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patboy

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Everything posted by patboy

  1. available at http://cmmods.greenasjade.net/ Enjoy!
  2. at http://cmmods.greenasjade.net/mods?author_id=16&game_type=5 enjoy!
  3. BUUUMMMMP!!! for the thread still alive! We need a quick reply from BFC about the Fugazi's request! (Is it difficult to use polygons base game for the CW module? We expect a patch with the next module, pls!
  4. I had seen this oddness when the CW module came! Fugazy is right , BFC fixed the problem in the base game, unless BFC can do, is redo SS & LW helmets for the CW module! I have some chickenwire helmet for SS in my mod box!
  5. Mord, here a screen with only Mk2 helmets with different colors seen in Italy below Try to upload in few days and thanks again for your contribution!
  6. Hi Mord! I just have a request! Could you make a mdr.files for Commonwealth MK II helmets only Mod for each country as you did for turtle helmet? It was very nice to obtain Polish only MK II for Normandy, and Canadian & UK MK II for Italy "SDP" mod, I'm looking to mod some MK II for Italy theatre with different paterns! Thanks Pat
  7. Salut; Je connais l'histoire de cette bataille de retardement livré par la "ghost" division, elle est encore étudié à l'ecole de guerre je crois! Belle carte et super reconstitution du secteur (je suis né dans la région), il ya eu quelque temps une etude de cette opération dans 39/45 magazine d'après 2 bouquins écrit par un gars issu du coin si ma mémoire est bonne, néanmoins j'aimerai tester ta carte si tu le veux bien j'ai un peu de temps devant moi, même si je suis un pietre joueur! Merci par avance Pat!
  8. Great job on your PzIV! Don't know what the next mod your are modding but definitively adopted!
  9. Normandy for sure ! Bocages, orchards are clues.
  10. Aris, amazing work, I see you're weathering german vehicles and it's nice, nevertheless don't forget "M4a3 105" it looks too new in game! Cheers Pat
  11. I got it! Thanks for your help, I'm going in vacation for a couple of week, I'll see when I'll go home!
  12. I read and saw in a book the divisional insignia is on the right side of the hull for 2. Schwere Panzerkompanie, whereas for the 1&3. Schwere Panzerkompanie divisional insignia is positionned on the left side. Nevertheless very very impressive work, Thanks again!
  13. Stoppel thanks for your help, I thought this request has been discussed before in CMBN beta test, I didn't know if we can have vehicles with different camo, numbering & markings for each German or US units and for the next british module in the future, but I think if the programmer could fix the problem, the game will become better.
  14. I made a brz.file with a folder including only three kubelwagen, I renumbered as you did (vanilla) kubelwagen-hull, kubelwagen-hull 2 (Aris muddy mod) & kubelwagen-hull 3 (MickeyD yellow mod) and the result is the mixture that you can see on the post above!
  15. Stoex, I post this pic to get an answer, very weird!
  16. Trying to add some different camo or muddy vehicules and some new plate markings... I see that: Pat
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