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Ansbach

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    http://www.swordcoast.com

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    Colorado Springs, CO
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    Real Estate

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  1. Thanks poppys and junk2drive. I wouldn't really call it a hijacking because I feel just like poppys and was expanding on it a bit - maybe more of a mugging? I meant it as more of a quick general comment looking for "the best of the best" type single player scenarios that stood out in peoples' minds and that I may have missed. I am more of a casual player who doesn't keep up with all of the latest mod happenings, but I have been playing since CMBO. I tend to be unreliable for PvP games so mostly stick to single player. I prefer smaller sized historical battles and don't usually mess with the AI adjustments unless it's mentioned in the briefing - theoretically if the TO&E is carefully researched, AI adjustments would just 'mess them up' wouldn't they!? Also, I wanted to throw the question out there for others benefit in case they have missed' some of the better scenarios as well. Maybe a new post on "what is your favorite scenario?". But you answered it just fine the first go-round. BTW - I downloaded "Hans' Small Operations" on your recommendation and am about to give it a go this evening. I also play the tabletop miniatures game Battlefront:WWII and use CM to create scenarios for BF sometimes, or vice-versa. Works great! [ November 30, 2004, 09:33 PM: Message edited by: Ansbach ]
  2. Thanks, I'll check out those authors again. I've played a random handful of scenarios where the AI is supposed to be challenging and had mixed results - I was looking for anything that really stood out in someone's experience. But then again I guess even that is relative - I send my Churchill 20m to the left of where you sent yours and the entire AI 'plan of action' changes...
  3. I think there's a bigger variation within America than between America and Canada! What if your "3" infantrymen are from Texas, Boston, and Brooklyn???
  4. Along those lines, anyone have any scenarios vs. the AI that they would recommend as especially challenging?
  5. I've been playing a great WW2 game that is like Ambush! - Silent Storm! It is turn-based squad level play: think of it as a WW2 Jagged Alliance, a turn-based Commandos, or a computer game version of Ambush!. It's not exactly historically accurate, but it's a lot of fun. It has gorgeous full 3-D graphics with 'real-world' rag-doll physics: I have done things like snipe a guy off a bridge and watch him flip over the railing to his death, shot an enemy soldier inside a house with a SMG at close range and watched him crash backwards through a stairwell banister down to the floor below - that kind of thing. It also plays a little like a role-playing game with different types of soldiers (medics, snipers, engineers etc.) that gain experience and new skills and abilities. I can not say enough good things about this game - it has great reviews all over the net and came out in January so you should find it for less than $20 now. Also, a sequel just came out where you belong to a post-war intelligence organization and do additional things like manage your finances, hire recruits, and fight the sinister Nazi-spy bad guys. Here is a link to an excellent review on Wargamer.com: http://www.wargamer.com/reviews/silent_storm/ [ November 28, 2004, 06:22 PM: Message edited by: Ansbach ]
  6. Hi aviator99 - the way this game manages the control of your units can be a bit confusing at first. Hang in there and let us know how it's going...
  7. Thanks everyone - easy enough, but I still have a (dumb?) question: what does 'borg' mean?
  8. I've seen that mentioned in several threads but couldn't figure out what you guys are talking about...
  9. There is a Find Opponent Forum: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=forum;f=24
  10. Is it just me, or does armor come down to about 90% technology and 10% tactics? I understand the basics such as using hunt, finding hull down positions, flanking - that kind of thing - but it seems that regardless of actual maneuvering it always just comes down to who has the better tanks. Anyone have some intermediate/advanced tips for dealing with superior armor without superior numbers?
  11. Question: in the real war, how much cover did a tank need to be considered hull down? 25%? 50%? Take a Sherman for example - they were just under 10ft high - how many feet?
  12. That is my guess as well after doing a little research in the manual. It says binoculars "greatly enhance a unit's long range spotting and identifying abilities."
  13. I have noticed the 'has binoculars', but how do you use them? I guess that just means they can spot easier or at longer range than units without? [ February 19, 2004, 03:10 PM: Message edited by: Ansbach ]
  14. That's just the Quick Reference Guide. The 'real' manual is in .pdf format and is 200+ pages long! Check your install folder or Start Menu...
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