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birdstrike

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Everything posted by birdstrike

  1. The textures are a bit off, I'd say.
  2. I think this is a general problem of the current game engine, that units cannot be given precise orders of how to react under certain circumstances, like giving them the possibility to react different depending on the type of enemy they encounter. For instance: the current use of cover arcs could be improved by a third 'attack infantry only' - to avoid infantry units waiting in ambush to give away their position when they try to shoot at a passing Tiger. The possibility to apply the delay feature to fire oders (not just moving orders) is something I'm missing, too - perhaps an additional 'hold fire' option could be included. We've come a long way since CMBO, but IMHO the units need to be more flexible in terms of unforseen things happening. A more complex orders menu like e.g. in TacOps would be great - but this won't be solved within the limits of this engine. No patch on earth that could do that, I'm afraid. We'll have to wait for the next CM engine.
  3. I just managed to set a paved road-tile on fire. Don't know how I did it exactly, but I knocked out a tiger right next to the road before and as it exploded it must've set it on fire. And if I knew how to post a screenshot, there would be an image, too...
  4. Oh great, third in line. That's what you get when it takes you too long to write a post...
  5. Hello and welcome in the Mediterranean Colonel Warden. I hope you brought a sunblocker and a kevlar vest. As for your question: The AI will select the ammo it thinks is suited best for the situation at hand. (in general: AP (or other antitank ammunition) vs. armored targets, HE against infantry, or buildings. You can override the usual ammo selection in some cases, though. For instance when targeting an area (see manual for details) the AI will always use HE, when available. Also when only a very limited amount of AP ammo is available (about 15) it will use HE vs. targets with thin armor and AP vs targets with heavy armor. (useful when setting up a battle in the editor with lots of HTs as enemies).
  6. Hehe, it's always nice to see an innocent thread go awry. As for the CMAK or not CMAK Vehicles - my inital idea was CMAK vehicles only but if someone desperately wants to list a tank in any other CM game - hey, who cares! (As long as we don't get the whole CMBB OOBs...) Either way if you like it, list it - and as I said it doesn't really matter whether if it's because of its technical specifications or because one could easily hide a couple of beers in the ammo storage. So keep the 'most beloved'-threads coming.
  7. You know, when you read 'borg' backwards and modify the 'b' to be an 'g' it's 'grog'.
  8. Finally! And not a minute too early. I been playing so many winter battles recently, the Jerries did already complain that their are freezing their balls off...
  9. It's almost too absurd to be true.
  10. *bow* Thank you you've been a wonderful audience...
  11. Okay - this is one of the more 'useless' threads, but anyway, being curious and all (and slightly bored at the moment...) I reckon everyone has his (or her?) favorite vehicle in the game - not necessarily because it shoots the cr*p out of your opponent, but maybe just because the camo goes well with the crew's attire, or you like the look on your fellow citizens' faces when you take it out for a sunday joyride through the neighborhood - or because it shoots the cr*p out of your opponent. Now if all concerned CMAK players would list, like their 2 or 3 most beloved vehicles in the game and tell us why they like them (and maybe we could learn something useful after all...) And hopefully I won't see Tigers or Panthers mentioned all over the place - try to be imaginative - list some of the underdogs. Now to get things going here's my favs: 1. M10 Tank destroyer - weak armor, slow turret, not nearly enough ammo for the .50, but hey, who cares: IT CAN KILL A TIGER!!! For a ridiculous low price you get a self propelled 76mm ATG early on - and teach those big cats a lesson (or two, or three, or whatever number of hits it takes to bring it down.) - And I kinda like the british designation 'Wolverine' 2. M16 MGMC (there ought to be a HT in the list ) - 4x50 - need I say more? Ever since the time I saw it shooting a Stug to bits, I just can't get enough of that quad .50ies rattle. And besides killing weak armored vehicles and cutting down infantry it's also said to be good in an air defense role. 3. The Churchill AVRE - anything that can bring down a building with a single shot ought to be cool! Don't seize a town without it. :cool:
  12. Yes, onboard artillery is of little use, if you cannot set it up with a good LOS from the beginning on. Especially in the desert. Problem is, if you tow it to a place where you can see the enemy, the enemy will probably see you, too - and won't give you the time to set it up. If you want to try it anyways, a tractor is definitely a must have, like flamingknives said. You could try to use sight-blocking cover like palmtrees. Tow the gun there, move it into the tile by foot, try to set it up within the cover. If you're lucky, the enemy won't spot you until you fire at him. This worked for me sometimes (though it's VERY time consuming). You could also try to set it up behind a ridge, so that it's only partly exposed. This gives you better cover against enemy fire - though indirect fire will still be a great problem.
  13. Great work! And me wants the fishing pole mod, too!!!
  14. Mother: "Heinrich! Don't use that thing in here!" Son: "But Mom.." Mother: "Remember what happened to the drapes last time!" Son: "But Mom, there's a tank in front of the house!" Mother: "If you want to play with your friends, go outside!" Son: "But Mom!" Mother: "Stop whining and do what you're being told! Fresh air won't hurt you!" Son: "It's not the fresh air I'm worried about..."
  15. AFAIK Rabidbvr is right. Grass textures change first for each region and later in Italy on certain dates. Grass in E- and N-Africa as well as in Crete is basically yellowish-brown as well as in Italy to the end of '43 (Sicily, southern Italy - it's freaking hot down there ) From Jan '44 onwards the grass is basically green. There seems to be no change due to warm or cold weather (unless there's snow, of course ) Wheat tiles change from green in spring to yellow in summer to brownish in fall and winter. Brushes seem to be darker in fall and winter. Sand and rocks seem look the same everywhere. [ February 28, 2004, 09:01 AM: Message edited by: birdstrike ]
  16. The other night, I had this strange experience: A Panzerschreck fired from inside a building and the blast from the weapon not only supressed the crew, but also set the building on fire. :eek: I checked again, if the rocked might have impacted within the house, but the shot left the building and clearly hit the ground next to the actual target. Also there were no other units firing at the building at this turn. So I guess incidents like that are modeled in the CM engine?
  17. We're talking about buses here, right? :confused:
  18. Didn't recognize CAS was handled like this. I should take that into consideration next time I use CAS. Hehe, I'll have to try that out next time I set up a QB.
  19. For a nice little scenario Try out "Villers-Bocage - Tiger!" converted from CMBO to CMAK (play on the German side)- available here: Puds CM bits and pieces To be honest, I loose more often than I win, but it's fun.
  20. Press SHIFT while clicking the +/- buttons this will add a new tile on the other side of the map(works for North/South and East/West).
  21. Like Stoffel already noted, I'd use infantry to deal with the jeeps. Hide some suads (or half-squads) in suitable positions to protect your valuable units or to guard possible approach routes, give them appropriate cover arcs, then sit back and watch them killing off the jeeps that are dumb enough to get within their range. I myself lost countless jeeps to infantry - a dozen soldiers with rifles is by far more lethal for a soft skinned vehicle than a tank - and when issued the hide command, the jeep doesn't see them, until it's already too late.
  22. Hehe. Now when we get a third confirmation of a Stuart killing (or disabling for that reason) a KT, we can assume it a valid tactic to use Stuarts versus German Übertanks. But in any case, those little 37-mm guns of theirs seem to be much more dangerous than one would expect. I recall several occasions, playing the "Wittman: Villers-Bocage" Scenario (It's one of my favs) when a Stuart damaged my Tiger's gun or tracks - especially as the city buildings give plenty of cover for them to get close enough so that their shots really hurt. And yet another suggestion for dealing with superior armor: For QBs I often buy some CAS, especially when I expect enemy heavy tanks. I know many people dislike it, but I haven't had much problems with friendly fire yet (maybe I'm just lucky?). It certainly is a gamble: You won't be able to kill a whole platoon of enemy tanks with a single airstrike, but killing the right tank at the right time might give you just the edge you need to get the upper hand - and considering the price of CAS versus artillery, you won't get that much artillery that can knock out a tank and at the same time can be called in fast enough to hit it before it moves away and doesn't cost more than the tank you're killing with it.
  23. Sorry no savegame - just some nostalgic memories... The kill-ratio was about 6 to 1, as far as I can remember, but the KT's experience was crack or higher - so it was worth it, I guess.
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