regarding the game mechanics of mine behaviour between SF and BN. But what I learned was this:
Some people in the forums have said that engineers will detect mines if sitting long enough in the action spot next to the mines. This is not so: My test engineers did not spot a single mine in an adjacent action square - no matter how long I let them stay there and no matter how experienced they where. They only spotted the mines once they moved into the actual action squares containing the mines. -
Hi
A few thoughts - that might or might not help:
Have you tried installing the Stalingrad mod set? Because I just checked the files - and we had 67 modular buildings in that set. So if you try to install that mod set and it works - then I guess the problem should be with the way you set the files up.I remember that at first I myself had some problems getting more than the original number of modular buildings to work. Unfortunately, I cant remember exactly how I fixed it, but I think it had something to do with the original files not being a part of the modded folder. In other words, I think I began with the buildings 9 and upwards in the z folder - and it didn´t work. But I then added the first 8 buildings to the mod folder as well - and then buildings 9 and upwards loaded too. As I said, I am not sure - but I think it was something to that effect.
Unfortunately, I havent got the Stalingrad mods installed now - so I cant test it myself. But I hope this was helpful. -
9 hours ago, Papi Chase said:
Would I ever buy a game from 2011 for $60 absolutely not
But why not, if it turns out to be the best game you´ve ever purchased?
I have bought scores of games during the last couple of decades - and CMBN was surely the most expensive single purchase. But most of the cheap games I´ve bought were probably cheap because nobody wanted to pay full price for them. So in some cases I have paid 10 $ for a game I have scrapped after two hours. 10 $ might be cheap for a game - but is 5 $ an hour cheap?
The 60 $ I paid for CMBN has given me thousands of hours worth of enjoyable gameplay for the past seven years. So in terms of cent pr. hour it is the cheapest game I ever bought.
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7 hours ago, Falaise said:
I would be curious to see the average age of the players of "combat mission"
I think it's 40-50 yearsAbout five to seven years ago I calculated the average age of those CM players who volunteered their age in a discussion.
If I remember correctly, it was 46. It probably hasnt gone down since.
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Hi again
Checked some more and discovered what I had completely forgotten:
The map is lumped together with my Factory Mod Set - as it will only work with the set. So I can be found here - at cmmods:
http://cmmodsiii.greenasjade.net/?p=266Please remember to read the pdf before you use it - or you are bound to run into frustration.
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I know. Just checked myself. Perhaps it was uploaded to the old sites and got lost in the move.
I’ll try to upload it soon.
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On 12/31/2015 at 9:06 PM, weapon2010 said:
my apologies, its Umlaut's work , I was looking at JuJu's beautiful new Dutch street mod
Thanks a lot. I´ve only discovered your just post now. Glad you enjoy it
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3 hours ago, rocketman said:
Thanks, I'll probably do something with it in time. Looks really nice. If I make one I'll make sure to credit you. Is it an Aris tank mod?
Yes, it is an Aris mod. But you shouldnt need to do anything with it - except drop it in your mods folder. It already works as my own splash screen.
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Cheers.
Here´s one more: -
Lots of things not related to CM.
I am still playing a bit, but I think my modding and scenario design days are over. -
17 hours ago, rocketman said:
What size is that first pic? Would make a sweed menu screen mod.
Thanks.
It turns out, that it is just the right size - so here you go
https://www.dropbox.com/s/fi5z9m8fcwoy179/splash background.bmp?dl=0
Flamethrower?
in Combat Mission - General Discussion
Posted
I am pretty sure it was. Even if they didn´t explode, then because a flamethrower was a high priority target for the enemy - and you would be relatively slow and easy to spot.