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David I

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Everything posted by David I

  1. MikeyD, Let me know what you think. I have, arrhmm, ah, modded my copy... looks over both shoulders, then down at feet .... with, er, your Normandy Skies. Should have used them in the first place! Not as high res as Undaunted's, but endless fields streching to the horizon, really, really adds to the feel. If I can, is it all right with you if I use your mod in CMNormandy? Better late than never. David [ August 19, 2005, 11:56 PM: Message edited by: David I ]
  2. Birdgunner, whoever you are, you have done a great job of retrieving and sharing scenarios that, I thought, were long gone. Thanks. DavidI
  3. Got'em! Their bitchin! Happy. Happy. Joy. Joy. DavidI
  4. Expanding my Italian Front Upgrades on uniforms, I offer Fallschirmjagers as they appeared in the last years of the war in Italy. They look like this: There are lots of options, please read my description at, where else? CMMODs of course. All the original artwork is that of AndrewTF(the Great and Powerful) I mearly cut and paste. DavidI
  5. Jagermeister, Go to Zimorodok's site and grab all of Gurra's stuff (Pz IV's, spw 251's, JgPz IV's, and Panthers), get MikeyD's Pz IVG late, Ostwind & Werbelwind. Go to CMMOD's and get PatGurra's spw 251/9 & 16 (to complete the set), AndrewTF's 250 series & Pz IVJ, MikeyD's Hetzer and Stugs, Gurra's Tigers and Marder. Oh yeah get my Pak 38, Pak 40, 75mm Inf Gun & 88 flak. That will get you the main tanks for ETO. DavidI
  6. Junk2Drive, I hope your longevity genes are up to snuff. DavidI
  7. OK, here goes: This uber-Mod contains my favorite picks of the available mods to obtain a Normandy specific look. This mod pack contains terrain only (well flags and splash screen to). Now a number of you are mod sluts and have already done such a project for your game, this is aimed at the non-sluts. The great advantage is that you can get it all at once from one place. This uber-mod is intended to represent the Normandy area from June through August of 1944. No new snow mods. Since over half of the scenarios made for CMAK that deal with ETO battles are set in Normandy, there are a lot of reasons to have a stand alone Normandy game. And it looks like this: Instructions for Installing CMNormandy: 1. Reinstall your CMAK game. When prompted for what directory to put your game in change "Battlefront" to "BattlefrontNormandy" and "Combat Mission Afrika Korps" to "CMNormandy". You will be prompted again for a destination change "CMAK" to "CMNormandy". Let the game install. You now have another copy of CMAK on your computer called CMNormandy. 2. If you have heavily modded your CMAK or CMETO game to include tanks/vehicles/uniforms, etc. You will now want to transfer your modded BMPs to CMNormandy. Go to your CMAK or CMETO BMP file and "Copy" the files you want (you could copy all the BMPs if you want) then go to your CMNormandy BMP file and paste them in. 3. Go to the CMNormandy "Scenarios" folder and delete all the scenarios (they are all North Africa and Italy scenarios). Transfer all your June through August scenarios that you have collected in CMAK or CMETO into the CMNormandy Scenarios File. Go to CMMODs and Proving Grounds to get more. 4. Go to the following site http://www.tspindler.de/cmn_mod/ 5. Download the CMNormandy ftp file to your downloads folder. Extract the zipped file directly into your CMNormandy BMP folder and answer "Yes to all". Note: The extracted zip may form it's own folder inside your CMETO BMP folder. If it does you will need to open that folder and copy all the BMPs and paste directly into your primary CMETO BMP folder and answer "Yes to all" when prompted. 6. If you need 1944 uniforms, go to my CMETO site and grab them. Follow the instructions given in "5" above. (A link to CMETO will follow soon). Or you can find them all at CMMODs. You are now done and have, in effect, a new game to play (sorry still no Tiger II's or Cromwells). Until such time as a real artist takes on this project you are stuck with with my clumsy cut and paste technique. The concept for this Ubermod was from some of the feedback I got from CMETO comments. I play the June through August scenarios on CMNormandy and September through the duration on CMETO. None of the original artwork in this Ubermod is mine, I simply cut and paste. I would like to thank the following true artists for their excellent work: Tanks-A-Lot - Small buildings, CMBO grass, Summer trees (textures for Medium Bldgs). Gurra - Shacks (he let me mod two of them to make them look more Normandy) Juju - 3D Tree Bases, City Buildings, trim for Medium Bldgs (could not have made without that trim) Undaunted - High Res Skies MikeyD - Normandy Skies Junk2Drive - Wire fences (slightly modded) Magua - Paving WindyCity - Paved City Streets (modded to make sidewalks match Pavement). Vincent - Splashscreen Grunt - Flying Flags MikeyD - Providing smoke damage to medium sized damaged buildings I would like to thank Junk2Drive for his encouragement and sage advice, George Mc for playtest and Torsten for setting up the URL. I hope you enjoy this CMNormandy look as much as I have, DavidI [ August 28, 2005, 08:57 AM: Message edited by: David I ]
  8. I just bought Paint Shop Pro 9. As soon as I figure it out, Katie bar the door. I won't be just a cut & paste guy no more! I love Gurra's stuff, but I thought his Marder III was just too bright when it was sitting next to his other mods. With just a few clicks of the "darken/lighten" button I darkened it up and, I think, improved it's in game appearance! That feature alone is way cool. I can now, I think, shade gun barrels so that I don't have to farm out my AT guns to MikeyD or AndrewTF (thanks guys) to do the shading. Expect to see better CMETO AT guns in the future. Maybe I will revisit the 88 flak and do more than just the shield. Are there any good "How to Mod Vehicles" tutorials out there? I seem to recall seeing one but cannot remember where. Anyway wish me luck in my attempt to figure this out. DavidI
  9. Yeah, but horses and wagons (OK caisons)! And I like the grass. DavidI
  10. Does anyone have contact with Uncle Tgt? If so can you give me his email? I've got a mod question for him. DavidI
  11. Count me in! :cool: Even though I am the Soupy Sales of modding. DavidI
  12. Dey, Thank you for all your mods and scenarios they are major contributions to this game. I know that you have been dreading this moment for a long time, you forsaw it and now it is here. I know that you will face your future in the best way you can. I wish you good luck, strength and better fortune in your future. DavidI
  13. MikeyD, Just got the chance to download the Brit Shermans you put out over the last few days - and let me tell ya, their f....g gorgeous. By my count you've only got the V's to go. Well done! DavidI
  14. German Pak 40 75mm Anti-Tank Gun, using Gurra's excellent camo pattern. It looks like this: My thanks to Gurra (camo), MikeyD (shading), and Junk2Drive (advice). The netted version is the default. At CMMODs of course. DavidI
  15. Bogdan, If this is your first child you are entering a previously unplayed scenario, full of challenges. The best of luck to you and your family. DavidI
  16. Jaws, Great Photos! Wish I had them before I started the CMNormandy project. The main thing I noticed was that on the big buildings the brick/rock/stucco goes up all the way to the peak of the roof. The ones I made do not. I will try to fix before posting, but I may have to do a follow up due to time considerations. I also noted that some of the buildings have small slit like windows, and some have more modern large windows. Mine are all large, but I think I can live with that. Anyway, hang in there CMNormandy within the week is my goal. Thanks. DavidI
  17. Saw the movie in the theaters, started a thread here on it when I got home. Ordered it today from Amazon. A great addition to my collection. David
  18. I am looking for Vincent, the guy that makes the bitchin splash screens. If you read this Vincent, please drop me a email at the above address. If anyone has his email address could you please send me that? DavidI
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