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Beastttt

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Everything posted by Beastttt

  1. those that are reverse slope or out of site are 1's that unit has been informed about(you could area fire just to keep them from popping from that area or the info has been past to someone higher on the food chain for faster arty support) 1 way of elimitating the borg spotting
  2. you might have set the video setting higher I'm running CMSF on a 1.6ghz laptop with 128megs video shared with 1 gig of ram and the game runs fine but I need to run it at lower graphics settings still looks good but on my desktop with a 512 video card and 3ghz cpu and 2 gigs of ram it looks great I'm more than pleased with the 55 bucks I spent on this game for what it does and the great customer service I got
  3. was having the #2 problem also thanks for the + - workaround
  4. isn't there a LAV II version of that the PIVAD it would be like having the M16 half track with 4x.50 cal in CMx1 games only a whole lot more carnage of course BF would have to add the zipper gunfire sound track to it
  5. Vehicle Based Improvised Explosive Device
  6. saw a few copies at my flgs today got the download and can't wait for the hard copy to get here
  7. more like in the 30's with General Billy Mitchell and what he showed what air power could do to a warship the first practical example was the Brits vs the Italians at Toronto harbor 2nd was the Japanese vs the USA at Pearl harbor
  8. Yamato was in on the fight against Taffy 3(jeep carriers and their escorts)near San Bernadino straits the DD's and DE's made a DAMN good showing going up against the Yamato's task force along with a few aircraft from the CVE's the Japanese should have crushed Taffy 3 instead they sank 1 DD and 1 CVE(don't have all my books on hand so doing this from memory) I think 1 japanese Ca was damaged but the Japanese really should have done better How? Yamato did see combat there, right? To me, the usefulness of the ship is best exemplified by its role at Midway: hundreds of miles behind the action. </font>
  9. carrying 4 soldiers in place of 2/3 of your ammo I see as a waste of space now being able to carry people if you need to bug out and have them under NBC coverage that is more like it since you figure some vehicles may be lost and being able to carry some of those who might have to hump it back to a ralley point
  10. Demo plays on my laptop 1.6ghz 1 gig ram upto 128 meg video(shared with ram)
  11. As I recall the ED-209 got taken out by Barret .50 cal No worries, I can wait. Stay away from my neck of the woods though, or there might be... trouble... </font>
  12. have you tried scorched 3d much improvement has been done
  13. your lucky Starforce destroyed my combo drive secrom while not the malware that is starforce has not been the best liked protection system and not from a hackers point of view but that of a guy that just wants to play the games he bought with no hassels
  14. was thinking shock wave not fragments so I would figure 10m
  15. Bigduke what I was seeking an answer to was with the K-5 ERA a first shot kill would be very slim during that period(before dual charge and top attack missles) also the flight path might be blocked by the TOW from the lone Bradley to use it's 25mm autocannon how close would a 155 HE round need to explode to disable or detonate the ERA as for the shermans it was out flank the panther but back then shermans outnumbered panthers 10 to 1 Alternatively, it might alert the T-72 crew of the need to swat the Bradley. Well, that's a boffo idea as long as (1) The T-72 doesn't decide to shoot back at the Bradley (2) The there are more Bradleys and M1s, than T-72s (3) The people inside the T-72s are too dumb to figure out teamwork themselves. (4) The M1 or Bradley preparing to shoot through the hole in the reactive armor is capable of doing it, when the T-72 and its friends are going to be rather irritated at the scrub tactic. In other words, this is the Cold War equivalent of Sherman crews being told that the way to deal with a Panther is to get close and bounce a round off the bottom of the mantlet. It might sound like a good idea to the planners, but to the crewmen told to jump through a dumb hoop to defeat an enemy vehicle a good deal better armored than the planners expected, the tactic is little short of a death sentence. On whether K-5 is fieldable or not, maybe fytinghellfish is right, and the stuff is just too expensive for the poor cash-strapped Russians. Of course, with oil at 60 dollars a barrel, natural gas at 230 dollars per 1,000 cubic meters, nickel at record prices, and a KGB guy in the Kremlin, you might just think the Russian army might have other reasons besides lack of cash or will to explain why not much of the tank fleet is equipped with the stuff. Like: - Maybe it's in warehouses somewhere and if the balloon goes up they just plan to bolt it on. Otherwise, why leave it on a tank where it can get beat up in training or maybe a chunk of it get sent to the CIA? - The next generation tank is better armored than T-80 + K5, and so why bother re-equipping their entire fleet with armor that's soon going to be obsolete. - Reactive armor is chemicals and plastics, it is not super-high tech, and arguably manufacturing a lot quickly is a lot easier than (say) increasing production of aircraft or tanks. So the Russians figure if they need a lot of it, they can make it up easily enough. </font>
  16. for me the arguement can be reversed in that the game allows you to get into the head of the enemy and learn to think outside the box so as to not give the enemy that advantage this game like many others can and probably will be used as a teaching tool I mean we have aggressor squadrons and brigades that use the enemy tactics to train our troops why can't a game do the same thing if anything it will save on fuel and manitence vs trying out a plan that might be silly and worthless
  17. if the preview happens here in LA I would conside that the Demo since I have gotten all the CM 1 games(and I'm very happy with them) I might pre-order if the savings is like 10 to 15$ so for me A B E
  18. from a discription of ERA was that the panel had 2 metal plates that would interfere with the shaped charge jet 1 plate moving away from the tank disrupting the jet then the 2nd plate being bounced off the tank's hull or turret and doing the same disrption of the jet again Vs a KE round the plates are moving and and the shearing force(since the odds of a 0 degree hit are next to nil)snaps or redirects the KE round now my question would be Could a Bradley fire it's 25mm chain gun to scrub off the ERA so it's TOW could have a chance at at a penatration or teamworked with an M1 and it's 105 or 120mm gun I'm figuring that the 25 is going to have to go full auto for 3 to 5 seconds to do a good scrub job
  19. if you can get it from the gang the 22nd for me going out on the USS Lane Victory on the 21
  20. I seem to be the only yet to choose the Americans sorry M1A2 is da sexy
  21. just so long as BF does not use that virus called starforce I will be happy
  22. for me 1 build your own superheroes and slug it out anywhere 2 nato vs warsaw pac 1955-present 3 ww2 all Theaters of Operation
  23. might have had improvised armor to protect it from small arms going full auto is just going to waste ammo that they might need later a light guided weapon seems to be needed maybe laser guided on a SMAW sized round HE only
  24. the only place they could use that stuff would be far away from cities otherwise you are going to have a lot of civilian casulties(that is if the new goverment even cares) they might get away with it a couple of times but when civilians start seeing pics of just dead civilians and nato forces your going to see a second coup
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