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patboy

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Everything posted by patboy

  1. Stoppel Great work as always, you can upload your mod at : http://cmmods.greenasjade.net/ very useful and fast!!! Regards Pat
  2. Romm here some links could I hope help you : http://www.network54.com/Forum/571595/thread/1200483209/last-1242206899/The+Pz.Lehr+333+enigma http://www.network54.com/Forum/571595/thread/1197680761/last-1197680761/Panzer-Lehr-Division+SdKfz+251+markings regards Pat
  3. 1) Curious, I hope BFC could fix that 'cause the bmp is not shared, I think it use the same randomly system than uniform & gear! 2) It seems 226-227 & 310-315 doesn't exist historicaly. 3)You are welcome, thanks for your next addon & future mods (panthers & PIVs need numbering) Cheers Pat
  4. Here a link for numbering : http://ww2armor.jexiste.fr/Files/Axis/Axis/2-Organization/Germany/2-Organization/sPz.Abt/sSS-PzAbt-101.htm
  5. Stoppel, OUTSTANDING WORK!!! I already asked before if numbering works with the vehicles in CM Normandy, you answered with your stunning mod, thank you for this one I think a MUST for the game, can't wait British module! Cheers Pat. Here some pics following for the community depict your work (Numbering & different camo scheme for each vehicle)
  6. Great work, have you fixed the shoulder patche mirrored for the 29th "let's go" division?
  7. Why they do not planned France forces part of NATO and by side US forces in Afghanistan since 2001? Because "Leclerc" tank is better than "Abrams"!
  8. Congratulazioni, ora spero che presto gli scenari!
  9. mjkerner, Map comes from Omaha beach, Vierville Draw Attack scenario, and I modded the background for better look, I just cheated !
  10. sdp thanks for your effort, vehicles yellow camo & marking are includes in the mod?
  11. You're right! But engineers can blow up the mines or not in the real life?
  12. I didn't know that, thanks, I think I must use large smoke screen to cross this bridge, 'cause I think my soldiers at lower speed will be decimated , what's happen for tanks and vehicles lower speed too?
  13. I'm wondering what the engineers do in the game if they cannot remove the mines? I know they can blow walls, buildings, hedges & bocages, some obstacles too but only to mark mines! I don't know if this has been already discussed before, but I'm very desapointed by the issue. It's hard on small maps to try encirclement if all ways, roads & rows are blocked by mines that's almost unplayable! What do you do when you must cross an only minen bridge under fire of MG42, 81 mm & 120 mm mortar? (I've seen that in campain scenario) I'm desperate (sigh)! Thanks for you reply!
  14. I removed "Z" folder after three tries to patch 1.0 to 1.01 and it works properly now! I reinstall "Z" folder and all it's ok!
  15. I'm wondering if we could use mdr. files to have more different vehicles in game,(as we can have with helmet) same vehicle but with different camo, numbering etc etc...?
  16. Hi fuser, are you Aristoteles? in the case glad to see you back in the forum & maybe in modding!
  17. Beautiful work, here is an aerial view of longueville, axe RN 13 Isigny-Longueville-Bayeux part of Omaha sector 24 May 1944!
  18. (sigh)! May be with the next CMx? generation games!
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