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birdstrike

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Everything posted by birdstrike

  1. I think the British use of color schemes really is confusing. I played around with a Euro camo myself, but there seems to be at least two sorts of green/black (one darker green, one a little lighter) the and another grey/black camo scheme.
  2. I'm not sure what you are looking for. There is no M998 Humvee in the game. But if you are looking for the Humvee with NATO camo, it's included here: http://cmsfmods.heroku.com/mods/4269/details and you also need the update for the doors: http://cmsfmods.heroku.com/mods/4079/details
  3. Some sort of text or sound cue to inform you of what's happening has been requested a couple of times before. Also suggested were things like a minimap or OOB to keep track of the battlefield. But I don't know how far up these things are on the priority list. As I understand it, limiting the amount of instantly available information was also a design decision to reduce 'godlike' control of the battlefield. But that doesn't mean we'll not see any improvements in that area (we already did get flashing icons). Perhaps someone in the know can tell more. As for sighting enemy contacts: if you're having trouble with the way units are spotted or information relayed to other friendly units, you can try lower difficulty settings. I think there's what you're looking for. Some other tricks you can use in the situation you mentioned, to deliver artillery fire, is to zoom in on the target, then switch to the spotter or to use area fire if you only have a rough idea of where the enemy is located. And you can always pause if you need some extra time to determine the enemy positon to the meter. Camera movement is something to adapt to, I agree. It can feel somewhat clumsy at first, but I find it rather convenient now. That said, the best way to keep an eye on everything when playing large maps I found, is to zoom out - of course, you don't get a closer look of the action that way (which is why I mostly prefer smaller engagements myself ). WeGo is basically the same now as it was in CMx1 since the 'blue bar' was reintroduced in on of the recent patches. If you haven't tested it since then, I highly reccommend to do so, you will feel right at home again. (Actually, it's better than CMx1 because you can assign specific orders to individual waypoints).
  4. Yes! Please! And it would be more than welcome if they could carry some ammo.
  5. I think the manual does not make it entirely clear what does what. In fact, AFAIK the matchup also determines the response time to call in artillery. From my experience though, the red dots seem to show the artillery ROF during a sustained fire mission. When I order "heavy" fire over a long period of time, the green dots deplete quickly (turn to red) and don't fill up again. As an effect, the rate at which shells are falling diminishes (probably because the crew gets tired?). When ordering only "medium" or "light" fire over the same period, the green dots deplete more slowly, or may even return to green - which results in a good sustained rate of fire (but slower than a "heavy" barrage would have initially).
  6. Makes me wonder if we're going to see any different German or Canadian accents. Would give the term 'localized versions' a whole new meaning.
  7. Sorry, no luck here. I checked the Recce HQs, but mine all have a GPMGs, no GMGs. However, I did just notice that Jackal gunners can button up (or rather duck).
  8. Actually it's hotter than advertised, I burned my fingers repeatedly. What did I do to bring your wrath upon me Paper Tiger? --- POSSIBLE SPOILERS--- It's not just that each and everyone of my units seems to have its own HMG shooting at it, or that behind each wall or berm, inside every building a platoon worth of enemy troops is waiting - no, in addition all you get yourself is a single company with handful of SUV's and less fire support than your average family has at its disposal on 4th of July. My biggest problem is to take buildings without losing half a squad or more for every block I take. I tried it that way, but I continually run out of squads before I run out of buildings. What's worse is those high walls everywhere which keep you from utilizing the Jacks and WMIKs for supressive fire. On any other mission I would use a single squad for assaulting a room with others in overwatch, but in this case a single squad (even engineers using breaching charges) gets shot to pieces within seconds. The only way that seems to work for me is to charge a single building with as many squads as possible at once, hoping that some get to fire a shot themselves. At times it feels like Somme 1916.:eek: There ought to be a better way to clear these buildings, right?
  9. Okay. Thanks. Confirms my initial assumptions. Will try out the modelling sites.
  10. Yers, that's an old issue. It would be great if they would make some of the flavour items, which are without doubt designed for the Normandy game, backward compatible with CMSF.
  11. For those in the know, what kind of vehicle markings would be commonly used on British military vehicles today? (especially on TUMs/Defenders/Wolves?) I know, there used to be those colored rings, triangles and stuff during WWII, and I found at least one picture with a warrior using similar marking. So, are these still used today? Any help appreciated, thanks.
  12. If you're looking for the US Ragtag Mod, yes that should be all at GaJ's site. It's only for US Army, but you can change the texture names to work with the Marines, too. If there are any problems, just ask me. I've also created some modified, darker versions which look better when used with Normal Dude's uniforms (which are the one's I'm currently using myself) - but I haven't gotten around to pack them together for release, yet.
  13. Is this the right thread to kindly request the return of an 'exit' victory condition?
  14. I will try to remember that. Methinks that reads the new zBee version is almost finished?
  15. AFAIK, Wolf is just the military's designation, the vehicle still is a Defender. I like Defender better - because Wolf always makes me think of the German army's Mercedes G-class.
  16. Yes, please! That's probably the most needed improvement for the editor.
  17. I've so far been unable to locate the GMG-equipped Jackal in the Brits OOB. When I pick the light infantry recce platoon, no matter what equipment quality I choose, I always get the GPMG and HMG versions. Is there another unit using the Jackal?
  18. That's sad news. Your work will be missed, Gordon. I wish you all the best and hope you recover soon.
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