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Kuderian

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Posts posted by Kuderian

  1. 35 minutes ago, SgtHatred said:

    If more people had a sense of entitlement towards getting what they paid for without defects the world would be a better place. I paid for the 4.0 upgrade and the software it was made for, so yeah I feel entitled to a corrected version. We aren't talking about new content here, we are talking about a defect in something that has already been sold.

     

     

    I think your perception of the 'defect' is different from most of of us players. I have been playing v4.0 since day 1. , every fffing day and my experience is that the AI High Explosive awareness has often saved my troops bacon (despite sometimes my best efforts to thwart them) which more than compensates imho for the odd 'running-away-too-quickly' behaviour. So please tone down the hyperbole( and vitriol) and try and understand  that your opinion of 'defect' is by no means a deal breaker for most of us ( and BF are not sitting on their fat asses' smokin' cigars -  Read Steve's candid post's on BFC's year of 2017).

  2. Balconies have excellent fields of fire. Ambush for thirty seconds then set a crawl and target arc opposite. Return fire is usually absorbed by the balcony and facing external wall while your troops hug the opposite wall. Then sneak back and repeat...

  3. On 1/20/2018 at 12:51 AM, John Kettler said:

    c3k,

    I'm in the hole because of those other holes, as it were? Unbelievable! Had no idea the reputation scores were anything but that, still less they translated into dollars.Egad!

    Regards,

    John Kettler

    Don't worry John. Rep points are for for pubescent girls ;) As someone once said "Don't let the Buggers get you down!"

  4. On 6/30/2017 at 10:28 PM, Imperial Grunt said:

    Hi everyone, first of all, thank you very much for trying the Battle Pack and I hope you are having fun with the battles. I've tried to make them challenging!

    I will be doing an update soon based on the feedback posted here and that will be pushed out to you guys as soon as it's ready. No ETA yet but it's in progress.

    One thing I wanted to ask is if anyone has played the separate battles in a head to head manner?  All of the seperate battles are tailored for head to head play instead of being optimized for play against the AI. If so, I would greatly appreciate feedback on those experiences.

    Thanks again, I'll try to get the update out as soon as possible!

     

    I have nearly finished 'Honor' and have just started 'Fort Apache' both playing h2h Pbem against @IanL.

    There is 30 minutes on the clock left in 'Honor' and playing as the Americans I have yet to get across the river. My opponent has cunningly destroyed 2 out of the 3 centre bridges with substained artillery barrages'. I feel both sides have a good chance, the Americans with their Javelins and the Russians with their T-90's.

    Enjoying all of the BP so far. Many Thanks @Imperial Grunt!

    And Happy Julian New Year and Happy Orthodox New Year everyone!

     

  5. On 3/2/2017 at 4:45 PM, klkitchens said:

    The game rocks.  With WEGO mode it's worse than Civilization for that "one more turn" thing.

    I wish I'd saved my game prior to a turn last night -- ARGH!  Thought I'd told my tank to move forward, fire, and then move backwards.  Oops.  I miskeyed and changed his move forward to move backwards... and he did, taking a lot of time to turn around to do so and got walloped by the AT Gun...

    What a blast (not pun intended).

    To experience a proper CM wargasm, I would recommend h2h WeGo PBEM Iron mode!

  6. Basic concept - WeGo turn intervals  are inversely proportional to Comand & Control of each opposing side.

    For example;   a side with excellent C2 running throughout the ranks would get WeGo intervals of the thirty seconds.

    On the other hand, a side with terrible C2 would have WeGo intervals of three minutes. In practice, the side with the C2 advantage would get more detailed control of their forces while the side with the inferior C2 would have to command with more broad strokes (Think Italians vs Americans).

    The length of the WeGo interval  would be a combination of the a static historic C2 rating and the dynamic current situational  C2 rating so it could vary considerably for both side within any one battle.

    This idea would work both in single player and PBEM's but obviously not real time mode.
     

  7. Some shots from a current PBEM battle 'Veni Vidi Vici'.

    The Mighty Grille let's loose! Dust envelopes the crew.

    5XInrEx.jpg

    iRfZ9fY.jpg

    RIy0uIZ.jpg

    A PzIV and StuG III race up the slopes spitting fire!

    V1XZpy5.jpg

    With covering smoke billowing behind the PzGrenadiers assault the Canadian trench, range less than 15m.

    DU7dN87.jpg

    A grenade explodes between the brave Canadians!

    ciZcsaF.jpg

    A Canadian armoured car lays down suppressive fire.

    fvPaeXR.jpg

    buHxl6f.jpg

    Two Churchills on either side of the river close in on the railway bridge.

    cgo6FBA.jpg

     

  8. Here is a practical example from a current PBEM of horizontal C2 contact sharing between formation that share no common Chain of Command.

    The Theatre is CM:BS. The Situation is as follows;

    A MTLB Motor Rifle Battalion is in a Meeting Engagement with a similar sized force of US Mechanized Stryker Reconnaissance  troops.

    After an hour of a two hour battle, reinforcements arrive in the form of a Russian Company of T-90's. They share no C2 links with the Motor Rifle Battalion.

    I send the unbuttoned T-90 Company HQ to around 25m from the unbuttoned Motor Rifle Battalion HQ. Picture 1.

    Within 30 seconds using voice communication the Rifle HQ shares all it's friendly and enemy contacts with the Tank HQ. Picture 2.

    HSWljJo.gif

    pOQhFAT.gif

  9.  

    3 hours ago, weapon2010 said:

    my troops are "running away" in situations they wouldnt have in pre version 4, is this something BF is aware of?is it intentional for version 4?

    I think the below  V4 addition is the main reason for the changes in troop behaviour. Soldiers now, I think differentiate HE fire from non-HE  fire, all things being equal.

    V4.0 Manual quote;


    The TacAI that runs soldiers and vehicles will more proactively, and reactively,
    attempt to avoid incoming HE fire. Two classic examples are that the AI will
    attempt to avoid being wiped out by incoming artillery barrages and direct tank
    fire

  10. 11 hours ago, Extraordinarius said:

    I am looking for a simulation of World War II combined arms combat at the tactical level, one which will allow me to play h2h without both sides able to have complete knowledge of the opponents' force, in a WeGo system.  Also a system that will make having actual WW II force compositions a winning approach. 

    You have just described above very succinctly CMx2!

    The nice side of me would advise you to keep playing and you will learn to appreciate the vast improvements CMx2 has over CMx1 :)

    The nasty side of me thinks that after such a complete bull**** second ever post of yours, yes walk away (fast) and please never never return!

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