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Cybertrand

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  1. Hello For those enjoying reading after action reports, the third part of the Devil's descent campaign AAR is now online. It's in french and you'll find each links on this page http://www.cyberstratege.com/magazine/combatmission/. The fourth part will be published later this month.
  2. Played the 2nd mission, and got a minor defeat. Both right (river) and left sides of the attack were repelled, but in the middle, it seems a group was delayed, and began approaching just when the game ended the battle. I didn't move a lot my units, most of them stayed near the starting position, just a few were sent near the bridge, to cover it. I had a few casualties here and there, but nothing dramatic. All in all, i don't understand why i failed this mission, as i've done what was expected (that is defending). I suspect some script error, or perhaps some odd behaviour from the AI (lots of shooting in the middle of the maps, where many attackers were coming, so perhaps they were pinned). Anyway, it's not a very interesting scenario to play. The first scenario in this campaign was far better. The third scenario, which i've just tried, is a pain in the ass to understand what's happening, and what to do. I just got a major defeat as i imagine many attackers escaped somewhere after i stoped the initial attack. My mortars were useless (i had targeted a crossroads, but the artillery support completely miss the target), and air support managed to kill several defenders, as instead of firing where indicated (that is where i suspected the enemy would come) the Hind managed to fire on my defending positions too - i admit i may have define an area target a bit close from my initial positions, but still, there was some distance ... I suppose i should have immediatly send the russians hunting the attackers once they were stopped, but there was still a few rebels trying to rush through the russian lines (to their initial escapes zones). And you don't have that many soldiers too. I guess the survivors escaped somewhere else.
  3. Hello everybody We've relaunched on Cyberstratege a (french) website dedicated to Combat Mission, mostly Shock Force and Afghanistan currently. It's essentially the same website than what was done last year, but it has been rebuilt completely as it was broken. So you'll find regularly news, AAR, screenshots and so on (and to tease you a bit a brand new interview with Battlefront in a few weeks ). There's also a few nice panoramic screenshots i made some times ago, though nothing new if you've already see them. Anyway, here's the URL : http://www.cyberstratege.com/magazine/combatmission/ Enjoy !
  4. I just received a strange newsletter and the homepage want me to download some strange file : battlefront_client.exe Is there any problem with the website ?
  5. Battlefront said at the beginning of this summer, no ?
  6. I've played it on the same kind of system you have, and in my case it worked like a charm (it was not the demo).
  7. Hi If you want to have a good look at the content of the first mission in the russian campaign, we published on Cyberstratege.com an after action reports showing most of the battle. The article is in french, but there's a lot of screenshots, and you shall be able to easily understand what was happening. If not, of course use some translator tool like Google, or ask me, i'll answer your questions if possible. Cherkasskoe outskirts, 1st russian mission AAR Enjoy
  8. No it isn't, i just have to find one last vehicles, hiding somewhere. And i have not a lot of choices for advancing, though i could have let those buildings, as they're on the map borders, and sooner or later, the syrian would have moved, probably, giving me a chance to detect them. I agree that i shall have tried finding a way to use suppression in both case, but i had no LOS. So i could have ordered a plane to attack, but i'm already targeting other buildings, farther away. And each time it means waiting nealy ten minutes (which is very long in a PBEM ...) All in all, it's just the map which is designed for that kind of situation, giving a chance to the syrian of making some casualties to the brits (as it's rather a blood bath on the syrian side at first...). And i'm probably not using hunt or others orders in the best way, in that case. I'll try taking screenshots next time, just for you to better see how it was. I suppose next time i'll stop my units just on the side of the suspected places, and use some light fire attack before advancing again in the next round. Or use planes earlier, to raze those buildings. I was expecting some casualties, potentially, but not that much
  9. Hi I've a question about some nasty troubles i have in a battle (a PBEM). It's on the map UK industrial city, if you know it. If not, just imagine there's several buildings which you can access only from one side / opening because of walls surrounding them. In two case, i've sent a squad (3-4 soldiers) checking places where i highly suspected syrian survivors soldiers would be hiding (yes, before it was hell for them, so there's just a few men hiding here and there, and one vehicle i still have to find). The roofs are covered by other squads, but because of the walls around those building, i don't have a good line of sight on the first floors. In both case, my squads have been killed. In one case a third squad just behind the other has managed to kill one syrian, but has one more casualty. That's 7 dead in my ranks, and it seems i can't do anything to prevent it. I approach those building with the hunting order. I can't blow walls, i don't have tanks or anything else to digg another way, to avoid the "main exposed entry". I could have ask a plane to drop a a few bombs, or could have fired a javelin. I don't have a lot of smoke anymore, so i didn't use them obviously, keeping them for places where it's more likely i'll be under fire (and considering the high number of places where lone syrians could ambush me like in those houses, i would need tons of smoke ammo here ...). I don't use crawl / hide, just hunt, as i imagine nobody would crawl / could hide in an empty courtyard, and that it won't change the result. Also, i can't take the risk of sending APC in those alleys in front of the said buildings (the "main entry" if you prefer), as there still are a few syrian AT soldiers around. So, apart from blasting every houses with planes support, what am i supposed to do ? Expecting to be lucky that my men fire before the surviving hidden soldiers ? Said otherwise, in this situation a few remaining defenders are stopping around 50 bristish soldiers because i don't have direct line of sight on the place they're hiding. Will we have someday the possibility to : 1/ climb high walls (like those commonly put around buidlings), so to access from another side, instead of entering and getting that easily surprised 2/ "jump" from 1 story roof on the side of a wall to what is some inner courtyard, instead of always having to digg a passage by blasting every walls Ok, i'm perhaps asking too much for the current possibilities of the CM engine, which is not supposed simulating exactly an urban warfare environment, but you get the idea i suppose. How do you approach a building ingame to avoid that kind of stupid bloodbath ?
  10. Hi all So, i've uploaded those videos on Youtube and added for each a translation resuming what's happening. Here's a link for this playlist, and a copy of the text, if you want to have a quick view. --- Turn 1 : one M1 and one AAV are destroyed immediatly. Two marines squads are ambushed and are taking a lot of casualties. A third Marines squad is forced to disembark without any cover. Turn 2 : the second M1 has been hit but survived and is firing everywhere around him. Marines disembarking from AAV are under heavy fire. Turn 3 : a lot of casualties on the syrian side. Some Marines find shelter in two buildings, thus beginning to establish a defensive perimeter. Others Marines are retreating. The surviving M1 is still firing all around, though he often miss his targets. Turn 4 : a second AAV is destroyed. A smoke screen is launched to cover the M1, which is wreaking havoc amongst syrians now. Turn 5 : the third AAV is hit and destroyed while retreating. The wind is pushing away the smoke screen, allowing syrians to fire again on the M1. But the tank resists again. Marines soldiers are fighting back from the buildings where they took cover, though currently with not a lot of success. Turn 6 : Marines reinforcements are arriving. 4 AAV full of soldiers rush into the battle. On the other side, syrians also has some backup. A syrian unit manages to fire a rocket and completely miss his target. The rocket will hit another hidden syrian unit ... In the town center, fights are less intense, many syrians are fleeing, or changing position while Marines are trying to ripost. Turn 7 : heroically, some surviving syrians soldiers took a RPG 7 amongst dead bodies and use it to strike a deadly blow on the second M1. The defending syrians on the outskirts of the town are blown in pieces by a rain of grenades. Several syrian antitanks squads are taking position on the flank of the Marines reinforcements. In the town center the fights are suddenly more intense. Turn 8 : syrian reinforcements being mostly unexperienced conscripts, things are becoming a bit more easier for the Marines soldiers. Even with a lot of casualties, they manage to hold their position. Turn 9 : antitanks syrian squads launched a deadly counter-attack, destroying three AAV in a minute. The ambushed syrian at the entry of the town finally took the RPG 9 from his dead companion (killed by a syrian rocket just before ...) and used it very well, just before dying too. Marines soldiers are exiting the destroyed AAV and taking positions. Turn 10 : violent fights between syrians and the defending Marines. Syrians are having a lot of troubles keeping their positions. Turn 11 : US mortars are firing, but mostly missing the syrians squads. The Marines are taking control of new positions. Turn 12 : most of the surviving syrian soldiers are either exhausted or panicked, and thus even if a few are still fighting, most of them are fleeing. There's nothing more to do for the syrian in this battle, which will end a few turns later with a cease fire. All in all, just one AAV will have survived the fight. It's a major victory for the syrian, having destroyed the two M1 compensate a lot for the heavy casualties the syrian suffered.
  11. True If you want to see more for this very good battle, check this series of videos i made several monthes ago : (first part, i'm currently uploading the others).
  12. Great map and battle ! And good idea to make a vidéo about it Perhaps the reinforcement should arrive sooner (30 minutes ?), it would help a lot when you fail the beginning of the battle and have a lot of casualties
  13. Just realized i posted this message in the wrong sub-forum ... Can someone move it to Scenario and Mod Design area ?
  14. Hi all RommL recently made a new battle to use his British Forces mod (changing some UK vehicles as if they were under United Nations "flag") and so i decided to write something in between a small AAR and a map review. Anyway, as the result is satisfying, if you want to see some nice pics have a look here. The battle isn't very complicated (it's a mountain ambush from serbian militia) and the screenshots are rather self-explanatory. If you want some details, just ask PS : when i tried this map i had not installed the NATO uniform mods for UK troops, which I found after and of course makes the whole thing visually a bit better ; consider this as some kind of experience. I've seen too that there was the same kind of mod for changing US units, but didn't find any map, if anyone knows a link (or a name) ...
  15. Hi, thanks. You're right, i know that i should "work" better the text, to make more precise descriptions (and thus making translation easier). But, as for everything, writing a good text takes time ... so far i focused myself more on (nice / interesting) screenshots and even videos (in some case). I should try to write them directly in french and in english too next time. @gibsonm : bravo for this comics
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