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polytropos

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  1. Honestly, I don't see that a "Shoot and Withdraw" or a "Shoot and Hide" command is either a) too much micro-management or taxes the limits of the current system. Since it is functionally identical to a "Shoot and Scoot" command, except that the unit is already in place, niether a nor b are an issue. IMHO, such a command, or one similiar to it, is much needed. j.
  2. Couldn't you implement the command as BFC did with "Shoot and Scoot" for AFV's? The command, like for AFV's, would be a two-parter but instead of identifying an area to go to before searching for a target to engage, this command would have the infantry AT asset target a specfic unit first, then upon firing once, immediately withdrawing to a predisclosed location. I think this is well within the competence of the current game engine.
  3. I have found a very useful command lacking in all three CM games. The command is a "Shoot and Withdraw" given to infantry, primarily of the AT type (PIATs, Fausts, Bazookas), where the unit would fire one shot and immediately withdraw to a predisclosed location. In effect, this command would be functionally identical to the "Shoot and Scoot" command currently available to AFV's. Many times I have been in an ambush position where an infantry AT assest fires off an initial shot only to sit there for the remaining 40 secs. or so waiting for orders. Invariably, the unit is discovered and all hell is brought upon it. This command, however, would allow the unit to rip off a shot (which very often goes undetected) and pull back before they are discovered. I imagine that such a command would be of great use in urban combat situations. I was wondering what you guys thought of such a new command..... Take care, Jerry
  4. I don't know if this will help, but I tried to d/l both files with both IE and Netscape and was unsuccessful on both accounts.... Panzerman, could you email me both zip files? Thanks, Polytropos (email is at top of message)
  5. Panzerman, When I attempt to D/l the zip files all I keep getting are "access forbidden". It is a shame b/c I really do want to try out the Seelow Pack... Polytropos
  6. Did Combat Mission HQ go into hibernation? There have been no signs of life since May...
  7. When I first got CMBB, I forgot about pre-planned bombardments and I was given a very painful reminder.....I had about 4 PzIV's, 3 Stug-IIIG's, and a couple of halftracks all loaded with infantry. Needless to say when the 152mm rain began to fall it was muderous: several gun damaged AFV's, burning HT's, and a whole lot of broken and routed infantry...all in 60 seconds!!
  8. Thanks for the info. guys......I thought that 17 was completely ridiculous myself and had to check the veracity of Atkinson's stat. Take care, Jerry
  9. R. Atkinson, on p. 251 of his tome "Crusade", claims that, on average, a stationary American tank in WW2 had to fire around 17 rounds of ammo to hit another tank at 700m. Does anyone know if this claim is accurate? Its hard to imagine that it took 17 rounds on average to hit another tank. Did german tankers fare much better (or British, or Polish) than the Yanks or did this merely reflect the technology of the time?? Take care, Jerry
  10. R. Atkinson, on p. 251 of his tome "Crusade", claims that, on average, a stationary American tank in WW2 had to fire around 17 rounds of ammo to hit another tank at 700m. Does anyone know if this claim is accurate? Its hard to imagine that it took 17 rounds on average to hit another tank. Did german tankers fare much better (or British, or Polish) than the Yanks or did this merely reflect the technology of the time?? Take care, Jerry
  11. I was wondering if someone could help me out with this one..... SPOILER ALERT!!! * * * * * * * * * * * In the Korsun relief scenario which came with the CD, I'm playing the ruskies in a PBEM game. So far so good...during the set-up I was supplied with a 152mm arty spotter which I placed on the hill overlooking the german avenues of approach. On turn one, much to my glee, my opponent places what looks like a gaggle of HT's and armor right in my view. Perfect set-up for a prep barrage which he'll never forget. Right? Wrong. When, on the first turn, I target the prep I get a 14min. delay!!! Now this can't be right. Many times I have used the prep bombardment on the 1st turn with no problems. So, is this a bug??? I've have the pics so you can verify it for yourself if anyone wants to see....(if I knew how to upload them I would :confused: )
  12. Hi, I'm currently playing the german side in "Counterattack at Carentan" and I'm confused about the german objectives as stated in the mission briefing. There, I'm told to advance my attack all the way into the center of the town, but when I started the scenario the map ends at the road leading to the town (which is I suppose some way off). My dilemma is this: should I advance my boys to the end of the map hoping that more map will generate so I can continue to the town, or should I just proceed to the edge but not exit (since per intstructions units that exit can't rejoin the battle)? Any help would be appreciated. Take care, Jerry
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